40oz
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Posts: 5,534
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Post by 40oz on Apr 30, 2018 23:18:13 GMT -5
Circle of Caina SP is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. Download MAPLISTMAP01: The Chill Before The Thrill by noisyvelvet MAP02: Frostbite by 40ozMAP03: Some Other Circle by 40ozMAP04: The Stairway by valkiriforceMAP05: Frosty Cream Glade by supercupcaketacticsMAP06: Cold Shoulder by 40ozMAP07: Below Zero by 40ozMAP08: Hot Action In Cold Igloos by joe-ilya
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40oz
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Post by 40oz on Apr 30, 2018 23:18:58 GMT -5
If you find any bugs, please help me squash them asap. I'm uploading to /idgames today.
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Aisleen
Doomer
Totally not Catpho
Posts: 305
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Post by Aisleen on May 1, 2018 2:07:17 GMT -5
First, long boring demos from me (caniadem is map01 till dead at map03, caniadem2 is a bad almost exit attempt at map04) DemosSecond, slime trail and hom spotted on map01 and map03 respectively: Thoughts write up will come later. Played map01 to map04 so far and its good, although there isnt a map that reach the highs of dbp1 best (map01 here is a blast tho, nice one nnnvork !) . Onwards!
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40oz
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Posts: 5,534
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Post by 40oz on May 1, 2018 7:08:16 GMT -5
Hmmm... They seem like nodebuilder errors. I'll have to rebuild those and see if that fixes it. Thanks!
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Deleted
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Post by Deleted on May 1, 2018 7:39:20 GMT -5
In MAP01 the flag midtextures are not the same height on both sides.
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Aisleen
Doomer
Totally not Catpho
Posts: 305
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Post by Aisleen on May 1, 2018 9:52:39 GMT -5
? 40 you removed this section from your map06? Why?
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Post by joe-ilya on May 1, 2018 10:28:52 GMT -5
I looked at my tuned up map and I'm very happy with how much more grand and smooth you made it, although I feel like you should remove the pointless backpack, all the bullets from the level, half the shells and half the health to make the map more strategic, which was my main focus with the gameplay. Bugs : Bleeding sector, jumping out of boundaries is possible by jumping from the further mountain. This whole iceberg is riddled with tiny bleeding sectors, the popup revenant trap is slightly darker in a jarring way.
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40oz
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Posts: 5,534
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Post by 40oz on May 2, 2018 14:37:30 GMT -5
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40oz
diRTbAg
Posts: 5,534
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Post by 40oz on May 4, 2018 9:48:22 GMT -5
Thanks for the video Guineu Trapella!
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Post by deathevokation on May 4, 2018 10:45:29 GMT -5
"Your next shipment of maps have arrived, from your friends at the local mapfactory"
Savage.
EDIT: Almost forgot, congrats on getting on the mapset out, everyone.. Hopefully this tradition of a mapset a month continues!
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Deleted
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Post by Deleted on May 4, 2018 11:59:41 GMT -5
Fdas, and no fda for MAP06 because I accidentaly overwrite it with the start of the next map and I didn't want to record a second time. MAP01: Sweet map. MAP02: It's allright. MAP03: You sure love to remake Circle of Death. MAP04: A bit short on ammo in some places otherwise a very good level with a nice adventurous mood. MAP05: Aaaaaaaaahhh what is happening here? Hitscanners, imps, demons and barrels everywhere... I was surprised I was able to complete this. Best map. MAP06: It was pretty good overall. lol penis sector at the start MAP07: Nice caricature of slaughtermaps I liked the exit area, too bad I got stuck in stupid way and died. MAP08: What an mess.
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Deleted
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Post by Deleted on May 4, 2018 22:50:10 GMT -5
MAP05: Aaaaaaaaahhh what is happening here? Hitscanners, imps, demons and barrels everywhere... I was surprised I was able to complete this. Best map. Thank you very much for the fda and the compliment ohohoho! A fun watch! Good to see a first reaction and it gave me time to reflect on what I did and think about how to apply what I did here in other ways.
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Deleted
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Post by Deleted on May 8, 2018 18:25:00 GMT -5
This was a great set with a great theme. Cupcake's MAP05 was best for mine. 40's MAP07 was a fun skillsaw lite-slaughter type map. Joe's MAP08 is broken in a couple of spots. Noisy's MAP01 was great. Valkiri's MAP04 was the usual great standard you'd expect, however something off I can't quite put my finger on in regards to progression. 40's other 3 maps were good in the way his Monuments of Mars maps are, but like them they have that gamey feel. Looking forward to Round 3!
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Post by valkiriforce on May 10, 2018 16:09:55 GMT -5
Arrrrgghh only just got around to playing this and my map has the wrong music...
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40oz
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Posts: 5,534
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Post by 40oz on May 10, 2018 20:04:56 GMT -5
What one was it supposed to be?
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Post by valkiriforce on May 10, 2018 21:11:30 GMT -5
I don't know the name or the origin of the midi, but I'm pretty sure I included it in my map when I sent it in. It's one of the midis included with the wad resource when I got it but I had to rename the DB_XX midi files just so I could hear them.
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Aisleen
Doomer
Totally not Catpho
Posts: 305
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Post by Aisleen on May 13, 2018 5:27:25 GMT -5
You can find my review here. Thanks for the project everyone! Oh look 100th post
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Post by valkiriforce on May 19, 2018 15:12:33 GMT -5
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Deleted
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Post by Deleted on Jun 1, 2018 16:24:11 GMT -5
I've played the whole thing now, as my first part of catching back up with life after hacing been away. I loved the first four maps and then didn't like the last four to remaining degrees. I was surprised to see that MAP06 and MAP07 were by 40oz, as they weren't much like the other stuff I've played by him. MAP07 in particularly was just grindy. MAP05 would've been fine if it wasn't quite so busy. As it was the spacial mess of it all was a bit overwhelming. Valkiriforce's MAP04 felt very classic and 40oz MAP02 and MAP03 also had an oldschool charm, although I think MAP01 may have been my standout for this, as it felt like such a great little package.
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