CittyKat112
Doomer
Kitty cat one hundred and twelve
Posts: 804
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Post by CittyKat112 on Jun 6, 2024 11:05:16 GMT -5
MAP01: Nice opener. A bit more difficult than I expected and sets the tone for the rest of the set perfectly. You can already feel it's not going to be a walk in the park. Didn't like that platforming section with invis powerups though, it was annoying for me ... Playing DBPs? #2 was the last I contributed to for a while. I only played a dozen of them, but wait until you enter the Bog of Big Ol' Billy. It's a neat bog, but you'll still find yourself treading through mud. Yeah, I'm gonna start playing them from start to finish chronologically. I hope there won't be many maps where most of the difficulty stems from the mapper not giving enough health and ammo cause I think that's not very fun ._.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,251
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Post by SilverMiner on Jun 7, 2024 5:56:07 GMT -5
MAP01: Nice opener. A bit more difficult than I expected and sets the tone for the rest of the set perfectly. You can already feel it's not going to be a walk in the park. Didn't like that platforming section with invis powerups though, it was annoying for me ... Playing DBPs? #2 was the last I contributed to for a while. I only played a dozen of them, but wait until you enter the Bog of Big Ol' Billy. It's a neat bog, but you'll still find yourself treading through mud. Like Billy's dbps had weird rules?
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40oz
diRTbAg
Posts: 5,937
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Post by 40oz on Jun 9, 2024 17:07:26 GMT -5
If you wanna get hipster about it, Ezekiel is kind of the original proto-dbp. There wasn't a doomer boards yet when I started it, but it was a project where i planned to make a single 13-map episode made of 3 mini-episodes of distinct texture themes, comprised of 4 maps each. At the time, knowing i probably wouldn't complete the whole thing on my own, I asked for guest mappers on doomworld to volunteer. I actually partnered pretty well with, then, new mappers like AD_79 and Breezeep. Memfis and General Rainbow Bacon have maps in there too. Though I did have a hand in most of the maps to make them finishable, so they are not completely originals. You'll probably never see us all in the same project together ever again which I think probably makes this a super rare gem. I just replayed it today randomly out of curiosity. I genuinely don't have a lot of memory working on this particular mapset, so it was kinda cool to revisit this. Its got some really well done traps in it, though the difficulty is pretty annoying. Its impressive in some ways but it would probably benefit from more attention to the other weapons in the roster. It's kinda cool but also a little annoying sometimes how many of the encounters are not easily dispatched with the super shotgun, yet there's an abundance of shotgun shells and other ammo types are like a delicious gift basket. One of the reasons I'm bringing this up is because there were unfinished Ezekiel maps that I did not include in Ezekiel's "abridged version" release that I retextured and repurposed here.
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 485
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Post by StodgyAyatollah on Jun 9, 2024 17:47:07 GMT -5
If you wanna get hipster about it, Ezekiel is kind of the original proto-dbp. DL link is dead there. Would you mind re-uploading? It's something I'd like to check out. I'm sure others would to.
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Post by thelokk on Jun 9, 2024 18:12:26 GMT -5
If you wanna get hipster about it, Ezekiel is kind of the original proto-dbp. DL link is dead there. Would you mind re-uploading? It's something I'd like to check out. I'm sure others would to. Post references the abridged version, which is available on /idgames. PS: assuming the thing about the "high contrast lighting, in a theme featuring lots of cement, charred rock and vine textures" episode-that-wasn't is true, it'd make a pretty swell DBP theme.
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