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Post by mayhemicdestrvctor on Aug 11, 2024 20:56:20 GMT -5
skill issue
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Post by JadingTsunami on Aug 11, 2024 23:10:09 GMT -5
Another question: is there any transparency for people who don't have this bethesda/nightdive port to see what's been uploaded, or do you have to own the game and make a bethesda account in order to access and report uploaded content on there even if it belongs to you? Looks like there is the option to view/report the community mods here: mods.bethesda.net/en/doom_doomii/all
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Post by JadingTsunami on Aug 11, 2024 23:20:05 GMT -5
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Post by Moonsweeper on Aug 12, 2024 0:31:09 GMT -5
I think this deserved actual new content, not just asset flips from the alphas. That Vassago enemy isn't a bad idea, but the sprite looks so weird, it looks like a mix of a Doom 64 sprite and a Doom II one. The tyrant kind of makes sense, a weaker cyberdemon, but why green? And the mindweaver feels like the oddest one, the arachnotron and the chaingunner already exist for the purpose of being a weaker spiderdemon.
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Post by lunchlunch on Aug 12, 2024 7:17:55 GMT -5
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Post by JadingTsunami on Aug 12, 2024 9:18:56 GMT -5
No problem, I was just noting anything I saw that I thought might be of interest to anyone here. Some people are uploading "[OFFICIAL]" versions of their mods to have some basic quality assurance in place. But in many cases it may not matter anyway. I'm also amused how many people are uploading myhouse.pk3. A bunch of cell phone videos of console crashing screen are getting uploaded with a "why didn't this work" message to various support forums when trying to launch it.
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thelokk
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Post by thelokk on Aug 12, 2024 9:59:01 GMT -5
I won't even bother uploading anything. When the inevitable purge comes, anything but sewer.wad (which uses only stock textures and music owned by me) will get removed anyway.
EDIT: nvm not even that, it uses an edited Hexen sprite. Lmao what a dumpster fire of a system
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Post by mayhemicdestrvctor on Aug 12, 2024 12:18:01 GMT -5
just send your doom wad to 40oz
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thelokk
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Post by thelokk on Aug 12, 2024 18:43:14 GMT -5
I will however render unto Caesar, and say that so far the highlight of this new pile of stuff has been the deathmatch maps. They look fantastic imo, very classic looking and - unlike Xaser and Kaiser's clusterfucky soup - they make a very limited and tasteful use of the 'new' alpha textures. Sad there is almost no one in lobbies anytime I can be on.
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Post by Moonsweeper on Aug 12, 2024 20:17:54 GMT -5
One thing I have seen very few people talk about is the new version of SNES Doom, apparently it is way better than the original. However, it uses an FPGA chip inside the cartridge that does all the heavy work, so what is the point of it even existing? Why not just run the game in a microprocessor and have the SNES processing audio, video and inputs? But worst of all, it's going to be a Limited Run Games exclusive.
The LRG partnership is one of the things that changed my perspective on Nightdive Studios, if they are such a cool and consumer friendly company, then why do they have this stupid exclusivity contract with one of the most anti-consumer publishers in gaming right now, seriously, this company is the worst for a bunch of reasons you can find all around the internet, but in specific it's impossible to get their games for a fair price outside of the US, and they literally do nothing to combat scalping, it's more like they incetivize it. I talked to an Atari employee (who now owns Nightdive) they are the ones that want to do partnerships with LRG, Atari would be willing to do retail releases if they asked for it.
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Post by lutumlautus on Aug 13, 2024 8:04:39 GMT -5
This new port really likes to crash a lot.
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joe-ilya
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Post by joe-ilya on Aug 13, 2024 14:05:26 GMT -5
I will however render unto Caesar, and say that so far the highlight of this new pile of stuff has been the deathmatch maps. They look fantastic imo, very classic looking and - unlike Xaser and Kaiser's clusterfucky soup - they make a very limited and tasteful use of the 'new' alpha textures. Sad there is almost no one in lobbies anytime I can be on. Hold up, the first screenshot is a retextured version of MAP01 from UDMX. Is Ceasar just a compilation of existing maps?
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thelokk
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Post by thelokk on Aug 13, 2024 14:26:55 GMT -5
I will however render unto Caesar, and say that so far the highlight of this new pile of stuff has been the deathmatch maps. They look fantastic imo, very classic looking and - unlike Xaser and Kaiser's clusterfucky soup - they make a very limited and tasteful use of the 'new' alpha textures. Sad there is almost no one in lobbies anytime I can be on. Hold up, the first screenshot is a retextured version of MAP01 from UDMX. Is Ceasar just a compilation of existing maps? According to RottKing, it partially is, yeah.
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Post by trustanus on Aug 13, 2024 14:34:20 GMT -5
This port feels entirely unnecessary, thanks all the retards of Reddit “doy doy durr err uhhh what order should I play the games in?” for having to merge all the shit together.
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Post by dr_st on Aug 14, 2024 8:31:43 GMT -5
First of all, I appreciate Bethesda's decision to offer this as a free upgrade to anyone who already owns either Doom or Doom II on any of the supported platforms.
I got it on GOG, and upon first glance could view the following things positively:
* Neat and convenient launcher for all games and episodes under one hood * Can select level, skill, additional options directly from the menu * Classic cheats work (unlike BFG/2019 versions) * Enhanced music options
I understand that there are complaints about stability and compatibility. I expect these will be worked out over time. This is the first official release to support anything other than vanilla format, isn't it? That's a pretty big reason for this to exist, if one is looking to attract potential new players.
All in all, I think it's a pretty impressive bundle for $10 (or free if you have ever paid Bethesda for Doom, directly or indirectly).
One thing I'm not sure about - GOG specifically says that you will still get to keep the original DOS versions if you buy from them. Now, the main installer does not have the DOS versions. The original DOS bundles have been removed from the store front. I have them in my library and can re-download them any time. Question is - what is the situation for someone who buys the bundle now. Do they still offer them the separate downloads.
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Nockson
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Post by Nockson on Aug 14, 2024 8:44:37 GMT -5
First of all, I appreciate Bethesda's decision to offer this as a free upgrade to anyone who already owns either Doom or Doom II on any of the supported platforms. Not anyone actually. People like me, who have D1/2 via Doom 3: BFG Edition, are not getting this update for free.
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StodgyAyatollah
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Post by StodgyAyatollah on Aug 14, 2024 8:57:31 GMT -5
I have them in my library and can re-download them any time. Question is - what is the situation for someone who buys the bundle now. Do they still offer them the separate downloads. I can't 100% confirm as I don't recall if I had bought them on sale in the past or not (suspect that I didn't as I already had multiple copies of all the iwads archived) but I believe they will be given as a separate download. I know for sure this is how some other remasters I've bought there have been handled in the past.
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Post by dr_st on Aug 14, 2024 9:02:47 GMT -5
First of all, I appreciate Bethesda's decision to offer this as a free upgrade to anyone who already owns either Doom or Doom II on any of the supported platforms. Not anyone actually. People like me, who have D1/2 via Doom 3: BFG Edition, are not getting this update for free. Good point. I don't know if they made a conscious decision to exclude this bundle, or just forgot.
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Nockson
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Post by Nockson on Aug 14, 2024 9:11:44 GMT -5
I don't know if they made a conscious decision to exclude this bundle, or just forgot. It seems intentional, simply because I never got Unity port either, as AFAIK it also was a free upgrade several years ago.
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Post by mayhemicdestrvctor on Aug 14, 2024 9:36:32 GMT -5
bethesda fucking sucks shit , just download crispy doom
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thelokk
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Post by thelokk on Aug 16, 2024 3:11:40 GMT -5
Finally got through Legacy of Rust and boy, what a drag it was. For how long I've been critical of the DBPs suggested play time for maps, I'm starting to see the wisdom in it.
I don't have 3+ hours a day to sink into Doom like some streamers do, and this wad kept throwing at me these labyrinthine, 200+ monsters, 8+ secrets bricks that made me roll my eyes more often than not. I found myself way too often having to play a map in tranches, which is a miserable experience - I'd be in the middle of a map and no longer remember where I was supposed to go, what I did already and what I didn't etc etc.
I'm assuming that this meta of excruciatingly long 'adventure maps' is an attempt at memorability - and certainly it works, for all the wrong reasons. In the year 2024 there is literally no reason for a map to have more than 100 monsters unless it's a slaughtermap, especially if (like in LoR's case) the monster count is padded by an infinite amount of ledge hitscanners I chose mostly to ignore.
No wonder the best maps were E1's secret map (now that's how you make a memorable map); and E2M6, an actually fun slaughtermap that wasn't even made by Xaser or Kaiser. MIDIs were overall alright, I usually don't vibe much with Jimmy's music but I actually preferred his ost for SIGIL 1 and 2.
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Nockson
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Post by Nockson on Aug 16, 2024 3:35:50 GMT -5
MIDIs were overall alright, I usually don't vibe much with Jimmy's music but I actually preferred his ost for SIGIL 1 and 2. AFAIK the music was also written by Xaser, not Jimmy.
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thelokk
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Post by thelokk on Aug 16, 2024 3:39:43 GMT -5
MIDIs were overall alright, I usually don't vibe much with Jimmy's music but I actually preferred his ost for SIGIL 1 and 2. AFAIK the music was also written by Xaser, not Jimmy. I know, what I meant was a comparison between recent 'official' addons' soundtracks.
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40oz
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Post by 40oz on Aug 16, 2024 11:18:12 GMT -5
The map length is likely a result of doomworld's BTSX-styled closed testing groups in projects like this. It takes a lot of schmoozing to get into these clubs so you gotta be careful not to hurt feelings. They're overly positive about each other's creations which results in a lot of dishonest feedback about whether maps are good or not. They often release in a visually pleasing manner because most of them are pretty good at it anyway, (e.g. good texture alignment, detail, color coordination, overhead automap appearance, and overall composition.) and the linedef actions and tricks should work cprrectly 99% of the time, but the subjective stuff never comes up, which is why they almost always play like garbage. Confusing, nebulous layouts, exhausting monster slogs, barely enough health or ammo to survive, Backpack is treated like a holy grail, new weapons come way too late, constant sniper pressure, constant jump scares, and a whole host of other rookie mistakes, that I, as a repeated map tester, have no patience for anymore.
I really feel like most of these people have given up on enjoying doom because the gameplay feels like it's following a reference manual instead of scaled towards a direct user experience. It makes it hard to critique without just bluntly telling them this is really bad design.
Don't frame it like a bug or error or it'll be deflected with "choose an easier skill level *shrug*"
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thelokk
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Post by thelokk on Aug 16, 2024 11:35:28 GMT -5
Dunno, I'm not 100% against certain "difficult map" tropes in the right context. I do think it's more damning in a set that is an official addition to the base game, aka something that should have a wide appeal and be just fun to blast through. In this sense, with all their flaws, in retrospective I think the two SIGIL were more successful.
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