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Post by ketmar on Aug 13, 2024 17:58:41 GMT -5
they are really seeing themselves as Holy Saviors. like, "it could be much worser, but we came to the rescue!" the team of rescuers nobody asked for.
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Deleted
Deleted Member
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Post by Deleted on Aug 13, 2024 18:44:39 GMT -5
It's only a paywall if you didn't have the game on Steam, GOG, EGS, or MSS before. If you only had the game from your original Doom registered mailed-in floppies from January 1994 and have kept them readable for three decades, then congratulations I guess, that's pretty good data conservation! I hate this smug prick, and would like to watch him bleed out. I have the original Doom discs, all of them. Doom 1, Doom II, Final Doom, etc. They all still work fine. He's acting like it's impossible to preserve the data from a 90's CD-ROM. Like none of us know how USB thumb drives work. Like none of us have ever used a file hosting service like Mediafire to preserve data from physical media like floppy disks and CDs. Fuck you Gez, you simping piece of dogshit. Not to mention thrift stores can be a surprisingly cheap and easy way of stumbling upon older games, and the same places often have external USB CD/DVD drives to connect to your PC and rip them with.
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Post by hex11 on Aug 13, 2024 19:03:34 GMT -5
Doom is kinda like the Amiga in the sense that it's the community that keeps it alive. All these companies could go out of business forever and it wouldn't change a thing. I'm sure that if a new standard was needed, the community would have already made one. This is more like a solution in search of a problem.
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Post by ketmar on Aug 13, 2024 19:26:02 GMT -5
i wonder what happened to Gez. he was a sane person, but now he's drifting dangerously close to the common DW denominator. is it some secret psychotronic weapon brainwashing everybody with active DW account?
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Post by ketmar on Aug 13, 2024 19:28:22 GMT -5
I'm sure that if a new standard was needed, the community would have already made one. and it did. it is called MBF21. i may like it or not, but it is here, coming from the community, and implemented in various ports. and it is more than enough for LoR too. oops.
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Post by thelokk on Aug 13, 2024 19:30:07 GMT -5
i wonder what happened to Gez. he was a sane person, but now he's drifting dangerously close to the common DW denominator. is it some secret psychotronic weapon brainwashing everybody with active DW account? No, he (like many others) just witnessed firsthand a real world example that, with enough nagging and boot licking, anyone can rise from the nameless community soup and become a Paid Career Creative! Just have to scream loud, long enough, and in the right direction.
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
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Post by StodgyAyatollah on Aug 13, 2024 21:36:23 GMT -5
So, some speculation. A port normally would just support the game and released content, go through some bug fixing and such then essentially be done. Standard business. Why use id24 if it's not being taken advantage of with the current content of the port? It just doesn't make sense to add unused features to a commercial project without future monetization planned for it. It would never get approval. I think commercial pwads are a likely answer. That could be what the resource wad was testing the water for. Even if I'm wrong there is certainly more going on than what is being disclosed.
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40oz
diRTbAg
Posts: 6,105
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Post by 40oz on Aug 13, 2024 21:44:02 GMT -5
Gez sucks. There was like a hundred ways to get doom between 1994 mail orders and the unity port. I use the IWADs that I got from my Doom Collector's Edition CD that I bought in 2004. I duplicated them a hundred times in different source port folders, across external hard drives, thumbdrives, and cloud drives. Even on my phone. Basically anything in my possession that holds memory gets Doom on it one way or another. Preserving it thereafter really doesn't require any effort.
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Post by serrateddirk on Aug 13, 2024 23:29:23 GMT -5
- OGG Vorbis support, which requires integrating either libogg+libvorbis (heavy) or stb_vorbis (not stable) - "Tracker music" support, for which the exact formats expected are not defined. This also requires integrating external libraries, the lightest of which is libxmp-lite or (to shill myself) Mod4Play but those only work if IT/S3M/XM/MOD support fulfills the standard." Whats the legality of using videogame tracker music or stealing some from modarchive and uploading a mappack with them to community area?
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Post by gije on Aug 14, 2024 1:30:06 GMT -5
Been lurking a few years or so, and wanted to chime in a little on this. This is a bit reminiscent of MS's embrace-extend-extinguish behaviors in the past. I can also see it being the springboard for a future attempt at somehow forcing a CoC(k) on the doom modding sphere, down the road.
I don't think it's worth engaging with consoles and locked-down storefronts; new blood in this age will much more likely be drawn to engines like Godot, Unreal, etc. It's taken a long time, but it's now arguably easier (or at least, probably more compelling) to put together games in these packages than it is to mod Doom. Not saying Doom will die, but the relevance of hyper-moddability will likely wane, with those attracted to Doom looking for a more authentic experience. Vanilla and Boom will always be there as long as someone's porting stuff forward and releasing builds. This isn't to crap on modding and fancy ports, it's just considering long-term prospects and maintainability for ports that get super-elaborate and complex in a scenario of decreasing mindshare and relevance (thanks, DW.)
Nothing good can come from playing a standards game with an org with decades of history when it comes to posturing, rigging, and ignoring standards as it suits them.
While I'm here, though, you know what kills me? Lack of fog in most ports. Universal fog should have been a thing ages ago. Always loved it in Hexen and ROTT.
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SilverMiner
You're trying to say you like DOS better than me, right?
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Post by SilverMiner on Aug 14, 2024 2:25:10 GMT -5
that's cuz source ports devs don't come up with a thought to implement a control lump like fogdefs if they won't do it in mapinfo (or umpalumpo). from what i know so far global fog can be in smmu and its many forks including eternity for eternity tc, zdoom. This is enough for me. I can have fog both in zdoom which runs on many OSes and in eternity for DOS, thus having everything covered
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Post by gije on Aug 14, 2024 3:19:23 GMT -5
My understanding is the focus on hw accel killed palette effects for a good while until Chocolate Doom came around and people realized they missed light diminishing, leading to the reinvigoration of software-rendered Doom and hw accel ports later approximating some palette effects via pixel shaders. Would be neat if there were generalized sector flags like 10,25,50% fog with implementation left up to the port, but I guess the same could be said for any number of things.
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Lobo
Doomer
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Post by Lobo on Aug 14, 2024 4:03:52 GMT -5
What I don't understand is why several recent "standards" continue beating the dead horse that is Dehacked, putting some paint on it, glueing a horn on its head. Then call that fucking zombie a unicorn.
Honestly, wouldn't it be better just to implant Decohack as a crossport standard and be done? I'm no fan of zdoom, but I would seriously consider getting behind that.
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Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
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Post by Gokuma on Aug 14, 2024 8:07:41 GMT -5
That's because everyone has to do something for the sake of being different, even if it's just syntax and not the creativity of the actual maps and mods for it. Which is why we have five or six different mapinfo formats, and dumb ones like umapinfo and dmapinfo that have less features than Hexen's original mapinfo from 1995, and Eternity Engine's decorate-like implementation which is roughly the same syntax but with some weird <~__~~@( kind of syntax preceding it just to be different.
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Deleted
Deleted Member
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Post by Deleted on Aug 14, 2024 8:33:12 GMT -5
- OGG Vorbis support, which requires integrating either libogg+libvorbis (heavy) or stb_vorbis (not stable) - "Tracker music" support, for which the exact formats expected are not defined. This also requires integrating external libraries, the lightest of which is libxmp-lite or (to shill myself) Mod4Play but those only work if IT/S3M/XM/MOD support fulfills the standard." Whats the legality of using videogame tracker music or stealing some from modarchive and uploading a mappack with them to community area? Honestly no idea; I think it's a grey area which has never truly been tested. "Covering" a song in MIDI or tracker format in my opinion is a transformative work, especially if you are using standard synthesis/OPL emulation/samples to mimic the original instruments in question.
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Post by ketmar on Aug 14, 2024 12:13:51 GMT -5
What I don't understand is why several recent "standards" continue beating the dead horse that is Dehacked, putting some paint on it, glueing a horn on its head. Then call that fucking zombie a unicorn. Honestly, wouldn't it be better just to implant Decohack as a crossport standard and be done? I'm no fan of zdoom, but I would seriously consider getting behind that. because using DEHACKED is So Vanilla! it is the magic thing that keeps any port on the True Doom Side. and of course, True Ports still have that hardcoded state table and other data structures which DEHACKED meant to change. no stinky external DECORATE actors and other non-hardcoded descriptions. because it would be a blasphemy!
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Post by hex11 on Aug 14, 2024 12:13:56 GMT -5
I have an old build of prboom 2.2.3 that's linked with libmikmod, which supports most common tracker formats. It's also linked with libogg so I guess it can play those too (but I haven't tried this). None of this is very interesting though, since most wads use midi and those sound good while taking up very little space.
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Post by ketmar on Aug 14, 2024 12:22:10 GMT -5
i wonder how many decades should pass until Doom community will adopt Opus for music and sounds. requiring Opus support might been one good thing in that new "standard", but they fucked it up, as everything else.
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Post by dr_st on Aug 14, 2024 14:30:15 GMT -5
But even if you don't support it, it will presumably restrict what you can and can't do, since other ports may/will support it, and further opens you up to a lot of compatibility headaches. Users will get confused/frustrated/angry when things don't work like they expect and complain to you directly as the port author. Sure, you can argue "ignore them" but that's not so simple when you are trying to provide something nice for people and they aren't happy with it. Is it really qualitatively different than the existing confusion between partially incompatible formats? I also suspect some of the irritations arise from the fact that this is an "official" spec and it will get more adoption than it rightly deserves for that reason alone. The origins of the spec are largely stuff that a single developer was working on in their own, relatively obscure, port and now have been stamped official and sent to all the port owners to work on. All other specs were, for the most part, community efforts with feedback cycles, buy-off from port owners on the major stuff, and so on. This I can understand. In a reality of vague standards and fractured landscape, there is always a chance that someone will try to push their vision, and successfully lobby for it with "the powers that be". And it is natural that other folks may not like it (or wish that it was them). And given how the reaction to port author's concerns have looked in the thread, the attitude feels far more "this is the situation, now deal with it," and not "let's have a conversation." I may read too much into it and I'm open to be corrected. I think that for technical folks who care about the community and the game - NOW is the time to put feelings aside, and read through the RC, and if something looks really bad from a technical POV, be VERY OPEN AND VERY LOUD about it. The window is there, make the most out of it. Note that I'm talking about specifically the ID24 tech spec. Not the mod sharing, management and control system. I understand there are problems with that, but have not yet read enough into it to understand what's going on and form an opinion.
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Post by ketmar on Aug 14, 2024 14:39:17 GMT -5
and if something looks really bad from a technical POV, be VERY OPEN AND VERY LOUD about it. STOP FUCKING DEHACKED CORPSE ALREADY! here, i am loud about it.
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Post by JadingTsunami on Aug 14, 2024 15:31:35 GMT -5
Is it really qualitatively different than the existing confusion between partially incompatible formats? Hmm, you seem to imply you believe that it isn't by phrasing things this way. How did you reach that conclusion? To me it seems very different. But I wonder how you see things. I think that for technical folks who care about the community and the game - NOW is the time to put feelings aside, and read through the RC, and if something looks really bad from a technical POV, be VERY OPEN AND VERY LOUD about it. The window is there, make the most out of it. The framing of this question is something I would reject outright. It is not a burden to the technical community to "correct" a bunch of stuff foist on them without permission. You perhaps think of this in practical terms; you are trying to be pragmatic about it. You see the spec as an inevitable force. I understand that. At the same time, ask: why is it not up to the non-technical members of the community to listen to those who are and have provided their feedback already? Why do you accept this as something that will be forced on everyone without their ability to stop it? Put another way: Scale back to MBF21 and nothing is lost. Building up to id24 is possible with time and trust and understanding. There is no reason I see to accept a spec that was handed down nor any obligation to correct its weaknesses simply due to its origins. This is my view, others may differ on it.
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Post by dr_st on Aug 14, 2024 16:07:05 GMT -5
JadingTsunami I see the spec as something that was proposed (with a sample implementation) by a bunch of guys, some of which may be on a payroll. They have some ideas on how certain technical aspects may be addressed, in a way that can lead to creating something of value, and they hope that their organization will be one of those creating things of value, selling them and making profit. As someone who has had some experience both actively working on specs, and following their history - this is almost always how standards evolve. USB, C++, you name it - it's always driven by big corporations with vested interest in making things a certain way. In some cases it even starts as a completely proprietary thing that is then opened up and released to the public. Think x86, or even the original Doom specification. It is not imposed on anyone, so I don't think anyone's permission is required to publish it, as you seem to imply. If you think it sucks - don't use it, don't implement it in your source port and don't build maps to it. It's not like anything currently available in the community is going to break or go away. I suppose your biggest concern is that enough people will adopt it, and you will be left behind if you choose not to. That's a valid concern, with technology in general, but it will only happen if there is some merit there to begin with. Would it be better if instead of "dumping" it like a Christmas surprise, there was some process where all the vested parties would announce "Hey guys, we are drafting a spec, come join the workgroup and help us define it"? Probably. Would you join such an effort? I think you would, since you seem to care. Would the end result be different? Probably not. Some ideas would get accepted, others would not, and in the end someone would have to say "Look, this is what we're going with", and a bunch of folks would end up upset (not necessarily the same ones that are now). It would also take longer. I can understand the claim that all this was unnecessary now, as MBF21 is already good enough. Maybe it is. So, again, stick to it. You don't have to "accept" that spec. You don't even have to read it. It is simply there. But you do have an opportunity to read it and maybe make it better, if you care.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Aug 14, 2024 16:44:31 GMT -5
Oh yeah, with hexen 1995 mapinfo you can set a colormap for a level, but with umpalumpo not
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Post by JadingTsunami on Aug 14, 2024 16:51:14 GMT -5
dr_stI appreciate the thoughtful reply. I think we simply see the situation too differently to come to any common resolution. I do like reading others' perspectives though.
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Post by ketmar on Aug 14, 2024 17:34:12 GMT -5
In some cases it even starts as a completely proprietary thing that is then opened up and released to the public. Think x86 never had been opened. instruction set and pin documentation is not the same thing as proper specs. and even instruction set was never fully documented. oh, and some pin effects too. or even the original Doom specification. never had been opened. source code dump is not the same thing as proper specs. but your examples are actually fit… to the opposing side. ;-)
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