Deleted
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Post by Deleted on Apr 10, 2022 10:36:44 GMT -5
I'm planning in giving Haunted Castle a spin until the end of the year. Have heard nothing but bad shit about the game and that enticed my curiosity even more. Let's see how much of it is true.
As far as the X series goes: i think that X1, X2 and X4 fits in the 'alright' category - good challenge, tricky spots but anyone can beat them. X6, X5 and X3 respectively, are the toughest ones imo. And are usually overlooked by most people.
Arcade Ghouls n' Goblins is pretty damn challenging but i find Super Ghouls 'n Ghosts to be a tad more difficult. The final boss is a complete joke tho. But to this day i haven't managed to beat it without saving. More due to time constraints, as having to beat the game twice in one sitting is really tiresome *plus* sometimes i think is preferable to just restart the whole game if i lose the golden armor, instead of keep farming.. this is on the first run, of course - i'm not restarting all over after picking the damn bracelet lol.
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Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,226
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Post by Gokuma on Apr 10, 2022 11:58:27 GMT -5
Yeah the second required playthrough to get an item impossible to get on the first time through is a total BS. There's a hack patch that fixes that for a major improvement. When I rented the original cart, I played through the game, probably using a lot of continues, and used the stage select code to fight the easy ass final boss. Also welcome back, c0mfy!
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Deleted
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Post by Deleted on Apr 21, 2022 15:48:51 GMT -5
Marble madness was hard, but that's probably because I was only 3 years old at the time.
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Deleted
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Post by Deleted on Apr 21, 2022 15:53:37 GMT -5
I recall it blew me away, in terms of graphics, and psuedo-3D. Prior to it I only knew of side-scrollers.
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Post by mayhemicdestrvctor on May 11, 2022 9:23:33 GMT -5
civilization 1
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Post by optimus on May 11, 2022 10:28:58 GMT -5
I wouldn't say Dark Souls as it's only not holding your hand and if you learn all the strategies it's not hard. I don't know what a hard game is nowadays. Some things look hard but if you learn playing them they become second nature. Spelunky is one, although it has permadeath. I remember people thinking Super Meat Boy is hard, but usuaully I die because it's slippery, yet it spawns me in the same screen where I can try 1000 times. Cuphead? Just try again. There is no punishment of dying and having to restart. I guess a hard game would be one that would delete itself when you die or lose several times. I don't know. Also another less known pick, Knights of the Chalice. If I classify "hard games" as games that made me scream and almost rage quit. A relatively unknown turn based RPG that used to have enormous battles with unexpected effects. Magic was very frequently used, it had complex events, so in some big areas you would be attacked by 10-20 monsters, few of them would have magic/heal/other incapacitating abilities and if you were unlucky to get the turn first and destroy the casters fast enough with some area of effect spell like fireball or something, their turn and they would cast random stuff. Then in the next turn your fighters could be parallised, your wizards silenced, sometone poisoned, one of your tough fighter hit with a spell that made him lose his mind and attack back at you, it was a fucking mess! It Was Awesome!!! So complicated, most RPGs are hack and slash and then the occasional magic. Here, complex situation would arise, all effects afflicted, one is silenced, one is paralized by web or spell, one is unable to cast,... oh spells would fizzle. So you would be incapaciated, then hit the next turn with hope you don't die and you break from a spell or web, then your only chance to reveerse the situation, cast a spell,... fuck spell fizzles, you failed to cast it! You were on your toes all the time, unless it happened that the start of the battle you incapicated half of the enemies especially the casters, before they even had the chance to do it to you. Most RPGs are hack and slash and few rare offensive spells that just do damage. And rarely use the nasty ones. store.steampowered.com/app/1083760/Knights_of_the_Chalice/
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dn
Body Count: 02
the motherfucking darknation
Posts: 1,762
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Post by dn on May 11, 2022 10:43:55 GMT -5
Spelunky is one, although it has permadeath. I remember people thinking Super Meat Boy is hard, but usuaully I die because it's slippery, yet it spawns me in the same screen where I can try 1000 times. Cuphead? Just try again. There is no punishment of dying and having to restart. I guess a hard game would be one that would delete itself when you die or lose several times. I don't know. The End is Nigh, by the same guy who made Meat Boy, is the most hilariously evil fucking game ever committed to code. It's a Metroidvania with Meat Boy physics that doesn't have permadeath.... riiiiiight up until it does. Hardcore game for hardcore players, scrubs go home.
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Deleted
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Post by Deleted on May 11, 2022 11:46:32 GMT -5
The Souls series are only "hard" for two reasons: - because most dumbasses simply can't convey the possibility of not using shields all the goddamn time
- they wouldn't stop using the target lock function as soon as they see an enemy even if you strap a shock collar on their necks
If they could activate a small fraction of their intelligence, connect the dots and let these two bad habits go: then those games suddently becomes a medium challenge instead of the over the top difficulty some people tends to associate them with.
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Post by optimus on May 12, 2022 5:00:35 GMT -5
The Souls series are only "hard" for two reasons: - because most dumbasses simply can't convey the possibility of not using shields all the goddamn time
- they wouldn't stop using the target lock function as soon as they see an enemy even if you strap a shock collar on their necks
If they could activate a small fraction of their intelligence, connect the dots and let these two bad habits go: then those games suddently becomes a medium challenge instead of the over the top difficulty some people tends to associate them with. That's how I started. It's understable by the nature of the game. I still use shield and it's fine, and if you get the Shield of Artorias, suddenly with shield it becomes much easier. I used to lock enemies, it's going to be bad with big bosses especially because the camera will go awry, but I had an issue since I would manually aim and my attack would not land, also living my vurnerable for counterattack. Of course as long as you learn the game enough you become more confident to play without shields and without aim. My aim is better without using the aim lock nowadays, I just sometimes lock so that I can backtrack while still looking at the enemy (else you will be facing the other direction). Coming from FPS world, I do have issues with 3rd person view games, much harder for me to control and know where I am always looking and not have camera or objects getting in front of me. p.s. Also I think there are more reasons they are hard. First, no matter how much you raise your level or armor, it doesn't seem to scale. You get hit as a naked level 1 by a boss, lost 95% of health and stunned down in the ground, can't retrieve and drink estus fast enough. Scenario 2: You get hit by the same boss as level 100 with Havel Armor and protection ring, you lost 85% of health, stunned down, one more hit and you are dead and your character is not fast enough to drink estus (really the strategy here is "DON'T BE TEMPTED TO HEAL!". Roll Back or around incoming attack instead, find a window of opportunity to heal. Sometimes, it's like 1 hit brings you to the brink of death, another one and you are done, can't spam insta-healing key like it's Diablo. p.p.s. Anyway and I still love the game, one of my favorites, but I see it is intentionally design so that you can never grind up for levels, there is no build that you would throw away your controller, getting hit from enemies and not die for a minutes. Most other RPGs are like that. Bring a level 20 characters in a level 1 stage and it's a joke. The only thing that's worth to scale is your weapons. The game is a matter of endurance. If you have to roll and avoid hits for minutes, and one hit can be fatal or near, then it makes a difference if your attack takes 2% or 10% of a bosses health. Also to find ways to avoid (it's hard for me with the huge hitboxes), so you could try the challenge to kill a boss with the crappiest weapon. But upgrading some stuff, and you need short burst of endurance before bringing bosses fast enough down.
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Deleted
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Post by Deleted on May 12, 2022 10:34:38 GMT -5
optimus well i bet that most people started playing this way: obnoxiously defensive, always cowering behind a shield waiting for the enemy to strike first and only then attacking (while lock-on the target). Which i consider to be a trap. (here's an unrelated pick of OnlyAfro). Being trapped in that playstyle only slows the player down and gives that undeserved impression that Demon Souls/Dark Souls are slow-paced games. Which couldn't be further from the truth. To give you an example: for a couple of friends of mine it took Boodborne to hit the scene for them to finally realize that "oh shit, i can play this fast on Dark Souls as well". While this dumbass was constantly nagging them for years to stop being pussies and embrace the deprived playstyle. Shields, Small shields, Greatshields are more than useful, yes - but you don't need them if you've got the moves. And i've got the moves.
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Post by optimus on May 13, 2022 3:22:01 GMT -5
Dark Souls 3 and Bloodborne have much faster playstyle. BB doesn't even have shields. I don't mind DS1 more slow gameplay. Everyone likes different play styles.
I have a bit of a problem that sometimes if I decide to not play defensive at all and roll away from boss attacks, I will still get hit from attacks I can't see or huge hitboxes. And most of these hits will be costly. I've finished the game by rolling and avoiding attacks and I've died numerous times in some bosses. When I didn't have the Artorias Shield, it was lame to use a Shield against DLC bosses. One two hits and they broke your stamina, so you learned to roll and avoid them (but I had to die 10-20 times with the Knight of Artorias). Now, I am like NG+5 I use shield, then spam some magic from my right hand, and can funny enough kill some bosses easily. It's not that I don't know how to roll and avoid, I've finished bosses without relying to a shield, but I've died several times. I have also problem with the camera. If I am chased by Ornstein and Smough, and need to run away while looking at the same time towards their direction so I can roll away from their attacks (especially Ornstein who will rush from a distance or throw thunder), moving away suddenly I look away from them so I don't know what's coming. It's hard to control direction and camera at the same time. At least in FPS games back button will still have you facing the enemy (but not behind you).
Anyway,. even if I have learned enough of this game, I don't think it's necessarily forbidden to use shields. Everyone has their playstyle.
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Deleted
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Post by Deleted on May 19, 2022 18:19:55 GMT -5
[~]
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Post by optimus on May 20, 2022 19:39:14 GMT -5
That's the doomerboards that I like
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Deleted
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Post by Deleted on May 21, 2022 16:11:04 GMT -5
I was actually a very big fan of that series, however, I didn't get into Civ 6, because the graphics looked goofy. Civ on difficulty beyond warlord, is hard AF.
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Post by mayhemicdestrvctor on May 21, 2022 21:21:31 GMT -5
civilization 6 is terrrible the best are civilization 3 and 2
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Post by dr_st on May 22, 2022 11:22:06 GMT -5
If you multiply Civ2 and Civ3 you get Civ-squared-6.
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Post by mayhemicdestrvctor on May 22, 2022 11:23:05 GMT -5
no that doesnt make sense
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Post by optimus on Jan 27, 2023 8:07:34 GMT -5
I smashed my PS3 controller. I previously uninstalled Dark Souls on PC while I have played it over 500 hours and getting better at it. I would throw the xbox control on PC first at soft surfaces like my bad, then more directly at the wall, then I kicked it. But it didn't break and it works well. Few days ago I wanted to go back to these kinds of games and decided to start playing Demon Souls on PS3. Now, the fucked thing that made me lose sometimes, the controller is buggy and some buttons are pressed on their own, so while I was holding a weapon or shield, it suddenly switches to bow or magic staff. So while I am fighting something dangerous, I realize I am zooming with my bow or I do a slow spell. Bullshit! This happened, I lost a big amount of souls. I went to retrieve them, I did halfway because of the same thing. I went to retrieve those, I died earlier, I lost everything and the controller sucks. Then I smashed it hard on the ground. For the record, I might have done the same with the Xbox controller 5 times, maybe sometimes soft on bed but bounced and hit the wall, once I kicked it hard against the wall. I wanted to break it. The motherfucker is indestructible. While the shitty PS3 controller, the second time it smashed really, part of plastic broken, the insides where dislocated and bend maybe, it was so bad I threw it in the garbage bin. I ordered another one. How the fuck the Xbox controller is sooooo good? And the PS3 (and maybe also PS4 and PS5, because the fuckers did the same bug, I played in my brother's and it swiitched inventory, the dpad was pressing itself, same bug, many people have it, stupid). The PS one the second smash and it's broken beyond repair. You gotta have seen how it was. I didn't took pictures. I also remind myself to avoid playing these games for a while. I don't have anger management for that. I see in my videos how I scream. I should take it easy. But I love them as games so much, that I don't know if I should have introduced to them. I am usually a calm person. I never do that. I never smash a hardware so hard in the ground, knowing I might break it. But the PS controller broke so easily. The Xbox is a beast, guaranteed quality. Fuck, to test the Xbox after smashing it, I tried playing Spelunky (as I uninstalled Dark Souls). And for a moment I got the urge to smash that controller again. Now I want to play oldskool zen adventure games and Doom with lot's of savespam
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40oz
diRTbAg
Posts: 6,122
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Post by 40oz on Jan 27, 2023 8:43:13 GMT -5
I smashed a keyboard over my knee once in 2010. I was playing streets of rage 3 on an emulator on my PC, and after so many deaths, I decided to switch over to skulltag. I joined a CTF game and there was a group of clan members that would consistently unbalance the teams so they could all play on the same team, and then, like that video, continually mock people they were winning against. In hindsight, i should have kept my cool knowing the circumstances, but I was so fed up with the bullshit in Streets of Rage 3 that I was determined to win at something but nevertheless my teammates were nowhere to be found, I couldn't capture flags fast enough, and we lost every game sooo...
<< C R A C K >>
The keys splashed everywhere. I storm out of the room and then have a laugh about it later as I go to the electronics store to replace it.
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Post by optimus on Jan 27, 2023 9:35:47 GMT -5
Haha nice story. I usually punch the keyboard but not too hard to break it.
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Deleted
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Post by Deleted on Feb 6, 2023 6:56:04 GMT -5
Super Mario bros 3. I got to 7-1 and then couldn't progress further.
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Post by optimus on Feb 9, 2023 9:49:47 GMT -5
Heh,. I bought another official PS3 controller. It was perfect, no wrong buttons, no drift. Then after few weeks of Dark Souls, maybe I am pressing the sticks too hard I don't know, there was annoying drift. I previously bought another from ebay and it already have the issues and was used. Now I got a universal adaptor and works perfectly to connect in the PS3 with my Xbox controller, which one I must have thrown 6 times and sometimes against heavy surfaces, and it works perfectly.
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Post by hex11 on Mar 30, 2023 17:52:21 GMT -5
Ghouls (1984, Micro Power) www.cpcgamereviews.com/g/5/Just like the review above says, it's fucking hard! You're basically playing a precison pixel jumping platform game similar to Manic Miner, except the controls are very slippery. There's also a ghost that floats down slowly from the top of the screen directly towards you, passing through any obstactles, and you lose a life if it touches you. I've only gotten to the second screen twice (there are only 5 screens in total).
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CittyKat112
Doomer
Kitty cat one hundred and twelve
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Post by CittyKat112 on Apr 27, 2023 5:18:15 GMT -5
SWAT 4.
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Post by chocolatedoomer on Jun 22, 2023 11:57:20 GMT -5
Barony Easily the hardest game I've ever played, it's a dungeon crawler where you can drink from a fountain that summons a high-level succubus ON THE FIRST FLOOR, and there are boulder traps everywhere, and you might accidentally trigger one while fighting an enemy, try running from the boulder, the enemy kills you, try killing the enemy, the boulder kills you. Then there's the fact that it's a roguelike, meaning that dying sends you back to square 1 with only your class' starting equipment (which, for some classes, means almost nothing, and litterally nothing if you're brave/foolish enough to play the loincloth-clad Jester class, who starts off with nothing exept a Jester hat). store.steampowered.com/app/371970/Barony/
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