matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,179
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Post by matador on Aug 9, 2024 7:20:44 GMT -5
EDIT: Seems like they removed it. renoved what? Auger;Zenith. It seems to have been removed from the user uploads. I'm sure we all can guess why.
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40oz
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Posts: 5,942
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Post by 40oz on Aug 9, 2024 7:29:34 GMT -5
I don't want to guess. I want to know.
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Post by lunchlunch on Aug 9, 2024 7:37:10 GMT -5
I played the first five maps of 10x10 on my PS4 which was mostly a lot of fun. I didn't find anything game-breaking in a softlock kind of way but there were some bonkers enemy behaviors.
If damaged, enemies had a 1/3 chance of being able to just walk right off of ledges- didn't matter how tall.
Teleporter traps were busted in the final rooms of MAP04 and 05. Half of the enemies must have experienced profound teleportation-induced mongoloidism, because they became completely apathetic towards doomguy and all they wanted to do was laze about hugging the walls of the arena or would refuse to step down from their teleporter pads, (as Sitri joked, these guys will jump down from 128 units no problem but suddenly 8 units is just too high). As a result, more than half of the enemies are still in their closet at this point because they can't get past the blockers and even those that do are mainly braindead.
It's hard to be too critical of something that's a free update to an old release of an old game- and the mod support really is something I had hoped they would add one day- but it's kinda jank right now and there seems to be more substantial bugs too- on /vr/, anons reported crashes when trying to play a couple of their community projects.
It's still early though and I'm hopeful that some of these compatibility issues get addressed because this would be such an accessible way for my brother and other casual gamers to experience the DOOM community.
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somniac
Doomer
17 - light flickers (randomly)
Posts: 26
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Post by somniac on Aug 9, 2024 7:38:20 GMT -5
I don't want to guess. I want to know. I think there's a concern around people uploading wads that technically aren't their work. Someone uploaded Eviternity II and it got removed, for example.
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40oz
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Post by 40oz on Aug 9, 2024 9:38:04 GMT -5
I don't understand, this new steam release doesn't include PWADs such as A;Z, right? Anyone going out of their way to download PWADs would know of a dozen other source ports, so why are we worried about this? We kinda take for granted how much we know about source ports and running Doom on modern hardware. Video game marketplaces like steam and GOG have reduced gaming to click on picture > vacuum money out of your wallet > click on picture again to play I have a mini PC with a variety of source ports, an a bluetooth 8bitdo SN30+ controller set up on my living room TV so I can play Doom like I would on a console. I love it, but figuring out how to configure everything to my liking was a lot of boring labor that, in bits and pieces, took me over a year to research and set up. I also had to use a bunch of external programs to correct the resolution, make the controller buttons and thumbsticks work right, then create a bunch of scripts and shortcuts to make all the setup really fast, and even then its still imperfect. To be clear, a company as large as Zenimax has a massive marketing presence compared the scattered not-for-profit doom community. There's a world of simps for big business that eat up anything they do, even if it sucks. They have enormous reach, so a lot of uninformed people will just play everything as it is sent to them. So if people can start playing our maps on a buggy port, its not very clear from the player's perspective if its a problem with our maps or from the port their using.
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Post by AskYourDrAboutUVFast on Aug 9, 2024 10:38:55 GMT -5
if i remember correctly, i think what the affected maps have in common is the glass textures are doing what TNT's Eternal Doom does, in which they use a switch texture to animate the change from glass to no glass. Theres ways to do the effect by using lower unpegging to offset the texture into the floor, which feels janky to make but makes for a better noiseless presentation. The glass is changing back to its off/on texture like a repeatable switch when it should be a single use switch that stays on after use. Probably an easy fix. I cant think of any other (notable) wads besides Eternal Doom, that use switch textures for this effect. team TNT has always been kinda known for its signature level of experimental doom jank. As shown in biz's video (thanks for confirming btw), the bug is not particularly game breaking in any capacity outside of this particular usage of custom switch textures, it just kinda looks unprofessional imo. I think nightdive might consider this bug negligible unless team TNT fans play Eternal Doom and complain about it enough. Nightdive employs Edward850 whom ive seen show a loud and marked bias towards doomworld and its favorites and against doomer boards + dbp so I would not bet on him advocating for Auger Zenith compatibility at all even if people ask for it. It's fine, I could just see the trajectory we were on here...Yes it appears that the G1 function is acting as a GR in this port, probably just a simple mistake. I posted about the issue in the DW thread, will see if anything happens. I don't want to guess. I want to know. I think there's a concern around people uploading wads that technically aren't their work. Someone uploaded Eviternity II and it got removed, for example. From a cursory glance of the DW thread, yes it seems people are reporting mods uploaded by users that don't own them. Skillsaw is in there complaining about his mods being uploaded by random users without him being able to know if they have been edited at all, just as an example. It also seems like you will need to hold the rights to all the content in the wad to upload it (e.g. MIDIs, textures, sprites, etc.) according to the EULA. No idea how heavily it will be enforced. If one can deal with a big fat spoonful of Xaser-isms ("oh look, a map ending in a circular portal!"), the two new episodes look very solid from what I've seen of vile's playthrough. Personally I quit five minutes in, but that's a problem I'm having with Doom in general lately, so likely not representative of the product's actual quality. Now that I've wasted $10 on this thing, I will probably play the maps
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Post by middleclassworm on Aug 9, 2024 11:01:25 GMT -5
I don't want to guess. I want to know. help.bethesda.net/#en/answer/51731 - I think this may be the answer: > Do not upload mods or mods taking content from other mods unless you have permission from the creator. > Do not upload mods using third-party content (licensed properties, content from other games, and other trademarked properties). This includes using assets from other Bethesda games. So basically, any textures and MIDI's from other games/licensed stuff in uploaded wads are strictly verboten, but here is the hilarious part: moderators are either asleep or working part-time, because, honestly: 95% of what is uploaded right now should be deleted according to these guidlines. Also, doomworlders are now mass reporting anything that is uploaded not by the authors of the wads themselves, so there is that too. What is funniest to me personally - someone uploaded HFFM and IT'S STILL UP. Absolutely unbelievable.
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40oz
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Posts: 5,942
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Post by 40oz on Aug 9, 2024 11:12:45 GMT -5
There's no way bethesda is going to have people on staff monitoring and cleaning reported doom content forever. There's way too much baggage. At the most, this ability to upload and play user-submitted content will last for about a year, but will probably shutdown sooner than that.
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Post by Bob Page on Aug 9, 2024 16:57:11 GMT -5
Sorry for the stupid question here, but are these versions available on Steam the ones with the graphical replacements and other changes to the iWADs? I recall there being some changes made years back, with one being that the stimpaks now display a goofy-looking pill graphic instead of a +. EDIT: I may be way off base here, but this looks to be one of the dumbest things I have read all year: www.redcross.ca/about-us/about-the-canadian-red-cross/red-cross-emblem/it-may-just-be-a-game-to-you-but-it-means-the-world-to-usDid they seriously just draw some sort of parallel or whimsical connection between video games using red cross emblems and 162 people dying over 10 years? Fuck the Red Cross. That symbol has existed WAY before some silly-ass pseudo-charity. And it looks like they spend more time worrying about silly shit like this than they do actually helping people. From the wikipedia page: "On October 2014, independent public interest news broadcasters NPR and ProPublica published investigative reports on the Red Cross's handling of US East Coast Hurricanes Sandy and Isaac, citing internal Red Cross documents and interviews with former Red Cross and government officials. It criticized the organization's response in failing to meet the immediate needs of victims. It also described 'an organization so consumed with public relations that it hindered the charity's ability to provide disaster services.' " DOUBLE EDIT: I just read this page: doomwiki.org/wiki/Doom_Classic_Unity_portLooks like we get a green plus symbol instead of the original red plus symbol. If I really cared and didn't already own Doom, Doom II, et al. on a bunch of different formats, I could buy this and manually go into the iWADs and replace the graphics. But I'm not gonna support Bethesda if they bow their heads to the Red Cross. I think I may start painting random objects with red crosses and using the symbol in other stuff that I do just to be an asshole to them in some small way. TRIPLE EDIT: Unbelievable. Look at these changes. The NIN logo on E4M1: Hell Beneath has been removed, presumably to avoid trademark infringement.
The ZWOLF* texture with Nazi iconography (Hitler portraits, swastikas, Reichsadlers, etc.) have been censored. These were initially identical to the versions that appeared in BFG Edition, but have been edited in the January 9, 2020 patch to be closer to the original textures. The BFG Edition versions of textures which had Nazi detailing were the same as undetailed versions of those wall textures. As of the patch, they have instead been restored to the original versions and then edited, replacing swastikas with the triangle logo used in the German version of Wolfenstein: The New Order, while Hitler has lost his toothbrush mustache, making him resemble the Staatmeister from the Super Nintendo version of Wolfenstein 3D. The definitions in TEXTURE1 are identical; it is the patches that have been changed.
The Wolfenstein SS (which were effectively removed in BFG Edition) have been restored. As of the January 9 patch, the second half of their sight sound has been redubbed - they now say "schutzkämpfer" instead of "schutzstaffel", the first half still using John Romero's voice while the other half was re-recorded by Mike Rubits of id Software. Their death sounds are as normal.Why even bother putting the game out, if you're going to censor the fuck out of artists' original vision? And the part about re-dubbing, literally, half of a word so that it doesn't say "schutzstaffel" is just cringey. Yikes. QUADRUPLE EDIT: Ok last edit, I promise. So I logged into my GOG account, after raging for awhile under the assumption that the Doom versions that I previously owned for over a decade with GOG had been fucked with. It looks like GOG just gave everyone who owned Doom and Doom II the new "Doom + Doom II" crap from Bethesda. But my original versions also appear to be intact, so hats off to GOG for not being total pussies. If I really wanted to play this new Legacy of Rust wad, I guess that I technically own it. However, the whole thing is so stupid and makes me not want to support anyone involved or spend time playing what they have made.
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Post by supremebiovizier on Aug 10, 2024 5:17:10 GMT -5
beating a dead horse, after I played Bethesda's enhanced versions of 1 & 2 and with eternal being so popular when its basically fan fiction i dont even know why I still care about DOOM other than im trapped in the 90's or someshit, wish BLOOD or DUKE was as popular... DOS 4 life. DRM or dont. the whole thing of taking from other wads but having a text file saying this is where it came from always seemed to be the pacifier...ive notice a lot of the stuff ive used is from some 90's mapper from the text file and wonder if they are even still alive or there is no info for credit, to me its all just become a interactive collage.
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Post by mayhemicdestrvctor on Aug 10, 2024 6:05:22 GMT -5
just play brutal doom instead
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Justince
Doomer
Professional Face-Puncher
Posts: 494
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Post by Justince on Aug 10, 2024 9:44:25 GMT -5
well fuck you
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Post by killerratte on Aug 10, 2024 10:32:30 GMT -5
Somebody was actually paid with real money for this texture work in the year 2024 of our Lord Jesus Christ. Yes that's from the new episode's first map.
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 491
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Post by StodgyAyatollah on Aug 10, 2024 11:23:31 GMT -5
I almost think the shoddy texture work was intentional. There's all the beta stuff they used and jumping around to take a quick peak at the maps I did get some light hints of older community maps whose elements linger unidentifiable in the back of my brain somewhere. I get the sense that there were some attempts to maybe be a bit sloppy. To try and make it feel "oldschool" or "classic" although from what I played so far I'd say that target was missed.
My biggest problem is an "official" mapset is released and it's mbf21? That just feels wrong to me. Especially on top of it feeling really out of place among the others. Glad I spent less than $2 on the last port just out of curiosity netting me this one free so I could poke around at the wads. Will literally never touch it regardless. Ultimately I'm pretty indifferent about it though. Not like it's going to hurt the apocalyptic wasteland that is the modern doom community and the modern game industry is just as much of a hellscape.
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Post by thundercunt on Aug 10, 2024 12:52:11 GMT -5
Censoring the red cross symbol is retarded
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joe-ilya
Don't quit now! We're still spending your money!
Resurrected
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Post by joe-ilya on Aug 10, 2024 16:35:26 GMT -5
Somebody was actually paid with real money for this texture work in the year 2024 of our Lord Jesus Christ. Yes that's from the new episode's first map. Shibainumaster, is that you? What are you even complaining about this time? These screenshots don't show me anything wrong, but let me guess... Is it because the STAR textures aren't cutoff at the exact seam of the texture, and because the door's texture offset is 32? If that's the case, then you're taking this game too seriously.
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thelokk
Doomer
Posts: 386
Member is Online
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Post by thelokk on Aug 10, 2024 16:39:19 GMT -5
you're taking this game too seriously. Says the guy who made a clown of himself by trying to screw people over throughout multiple community projects.
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joe-ilya
Don't quit now! We're still spending your money!
Resurrected
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Post by joe-ilya on Aug 10, 2024 16:55:34 GMT -5
It's hard to be too critical of something that's a free update to an old release of an old game It's easy for me, because it's a much bigger company and dev team, yet they can't make a better source port than ones that are already long available, are actually 100% free on their own, and made with much fewer people and no financial support from a big tech corporation.
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40oz
diRTbAg
Posts: 5,942
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Post by 40oz on Aug 11, 2024 12:54:50 GMT -5
Can you play mods in coop (yet)? Cant seem to figure out how it works in Playstation 5, Just loads the iwad maps when setting up a multiplayer game.
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40oz
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Post by 40oz on Aug 11, 2024 13:30:44 GMT -5
Another question: is there any transparency for people who don't have this bethesda/nightdive port to see what's been uploaded, or do you have to own the game and make a bethesda account in order to access and report uploaded content on there even if it belongs to you?
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Post by JadingTsunami on Aug 11, 2024 15:27:03 GMT -5
Another question: is there any transparency for people who don't have this bethesda/nightdive port to see what's been uploaded, or do you have to own the game and make a bethesda account in order to access and report uploaded content on there even if it belongs to you? This has been raised but I don't believe there's any way to see/report the community mods yet outside the game browser. If anyone knows differently, please correct me of course, but I suspect it will take a little while to address concerns like this one (which seem valid to me, certainly).
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Gokuma
You're trying to say you like DOS better than me, right?
ch-ch-ch-ch
Posts: 1,122
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Post by Gokuma on Aug 11, 2024 15:42:05 GMT -5
Censoring the red cross symbol is retarded At least it's not the Dr. Mario pills in BFG Edition.
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joe-ilya
Don't quit now! We're still spending your money!
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Post by joe-ilya on Aug 11, 2024 16:32:45 GMT -5
Green cross is better than the red crosses anyway
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40oz
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Posts: 5,942
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Post by 40oz on Aug 11, 2024 18:01:01 GMT -5
i played up to the second level and i'm already pretty sure I'm not gonna like this. right from the starting room there's like a hundred of those dumb alpha lost souls and im already out of ammo. They're fast and have tiny hitboxes which are annoying targets to shoot at with a controller.
I know some people are simps for the alpha doom stuff but there's a reason a lot of those textures didn't make it in the IWADs. They're pretty garish, noticeably raw and the post processed versions of most of these textures that ended up in the IWADs are much better. There has already been Doom Delta, and Nihility: Infinite Teeth that both make pretty extensive use of this scrapped content, so a lot of this is not very exciting to me. I wouldn't have loved Tom Hall's doom if that was the doom we ended up with in the first place. Xaser has even covered this zany nightmare alpha doom style pretty heavily in his lost episode of Doom and in No End In Sight. I'm not sure there's much ground left to cover with it. The nostalgia-ambience they're going for just doesn't really hit me like it's supposed to.
Oooooh office chairs and card table! How cute!
not to me.
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joe-ilya
Don't quit now! We're still spending your money!
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Post by joe-ilya on Aug 11, 2024 18:20:41 GMT -5
I can't imagine anybody beating LoG with a controller on UV. I didn't struggle too much in that section with mouse and keyboard, but at one point in E1 you have to walk across several tight catwalks, with forced partial invisibility pickups and enemies that can push you off the ledge in a single hit.
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