40oz
diRTbAg
Posts: 6,105
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Post by 40oz on Oct 30, 2024 10:37:53 GMT -5
"is this shotgun guy gonna die in 2 bullets or 5?"
"is he gonna get a pain state every time so he doesn't shoot back?"
"if he shoots me is it gonna do 10 damage or 70?"
It's time to kill this gimmick off once and for all. Please just put the shotgun on the map.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,068
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Post by joe-ilya on Oct 30, 2024 10:51:31 GMT -5
What if I put a barrel next to him?
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Post by JadingTsunami on Oct 30, 2024 10:51:34 GMT -5
Same for Chaingunners?
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Post by hex11 on Oct 30, 2024 11:23:02 GMT -5
Kill imps and take their balls!
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Oct 30, 2024 11:31:10 GMT -5
I never imagined that someone would think about shotguys like this. Like with CALCULATIONS edit: I'd put both shotgun and chaingun early
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40oz
diRTbAg
Posts: 6,105
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Post by 40oz on Oct 30, 2024 12:26:03 GMT -5
What if I put a barrel next to him? "is this barrel gonna blow up in 2 bullets or 4?" "No pain states. Please don't shoot me while I'm doing this" "if he shoots me is it gonna do 10 damage or 70?" It's just as bad in my opinion.
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40oz
diRTbAg
Posts: 6,105
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Post by 40oz on Oct 30, 2024 12:33:52 GMT -5
Both dropped shotguns and chainguns disappear forever when picked up in cooperative mode, so I'd argue this is bad practice anyway when one player can grab all of the dropped weapons for the ammo and deny the weapon from other players. I don't really like shooting chaingunners with pistol either.
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Post by JadingTsunami on Oct 30, 2024 18:48:35 GMT -5
Both dropped shotguns and chainguns disappear forever when picked up in cooperative mode, so I'd argue this is bad practice anyway when one player can grab all of the dropped weapons for the ammo and deny the weapon from other players. I don't really like shooting chaingunners with pistol either. Of course; I always place a multiplayer-flagged weapon if my intention was for an initial enemy pickup. In general I agree it's best to place the weapon. I'm neutral on using an enemy as an early pickup vs. the placed weapon (E1M1 style). I think it can work but it's got to be thought out carefully.
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Post by dr_st on Oct 31, 2024 8:38:24 GMT -5
I don't really like shooting chaingunners with pistol either. So I take it you are not much into the UV Tyson category.
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BEG
Doomer
Posts: 15
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Post by BEG on Oct 31, 2024 14:08:52 GMT -5
lol this sounds like straight from the Bemused Evening with Nirvana episode
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Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,208
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Post by Gokuma on Oct 31, 2024 17:36:48 GMT -5
I like to make the player have to earn their weapons, but I always make sure there's at least multiplayer versions placed.
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Post by deathevokation on Nov 1, 2024 11:37:19 GMT -5
NO. IT'S CLASSIC GAMEPLAY 101! KILL MONSTER TO GET BIGGER GUN!
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 504
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Post by StodgyAyatollah on Nov 1, 2024 11:45:35 GMT -5
Yup, been that way since e1m1. I mean there is a shotgun but it is in a secret and it is late in the map. Besides, how could Romero ever be wrong about anything?
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nnn✓ork
Doomer
Dr. Noisystein
Posts: 719
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Post by nnn✓ork on Nov 1, 2024 12:08:16 GMT -5
I'm a big fan of getting my early shotgun from a sergeant. Way more satisfying on average to get your weapon from a shotgun piñata, imo. A sergeant being one of the first things you see, hopefully with it's back turned at least. Pulverizing it with an immediate, early berserk is fun and "clean" too if it doesn't throw off the game balance. Or, if the shotgunner is far away, you don't really take much damage from it anyway and it still dies in about 3 hits.
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Post by deathevokation on Nov 1, 2024 12:12:32 GMT -5
The low testosterone trope that needs to die though is the token slaughter fight that you have to slog through in order to get a bfg.. it's especially awful on modern slaughter maps..
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Post by Bob Page on Nov 1, 2024 12:23:26 GMT -5
" is this shotgun guy gonna die in 2 bullets or 5?" " is he gonna get a pain state every time so he doesn't shoot back?" " if he shoots me is it gonna do 10 damage or 70?" It's time to kill this gimmick off once and for all. Please just put the shotgun on the map. I'm still unclear on why this "gimmick" is a bad thing. The argument seems to be that because RNG is involved, some players will get the kill easier than others, and thus we shouldn't create a scenario where a player has to kill a monster to get their next weapon. This is a good parallel for the way certain people view the world. They feel as though everything should be a level playing field, allowing everyone an equal shot. But that's not how life works. You can try to make things as "fair" as possible, but in the end some people will always have advantages over others. That's life on planet Earth, and it's been that way for 100's of millions of years. So some players have to shoot the sergeant 5 times to get the shotgun? Ok. Some people have to struggle extra hard to pass their calculus test, while others with genetic advantages easily pass the test without studying. Some people cruise through boot camp, while others have a much harder time and barely pass. Some people kill Baal once in Diablo II and Tyrael's Might drops, while other people have to kill Baal 8,999 times before that armor will drop. Life isn't fair, dude. Having a situation where RNG is involved is both cool (because there's an element of chance in either direction) and also very realistic. No one should feel like they are being a bad mapper for doing what great First Person Shooters have been doing for over three decades now.
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40oz
diRTbAg
Posts: 6,105
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Post by 40oz on Nov 1, 2024 14:28:39 GMT -5
The power behind the shotgun is exemplified by the fact that the pistol is so bad. You're not expected to use the pistol. The only reason the pistol exists is to make you want the shotgun. It does 7 times the damage so when you finally get it, you get that rush of power when you start using it.
This feeling has diminishing returns the more you play Doom. In fact, you wouldn't get the feeling at all if you started the game with the shotgun. Later on, when you're made aware of the full range of Doom's arsenal, the shotgun only takes you so far before it becomes trash-tier.
I've played enough pistol starts to know the pistol is bad. I don't need to be reminded in the first few seconds of every replay I do of the map. I don't think others do either if they've played any of the Doom IWADs. They've had 30 years to do that, and hundreds of custom PWADs borrow this same gimmick anyway.
Moreover, the act of killing a sargent often involves trading health for a gun. The amount of health traded is mostly a dice roll. There's a slim margin where razor sharp reflexes and maybe monster infighting can save you but when you're fighting a sargent, you have to remain in sight to hit him, which is all he needs to hit you.
I don't agree that RNG in this case is cool. Particularly in most Doom maps where having the shotgun is a necessity to have any fun in it at all, and there's very little player can do to control the outcome or reproduce the same results through skill/execution. I also don't agree that life isn't fair. There are plenty people that are either born into generational wealth, or with calculated, perfect execution, can game the economic system to live a life of luxury that evades the ordeals of most of the general public. I've played and playtested enough Doom maps to have an awareness of the best possible outcomes in most situations and the RNG of getting a shotgun out of the hands of a shotgunner is largely just an arbitrary obstacle that gets in the way of fun.
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40oz
diRTbAg
Posts: 6,105
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Post by 40oz on Nov 1, 2024 14:35:00 GMT -5
For the record, I'd be ok with a sargent you can kill for the shotgun if there's also a free shotgun you can get some other way that doesn't put you in the line of fire of sargents so I can at least choose. I'm just done with these shotguns being the only ones on the map.
You can kill the sargents if you want but I'm gonna get my own shotgun first.
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 504
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Post by StodgyAyatollah on Nov 1, 2024 14:56:34 GMT -5
Don't worry 40, I'll play all those maps for you. I can't even fathom how many time I've pistoled down a few zombiemen and shotgunners at the start of a map. A hundred thousand times? Hell maybe a million? Who know, but I've never had a problem with it. What I have had a problem with is having to do it in poorly though out setups but that applies to everything.
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Post by dr_st on Nov 1, 2024 15:03:38 GMT -5
I'm just done with these shotguns being the only ones on the map. Who actually makes maps like this?
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40oz
diRTbAg
Posts: 6,105
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Post by 40oz on Nov 1, 2024 15:15:25 GMT -5
Are you serious? People do this all the time. This is the most recent map I've been trying to beat. It's MAP23 from Interception. I didn't even know about that partial invisibility secret and he still takes 15 damage on the first sargent.
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nnn✓ork
Doomer
Dr. Noisystein
Posts: 719
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Post by nnn✓ork on Nov 1, 2024 15:30:54 GMT -5
I'm just done with these shotguns being the only ones on the map. Who actually makes maps like this? I do dis
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,068
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Post by joe-ilya on Nov 1, 2024 16:20:09 GMT -5
I like how I did that gimmick here
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Post by Bob Page on Nov 1, 2024 17:43:43 GMT -5
The power behind the shotgun is exemplified by the fact that the pistol is so bad. You're not expected to use the pistol. The only reason the pistol exists is to make you want the shotgun. It does 7 times the damage so when you finally get it, you get that rush of power when you start using it. I do not agree with any of this. The pistol isn't bad. It has low damage, but fires fast. Doomguy has amazingly fast movement speed. That's his main weapon against the Doom enemies. So as long as you move effectively, the pistol is a viable weapon for quite a few of Doom's bestiary. I regularly switch back to the pistol from the shotgun to conserve shell ammo until I find a chaingun. Zombiemen, sergeants, demons, spectres, imps, and lost souls can all easily be defeated with the pistol. Please play E3M1 of Doom from 1993. You have a pistol and face off against three imps and two cacodemons at the start of the map. It isn't hard. Just move and shoot, dodging the fireballs, and the cacodemons and imps will die. An exhilarating fight. There's something fun for me, and for other people as well, about struggling initially with the pistol until you can grab a higher tier weapon. It's like a rite of passage. Just because it isn't fun for you doesn't make that canonical. This feeling has diminishing returns the more you play Doom. In fact, you wouldn't get the feeling at all if you started the game with the shotgun. Later on, when you're made aware of the full range of Doom's arsenal, the shotgun only takes you so far before it becomes trash-tier. The shotgun never becomes trash tier for me, ever. I use it even frequently when I have all the weapons in my arsenal, including the SSG. It's an effective long range weapon, almost like Doom's equivalent of a sniper rifle. I was recently playing Drip Feed by Iori, and I used the hell out of the shotgun to help me snipe enemies from across the map. I've played enough pistol starts to know the pistol is bad. I don't need to be reminded in the first few seconds of every replay I do of the map. I don't think others do either if they've played any of the Doom IWADs. They've had 30 years to do that, and hundreds of custom PWADs borrow this same gimmick anyway. I've been playing Doom longer than you, and I've played a plethora of Doom wads of all types. And yet, I still don't share your view. I like the pistol, I like to use it, and I like that "gimmick" as you call it. It's not a dick-measuring contest. Some people just enjoy more than one type of gameplay style. Some people like Hexen and don't like Doom. Some people hate Hexen and love Doom. And amazingly, some people actually like and appreciate both Doom and Hexen, even though their gameplay styles are radically different! Some people like action movies and drama, and some even like action, drama, comedies, and horror. Wild! Moreover, the act of killing a sargent often involves trading health for a gun. The amount of health traded is mostly a dice roll. There's a slim margin where razor sharp reflexes and maybe monster infighting can save you but when you're fighting a sargent, you have to remain in sight to hit him, which is all he needs to hit you. So sometimes you get shot up when you are killing the sergeant (by the way "sergeant" is the correct spelling) for the shotgun. Big deal. If the mapper places health intelligently, this isn't a problem. I don't agree that RNG in this case is cool. Particularly in most Doom maps where having the shotgun is a necessity to have any fun in it at all, and there's very little player can do to control the outcome or reproduce the same results through skill/execution. It's ok to disagree. You can make your maps such that you downplay Doom's RNG, which was put in by the designers at id Software by the way. That's totally cool. Just don't expect others to make their maps in accordance with your prefereces. I also don't agree that life isn't fair. There are plenty people that are either born into generational wealth, or with calculated, perfect execution, can game the economic system to live a life of luxury that evades the ordeals of most of the general public. This is, quite literally, you contradicting yourself from one sentence to the next. You say you don't agree that life isn't fair, but then give an example of exactly how life is not fair. Some are born with advantages others don't have. Even if you enacted Socialism on a grand scale, and did away with all generational wealth, people are still born with different genes that give them advantages over their peers. How on Earth do you not understand that? You have to be trolling. I've played and playtested enough Doom maps to have an awareness of the best possible outcomes in most situations and the RNG of getting a shotgun out of the hands of a shotgunner is largely just an arbitrary obstacle that gets in the way of fun. Perhaps it gets in the way of your fun, but I enjoy the uncertaintly. Perhaps I get lucky and kill the sergeant without much trouble. Cool. Or perhaps I take a ton of damage from the sergeant and have to play more carefully until I can grab some health. The added challenge is part of the fun for me. Just because you don't like it doesn't make my experience any less relevant. Once again, this thread is an example of you going into conversations thinking that everyone shares your view and agrees on your base assumptions. Not everyone does. Some people don't worship the shotgun as much as you do. They aren't wrong. This is exactly the same as your "don't use damaging floors" thread from years ago. You aren't politely making a case for something that you enjoy, rather you are telling people how they should map. You have your preferences, and that's awesome! You make great maps, and everyone knows it. But I find it interesting that someone who values diversity and inclusion would lay down mandates on "the correct way" to map.
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Post by thelokk on Nov 2, 2024 4:58:55 GMT -5
Dunno, I agree with Bob Page this feels a bit more like a disguised lecture than a proper discussion but hey, whatever. I have no strong feelings on the shotgun debate, having to pistol down one or two baddies (or RL a few dozens for a BFG) doesn't make or break a map. If anything, I wish more maps broke the "gotta start with a shotgun and low level baddies" trope, especially in the early maps of a megawad. I played pwads, I won't die of fright if you put a vile on map02.
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