Deleted
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Post by Deleted on Jul 22, 2021 9:16:37 GMT -5
I think Prince of Persia (1989) is definitely one of them.
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dmdr
Doomer
is this how I add a title under my avatar?
Posts: 588
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Post by dmdr on Jul 22, 2021 18:38:20 GMT -5
carn I finish Prince of Persia when I was 11
fuckin Mars Matrix
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Deleted
Deleted Member
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Post by Deleted on Jul 23, 2021 11:29:07 GMT -5
I prefer not to play hard games. Otherwise I had hard time playing Xenogears on emulator with uncapped framerate, since it wasn't designed with uncapped framerate in mind. This led to insane amount of random encounters. I had to learn the way to cap framerate to at least 200 (still much more than intended) by the time I got to gear fighting in arena (to get out of prison), because it was no longer manageable above 200. Now Xenogears is a great game, but "I Wanna Be The Guy" can go fuck itself. Battle for Wesnoth has many singleplayer campaigns well beyond my skill level even on easiest difficulty, and user-made content, although occasionally easy, is overall geared towards experienced people too.
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Post by dangerousdaviebowie on Jul 23, 2021 20:27:14 GMT -5
I remember giving up on a game called Lost Planet after getting fucked over a shit ton by stun lock. I know you could ride a mech to avoid this but after realizing how nuts they can shred it with missiles and laser spam. Its a good game but goddamn the amount of pain you'll get all because you get beaten into a corner easily.
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good-old
Doomer
18 year old dumb kid.
Posts: 421
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Post by good-old on Jul 24, 2021 0:01:32 GMT -5
Any sim racing game. PLaying a sim with keyboard is like playing doom keyboard only. I probably never completed any.
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Deleted
Deleted Member
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Post by Deleted on Jul 24, 2021 0:12:10 GMT -5
Semi-related: I heard bullet hell genre games are pretty hard, or there are ones that are pretty hard, not to say that a lot of slaughterDoom players come from there, because hardcore slaughterDoom is like 2.5D bullet hell. For those, who want to win "the hardest game I ever played is the hardest mentioned here" contest.
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Post by dr_st on Jul 24, 2021 2:08:39 GMT -5
The original Prince of Persia felt hard to me when I first played it in DOS. Once I figured it out, it's not hard at all. I have since played many games which are harder - some in 2D, some in 3D - including the entire Prince of Persia franchise, some FPS. There are old games from the original Nintendo era notorious for being brutally hard - Ninja Gaiden, Battletoads... I haven't played them and I don't even feel like trying. The game that I tried recently that I simply couldn't master is Sekiro: Shadows Die Twice. I assumed I would like it since the third person platforming action style is one I generally like, but maaaaan it is so much harder. The boss battles require perfect execution, and somehow I haven't figured out the formula, and haven't felt like investing the time to grind. I dropped it after just a couple of levels, with the intent to hopefully restart it at some point (as I do like the style, and the looks). good-old Yep, racing games in general are not good for keyboard or any method of control that lacks analog precision. I did succeed eventually in getting through Need For Speed: Special Edition on the keyboard - but every race was a nightmare to win. However, I do think it is mostly due to the "rubber-band" AI that simply gives you no room for error. There are a few games in unique genres that are considered hard, and I did complete. Like Skyroads, and Supaplex.
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good-old
Doomer
18 year old dumb kid.
Posts: 421
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Post by good-old on Jul 24, 2021 6:21:22 GMT -5
dr_st agreed with keyboards not being fit for racing. NFS is still quite damn forgiving if you play with a keyboard since it isn't full arcade. Also Skyroads and Supaplex are lit. Supaplex does fit in the puzzle genre though.
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Post by liveprey87 on Jul 27, 2021 9:52:01 GMT -5
I have quite a number of examples of very difficult games that I've played, both on Computer and console: Klax Atari 2600 Montezuma's revenge Atari 2600 Condor attack Megaman Zero (GBA) Megaman Zero 2 (GBA) Megaman Zero 3 (GBA) Megaman & Bass (GBA) Sunsoft Batman (NES)
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,190
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Post by matador on Aug 1, 2021 19:07:16 GMT -5
Not sure if it's the absolute hardest but off the top of my head, "Haunted Castle" (the arcade Castlevania game) stands out as being particularly hard.
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Post by thundercunt on Aug 2, 2021 12:47:41 GMT -5
Tatsujin - couldn't even beat a single level Silver Surfer - same Sekiro - finished it but died 300+ times Doom 2016 on Ultra-Nightmare ActRaiser 2 - never managed to beat Tower of Souls Ninja Gaiden 3 (US version) - The Japanese version is actually doable, but the US version...
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reviver
I'm too young to die
Having fun. . . ..
Posts: 9
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Post by reviver on Oct 5, 2021 17:06:20 GMT -5
The Nintendo Entertainment System(NES) version of Marble Madness is the most difficult game I have ever played. I used the standard rectangular NES controller, which complicated things even more.
I actually completed Marble Madness, without cheating, but ultimately grew to despise the game to the point of eventually no longer playing it.
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P41R47
Doomer
The Ki22er 0ne
Posts: 56
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Post by P41R47 on Oct 5, 2021 22:45:38 GMT -5
Hardest games i played. Mastering them count as they being hard? Serious question, cause i mastered a good amount of Genesis and NES games that i still play because i still found them challenging. -From Genesis: Contra: Hard Corps Castlevania: Bloodlines Chakan: The Forever Man Gunstar Heroes Dynamite Headdy EarthWorm Jim 2 QuackShot Sonic Serie Pulse Man Rocket Knight Adventures Sparkster Aladdin (seriously, the hardest Disney game ever) Gargoyles (second hardest Disney game) Street of Rage Serie Comix Zone Demolition Man True Lies Ecco: The Dolphin M.U.S.H.A. Aleste Dangerous Seed Eliminate Down Steel Empire Verytex Gyunoug / Wing of Wor Arrow Flash Curse Hellfire Thunder Force IV Twinkle Tale Undeadline And i will not list some SNES and NES games, the list will become huge and i'm not even making a full list of hard games for Genesis :/ As for PC games, i remember an old one callled Claw: The Pirate, or something like that. really cool plataforming and quite hard for it time. Prince of Persia serie from the very first to the one released on 2016? are awesome and really challenging games. But once mastered they are not that hard, escelpt for Prince of Persia 2: The Shadow & The Flame. That ones is hard no matter what as it has a lot more of random things on it that change location per game, if i remember right. The indie scene has tons of GOOD and PLAYABLE, not unfair, hard games. But most games are still manegeable and not need a huge time to master them. The best for challenge on the indie scene are the SHMUPS or Bullet Hell. Hellsinker and Blue Wish: Resurrection being my favorites, but i will not lie, i didn't played lot of indie danmaku. I do play Dodonpachi, Mushimesama, Progear, Battle Garegga and many more MAME games that are really hard. But i didn't take the time to conquer them I will not talk about games like IWBTG or some on that style. Thats not challenge, but just a memory test.
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Post by dr_st on Oct 6, 2021 0:58:12 GMT -5
P41R47Interesting, Of all the games in your list I only played EWJ2 and Aladdin. I guess most of them have not made it to the PC, and emulation wasn't as developed in the early nineties. Interestingly, I haven't found EWJ2 hard, though undoubtedly it can be if you want to do a clean, no-death run or something like this. I think EWJ1 is harder. Aladdin - well, I remember that one to be quite difficult. To date I'm not sure I've ever beaten it without cheats. Prince of Persia is one of my favorite game series. Except PoP3D which was so bad and buggy that I only played it through once. The last one so far (The Forgotten Sands) came out in 2010, I think, unless you are talking about some mobile versions or remakes? I probably agree about PoP2 being the hardest of the bunch even when mastered, and it is also the hardest to master, because there are a lot of puzzles and traps there which are far from intuitive, and the game does not spoon-feed you as the later titles do. I have a warm place in my heart for PoP2: cloakedthargoid.wordpress.com/pop2-video-walkthrough/
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P41R47
Doomer
The Ki22er 0ne
Posts: 56
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Post by P41R47 on Oct 6, 2021 10:22:30 GMT -5
@ dr_st nah, i mostly listed those that offer a challenge to me and i still completed haha. Earthworm Jim 2 is quite easy compared to EWJ1, the sequel is one i conquered when i was a child, while the first entry is one that i still struggle to complete. I didn't listed it because i am yet to determine if it is balls hard or i am to use too the sequel that i find it hard Prince of Persia is my favourite serie, too. And no, i was talking about the Prince of Persia that has a zoroastrian mythology on it. I think its the one from 2008, but for some reason my mind set it 8 years later hahaha. When the movie come out, and surprisingly it wasn't that bad, even good for a video game adaptation, i thought we will had a lot more games coming out. But suddenly, the serie stop. :/ I know that the Assassins' Creed series its kind of an speritual successor, but nothing beats the Prince of Persia for me. Have you played the mobile phone remakes of the original POP and POP2: TS&TF? They offer a new gameplay more streamlined to the players of nowday, but still the same story. The use graphics similar to the ones depicted on the Sands of Time saga. I only played the remake of The Shadow & The Flame, its quite good, but nothing like the original. Strange it doesn't has an option to play the original game, that would be awesome for sure I forget to put Flashback: Quest for Identity to the list. Damn fine game! Kinda like POP, better than the Genesis version of POP in being more POP styled game, and awesome story and graphics for the time along great puzzles.
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40oz
diRTbAg
Posts: 6,122
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Post by 40oz on Oct 6, 2021 11:11:28 GMT -5
I have trouble finding a definition of "hard" that I agree with.
Some games like king's quest IV, a simple point and click adventure has events that, if not done in the correct sequence, permanently remove essential items that are required to proceed in the game, rendering the game "unwinnable." The game doesn't tell you there's no way forward. You're left to investigate every element of the world's limbo until you pull your hair out. Is this hard?
In some fighting games, the AI is designed as such that the opponent perfectly counters and blocks to your attacks in perfect harmony because it is registering your keypresses in a way that no human opponent could possibly perceive. Is that hard, or just decidedly unfair?
Then there are games like Doom where players create their own self-imposed challenges like playing each map from pistol start, getting 100% kills, beating the par time, beating a record time, without using saves, or without cheat codes. Is doom hard if you're the one creating your own challenges?
There are many games with shitty jumping physics, delayed button responses, poor collision detection, bad camera angles, good luck or bad luck events decided by random number generation, and physical challenges where the visual indicator for the timing to execute a maneuver is nearly imperceptible. But because they give you that indicator at all, it's deceptively tantalizing to believe that it is indeed possible with enough practice. Which is often true. But the way some people describe this as hard, often translates to me as not worth my time.
As I've matured I've become more aware of the differences between whether I'm having fun while playing a game, or being teased until I get angry. Admittedly, a game making me angry does have the adverse effect of pulling me into playing it more. It's like I don't want the game to get the satisfaction of defeating me I guess?? I generally have a good time in games just having the experience of advancing through it. Dying/failing/losing over and over and over breaks the immersion for me. And as a doom level designer that has watched a lot of unsuspecting players either get frustrated or enjoy playing through my maps, I have a pretty clear idea of whether a game's features are a "challenge" or just poorly designed.
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P41R47
Doomer
The Ki22er 0ne
Posts: 56
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Post by P41R47 on Oct 6, 2021 20:15:38 GMT -5
Some games like king's quest IV, a simple point and click adventure has events that, if not done in the correct sequence, permanently remove essential items that are required to proceed in the game, rendering the game "unwinnable." The game doesn't tell you there's no way forward. You're left to investigate every element of the world's limbo until you pull your hair out. Is this hard? That would be bad design, or getting soft-lock as we use on doom jargon. As per fighting games, yeah i remember fighting Mech-Gouki on Marvel Vs Street Fighter and suffering his near future sight. But i found that he almost doesn't block at all to distance attacks unless its a super move, so i killed him with the worst character in the game just spamming projectiles on one corner That is also bad design, but designer tried to pass it as being hard, so as it is really challengin, it count as hard. Most games have some way of self imposing challenge. I knew a guy who was dedicated to speedrun the original Super Mario Bros. without ever taking a mushroom. So he was always in small form and one hit KO. He even complete the Lost Levels with that self imposed challenge. For me, i realise i conquered Contra: Hard Corps when i was able play the whole game with just the starting weapon, never using any of the other ones and never using a bomb. I never tried to speedrun it, tho. But i suppose it wouldn't be that hard as i usually 1cc it. Now that i think of it, i remember trying to master Sunset Riders without any power up and one shooting almost all enemies. It made me feel like a real cowboy haha. I think that a hards game are those difficult to master. And i'm not talking about difficult to master because they are badly designed like Ghost N Goblings. That is totally dickish design that punishes the player way beyond rewarding it. The same applies to when the computer is far more aggresive than it should, example of this is Robotnik's Mean bean Machine that after the second adversary, the game becomes a rage quit as the adversaries are capable of punishing you really fast and you are not able to do the same. But for example, Alien Soldier for Genesis is one of the hardest games on the console that i can barely play thanks to how cryptic it is designed, but at the same time, it is not that difficult to get into and progress through it. Awesome game, a constant boss rush that just few people out there properly completed. Easy to get into, difficult to master, thats how games should be. Great design and hardness is something that is not seen much around, fact. I only found Hellsinker to be the perfect match of gracefully design and total mindblowing difficulty that scalates more and more the better you play, pushing you to higher limits. I think that the AAA games nowdays, are designed more to the casual and not veteran gaming audience, save for just a few games that are really challenging like Bloodbourne, but there are not much games like that, even when a lot others tried to replicate their success. Games aimed to veteran players surelly are scarce nowdays, probably thats the reason why we still play Doom and it ever growing community that pushes the definition of difficulty and challenges all the time.
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Post by dr_st on Oct 7, 2021 8:19:26 GMT -5
Have you played the mobile phone remakes of the original POP and POP2: TS&TF? They offer a new gameplay more streamlined to the players of nowday, but still the same story. The use graphics similar to the ones depicted on the Sands of Time saga. I only played the remake of The Shadow & The Flame, its quite good, but nothing like the original. I haven't played any of them, I must admit. Are you talking about Prince of Persia Classic and Prince of Persia: The Shadow and the Flame or some other remakes? I did play Sands of Time for the GBA, and found that it was a very cool platformer. It stands well on its own, even without the bigger and better-looking original console/PC release. There are even some aspects that were cut from the mainline version, but still exist in the GBA game, like the Griffin enemy. better than the Genesis version of POP Have you played the SNES version of the original POP, BTW? That (and the PC-98 version, which I believe is the same) stands out of the pack, for having additional levels, unique to that version, and a couple of new gameplay elements (including, admittedly, some that don't make sense at all in the given settings, like conveyor belts).
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P41R47
Doomer
The Ki22er 0ne
Posts: 56
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Post by P41R47 on Oct 7, 2021 17:51:02 GMT -5
yeah, those! Prince of Persia Classic is now unsuported by modern android :/ But the remake of TS&TF plays without problem Not masterpieces at all like the original games, but good on their own. Yeah, the GBA version of SOT is pretty good even when it departs greatly from the formula of the old 2D games. The SNES version, is the best looking and smoothest version of POP. The gameplay is really fluid and the fighting mechanic is top notch kinda like i the original. The extended storyline with the added maps and characters are unique additions that make it stand out from the rest of the versions of POP from the different systems. I wonder why there isn't a hack or something for it that just leave the original levels, just to experience the original game with the best graphics. The Genesis versions is regarded as the one with the better graphics, but the gameplay is trash. There is a little loading time between rooms, but the gameplay doesn't stop, so if there is a guard or something you will run into it and die. There is a hack patch that solves that, but the fighting on the Genesis versions is trash, too. Nothing as good as the original, cluncky and kinda tank-ey. It feels like the Prince has concrete in his feets all the time. The Sega CD versions is quite superior to the genesis one, but it anime approach makes it feel strange, for sure. The MAC verson of the original POP is, supposelly, the definitive version of the original POP. With the prince having the same appeareance as in TS&TF, better looking areas. There was a prototype for TS&TF for Genesis, its has all the levels and all but needed a few bugfixes. For some reason it was cancelled and the prototype went unreleased until a few years back that some guys bought it to one of the designers. Thanks to this, a rom hacker recently completed it as it should be. Its exactly like the PC version, without any added content. A smooth and awesome port for sure.
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Post by dr_st on Oct 8, 2021 3:12:30 GMT -5
Some games like king's quest IV, a simple point and click adventure has events that, if not done in the correct sequence, permanently remove essential items that are required to proceed in the game, rendering the game "unwinnable." The game doesn't tell you there's no way forward. You're left to investigate every element of the world's limbo until you pull your hair out. Is this hard? No, that's just bad design, and in some cases I would even consider it a game-breaking bug, plain and simple. I hate adventure games that have unwinnable situations, and never play them. In fact, I prefer such games where you cannot die at all. I greatly enjoyed I Have No Mouth and I Must Scream for the story and the design, but disliked the fact that some choices can lead to insta-death, even rather late into the story of each chapter. This forces you to save often. In some fighting games, the AI is designed as such that the opponent perfectly counters and blocks to your attacks in perfect harmony because it is registering your keypresses in a way that no human opponent could possibly perceive. Is that hard, or just decidedly unfair? Frequently it means that the developers simply didn't figure out how to make a good, but believable AI. Making AI in video games is, in itself, hard. Frequently, the key to beating the AI is not getting good at the game, but finding "blind spots" that make it succumb to ridiculously stupid techniques, like P41R47's mech-Gouki example. This is unfortunate, because the skills you learn while fighting the AI do not translate to being a good player against other humans. I have no problem with fighting games that implement such "cheap" AI only on high difficulty settings or against secret characters. Unfortunately, in some games (MK3/UMK3/MKT) this behavior can manifest itself all the way down to 'Very Easy', which is why I rather hate playing them. There are many games with shitty jumping physics, delayed button responses, poor collision detection, bad camera angles, good luck or bad luck events decided by random number generation, and physical challenges where the visual indicator for the timing to execute a maneuver is nearly imperceptible. But because they give you that indicator at all, it's deceptively tantalizing to believe that it is indeed possible with enough practice. Which is often true. But the way some people describe this as hard, often translates to me as not worth my time. This I fully agree with, and usually I drop such games as soon as I figure it out. The SNES version, is the best looking and smoothest version of POP. The gameplay is really fluid and the fighting mechanic is top notch kinda like i the original. The extended storyline with the added maps and characters are unique additions that make it stand out from the rest of the versions of POP from the different systems. I wonder why there isn't a hack or something for it that just leave the original levels, just to experience the original game with the best graphics. I think most of the original levels have also been modified/extended in this version. In principle with a level editor, you could recreate the original levels with the SNES version's programming and assets. I wonder if someone on Prince of Persia Unofficial Website has figure it out.
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Post by Sloth Marine on Apr 7, 2022 20:04:17 GMT -5
Blood
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Post by Deathclaw886 on Apr 8, 2022 3:51:32 GMT -5
Mega man, Castlevania, Ghosts n goblins.. also Battletoads. i can only think of nes games at the moment.
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Post by mayhemicdestrvctor on Apr 9, 2022 2:41:32 GMT -5
i think the hardest game i ever played is plutonia 1
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Deleted
Deleted Member
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Post by Deleted on Apr 9, 2022 16:30:14 GMT -5
I only play hard shit on the hardest difficulty, the list would be unnecessarily long. So for brevity's sake, these are some tough bastards that i've been recently re-re-replaying and improving my strats: - Akumajō Dracula XX / Castlevania Dracula X or Vampire Kiss (SNES); finally got the bad ending without continues last week, now working towards the best ending / no continues - man Death can be such a tricky bitch, the fight is more than manageable when i have lots of hearts and a cross to break but those random spawning scythes has been a constant 'run ender' when i'm ill equipped.
- Rockman X6 / Mega Man X6 (PSX); trying to beat on Xtreme as minimalist X - looking foward for Max, Gate and Sigma giving me some good ol' ligma but first i need to beat Nightmare Mother and... well, the damn thing is so accurately named that nothing else needs to be said about it.
Don't know if it was already mention or recommended somewhere else but if you enjoy retro games, completing challenges and unlocking cheevos: RetroAchievements might be the perfect place for you.
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Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,226
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Post by Gokuma on Apr 9, 2022 22:30:53 GMT -5
Mega Man X2. Never played a lot of the X games though. Beat the first one though.
Haunted Castle, the old Castlevania arcade game is just bullshit. SNES Dracula X is pretty damn tough. Beat it with save states. Interesting to see the differences from Rondo of Blood. Also there's a pretty good patch that changes to Richter to Trevor Belmont (Or Ralph Belmondo in Japan).
Ghouls 'n' Ghosts, Ghosts 'n' Goblins, whatever the arcade version is called. Got it on Wii virtual console and damn!
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