40oz
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Post by 40oz on Nov 2, 2024 6:34:41 GMT -5
i am 1000% sure that if every map you made for the rest of your life had a shotgun you could get without having to kill a shotgun guy for it, you would never get a breadcrumb of feedback from someone that says "man i miss when you had to shoot these guys with the pistol for the shotgun. doom is not fun like it used to be"
if there was a way i could prove you didn't tell someone to utter that comment, i would absolutely bet all in on it. i have not made a map this way in years. no one has ever been like 'ughh a free shotgun? i wasn't done using the pistol'
you guys are out of your minds
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Deleted
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Post by Deleted on Nov 2, 2024 8:50:24 GMT -5
i am 1000% sure that if every map you made for the rest of your life had a shotgun you could get without having to kill a shotgun guy for it, you would never get a breadcrumb of feedback from someone that says "man i miss when you had to shoot these guys with the pistol for the shotgun. doom is not fun like it used to be" if there was a way i could prove you didn't tell someone to utter that comment, i would absolutely bet all in on it. i have not made a map this way in years. no one has ever been like 'ughh a free shotgun? i wasn't done using the pistol' you guys are out of your minds Let me formally invalidate you your claim in one, fell swoop: - one of my favorite maps has you pistol a shotgun guy, multiple times, to farm it for ammo as it gets rezzed by a vile. Aka, I pistol the shotgun guy at least once in a mandatory way, more if I want to speed things up / make them less dangerous. The map would not stand without such mandatory pistoling. - I am an entity putting forward this feedback. Your 1000% claim has just been formally disproven. Enjoy!
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
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Post by StodgyAyatollah on Nov 2, 2024 9:56:50 GMT -5
This is exactly the same as your "don't use damaging floors" thread from years ago. Wait, what? Hurtfloors are a great part of Doom. I love the predictability of the damage ticks. When I've been playing a bunch and get into a flow state I don't even have to put thought into working around the rhythm which is incredibly satisfying. It's one of many things that make understanding the games deeper mechanics more fun, like the BFG tracers. I have played tons of maps with poor execution in their use but that again comes down to implementation not the specific mechanic.
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40oz
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Post by 40oz on Nov 2, 2024 10:12:04 GMT -5
Alright im going to back away while you guys argue the points that aren't even being made so you can feel victorious this weekend. You're welcome.
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Deleted
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Post by Deleted on Nov 2, 2024 10:28:56 GMT -5
Alright im going to back away while you guys argue the points that aren't even being made so you can feel victorious this weekend. You're welcome. I guess, as often happens with you, you were expecting a echo chamber or something? How quaint, leaving the stage when others happen to to disagree with you. Can't decide if it's more entitled, or childish. Probably both.
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40oz
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Post by 40oz on Nov 2, 2024 10:37:47 GMT -5
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Post by Tangra on Nov 2, 2024 10:54:48 GMT -5
The only thing i hate is when a mapset starts with a "pistol only" level, with no berserk, not even a chainsaw, and then throws 50 imps, former humans and sometimes even pinkies at me. When that happens, i'll be begging for a shotgunner to pistol, so i can get my weapon. So many mapsets do this bullshit, some even claiming to be Knee-Deep in the Dead remakes, and it makes me wonder, has anyone of these creators played E1M1 on ultra violence? Romero showed how it's done 31 years ago.
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40oz
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Post by 40oz on Nov 2, 2024 11:44:33 GMT -5
What Romero get's right is he doesn't make you wait for the shotgun. When anyone plays E1M1, presumably on medium or easy, it doesn't have a shotgun at all except in a secret where you have to kill most of the monsters to get it anyway. But when you play E1M1 on UV, you get the shotgun from the first monster, right in the starting area. This reduces your experience with using the pistol down to a few seconds total.
This is not an argument in favor of the gimmick, because E1M1 is baby's first Doom map, and whatever Doom map you're making today is not releasing in 1994. I don't need to prove to you or myself again and again that I can shoot a shotgunner 2-5 times for the shotgun. I've done it. I've done it a lot. I know I can do it again. I can play E1M1 again if I want to check. That's not the challenge. The RNG (not skill) stands in the way of me being able to do it without getting hurt. That is the part that is stupid. The bottom line is I need this shotgun, and the issue of the gimmick in other Doom maps besides E1M1 is that there is never a better way to get the shotgun.
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 504
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Post by StodgyAyatollah on Nov 2, 2024 12:56:00 GMT -5
Can also rocket hordes of imps, berserk punch pinkies, two tap a cyber with a bfg etc and have done all these things countless times. Some people will have subjective opinions on all those things but I wouldn't say any is objectively bad. Romero used e1m1 to introduce some core elements for at least his vision of the game so I do think it's fair to use as an example. Shouldn't be the 'be all end all' for the discussion though. My intention was to be a bit light hearted when I brought it up since I'm not a Romero worshiper despite thinking his maps are generally solid. I think a more interesting map for this discussion would actually be e3m1. No dependence on a shotgunguy for a drop but you still end up having to pistol quite a bit. I always pistol all the imps and shotgun the cacos/pinkies. It doesn't bother me but I won't argue that pistoling all the imps is a little tedious. That tedium doesn't come from how Sandy gave the player the shotgun though. It came from the limited shells he provided. I think the issue lies more with resources and progression. If you want to make a case against forced use of the pistol for a prolonged time I could certainly entertain that. I've played plenty of maps that did that poorly. It can be done well but often isn't.
I think there are compelling arguments for things to consider when using shotgunners as the only source of the weapon though. Autoswithing being a big one. I've played many maps where I wouldn't get the shotgun until I already had the ssg then either accidentally or had to grab a dropped one forcing an autoswitch at an inopportune time. I think it's good practice to either give out a shotgun well before an ssg or to only have only one or the other in a map. There is also the matter of doors nuking items from existence. I have ran into maps where I was stuck with a pistol longer than I would have liked due to this. The level of annoyance from this varied but it was always a non-zero level.
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Post by dr_st on Nov 2, 2024 13:27:52 GMT -5
- one of my favorite maps has you pistol a shotgun guy, multiple times, to farm it for ammo as it gets rezzed by a vile. Aka, I pistol the shotgun guy at least once in a mandatory way, more if I want to speed things up / make them less dangerous. The map would not stand without such mandatory pistoling. AAAA IT'S TIME TO PISTOL THE SHOTGUN GUY THE SHOTGUN GUY IS NOT GOING TO PISTOL HIMSELF PISTOL HIM PISTOL HIM AGAIN (ASOASF)
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Post by arlene on Nov 2, 2024 13:44:58 GMT -5
Suck my big (content removed) (content removed) to get the cum
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Post by Bob Page on Nov 2, 2024 14:00:48 GMT -5
Alright im going to back away while you guys argue the points that aren't even being made so you can feel victorious this weekend. You're welcome. It isn't about some people being victorious over others, it's about not limiting creativity in the name of a preference that not everyone shares. You literally have a thread where multiple Doom players come out and say, in plain English, that they sometimes enjoy having to kill a sergeant to get the first shotgun pickup, and you are telling them that they are out of their minds. I don't know what's left to say here. Neither approach is wrong or right. You don't have to leave your own thread because some people respectfully disagreed with you. Somewhat on topic, I recently played Elf Gets Pissed, which is a Heretic megawad. The first level had a cool gimmick where the mapper gives you the Phoenix Rod right off the bat along with a Tome Of Power. The idea is that the player must use the Rod with the Tome to take advantage of the flamethrower alt-fire, or else the player will be overrun by the horde of golems. That type of out-of-the-box creativity is what gets stifled when you tell people to adhere to certain rules such as "always place a shotgun at the beginning of every map so the player never has to use a pistol, god forbid."
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Post by optimus on Nov 2, 2024 14:47:54 GMT -5
Love the pistol start. Sometimes I don't even switch immediately from pistol even when I get my first shotgun. I like to waste few bullets even on imps before I decide to. Wish to play some maps where you are desperate for some weapon and takes time.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,357
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Post by SilverMiner on Nov 2, 2024 16:56:24 GMT -5
Alright im going to back away while you guys argue the points that aren't even being made so you can feel victorious this weekend. You're welcome. It isn't about some people being victorious over others, it's about not limiting creativity in the name of a preference that not everyone shares. You literally have a thread where multiple Doom players come out and say, in plain English, that they sometimes enjoy having to kill a sergeant to get the first shotgun pickup, and you are telling them that they are out of their minds. I don't know what's left to say here. Neither approach is wrong or right. You don't have to leave your own thread because some people respectfully disagreed with you. Somewhat on topic, I recently played Elf Gets Pissed, which is a Heretic megawad. The first level had a cool gimmick where the mapper gives you the Phoenix Rod right off the bat along with a Tome Of Power. The idea is that the player must use the Rod with the Tome to take advantage of the flamethrower alt-fire, or else the player will be overrun by the horde of golems. That type of out-of-the-box creativity is what gets stifled when you tell people to adhere to certain rules such as "always place a shotgun at the beginning of every map so the player never has to use a pistol, god forbid." Elf gets pissed is nice
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Post by voisynelvet on Nov 2, 2024 16:58:27 GMT -5
Early pistol play against a lot of early low-tier setups is fun. The initial skirmish, or even tactical slowplay, to yoink the first shotgun from wherever it is is welcome. But when it comes to killing imps with pistol over and over again, at some point very quickly I always want the single shotgun instead - I'd rather fight two+ imps in a slightly more intricate setup than compared to a lesser amount of imps with pistol only. And a single click per kill is smoother in my opinion if you aren't going for hyper methodical gameplay.
Though even when you have the shotgun, likewise, once you get to scenarios of even "Pinky/Revenant vs Shotgun only" combat, that also gets a little slow and you'd rather just SSG|Rocket|Plasma stuff instead. The goalpost moves even here.
I feel some overlap with the "Doors with Health" criticism w.r.t. Barons of Hell too. Nothing wrong with Barons, per se, but there are gameplay consequences to them besides "look, cool pink demi-boss monster oooooh".
Also, shoutouts to Green Armor. I've played enough Ironmans to realize the first map is often the hardest in this context, because, pertaining to this thread, you don't start with much resources and die pretty fast with 100hp|0arm before you get yourself situated.
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Deleted
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Post by Deleted on Nov 2, 2024 17:03:01 GMT -5
shoutouts to Green Armor. On topic, 'hitscanner galore and no armor' is a far bigger personal pet peeve to me than pistoling down enemies will ever be. Peak unfun imo.
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40oz
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Post by 40oz on Nov 2, 2024 18:50:12 GMT -5
Alright im going to back away while you guys argue the points that aren't even being made so you can feel victorious this weekend. You're welcome. It isn't about some people being victorious over others, it's about not limiting creativity in the name of a preference that not everyone shares. You literally have a thread where multiple Doom players come out and say, in plain English, that they sometimes enjoy having to kill a sergeant to get the first shotgun pickup, and you are telling them that they are out of their minds. I don't know what's left to say here. Neither approach is wrong or right. You don't have to leave your own thread because some people respectfully disagreed with you. I'm not limiting creativity, youre limiting creativity. Youre countering my thread topic to tell people "dont waste your time thinking about ways to innovate your gameplay beyond what the first room in E1M1 does because thats perfect so just copy that." When you do the gimmick, you force your player to get their shotgun this way which takes away player autonomy. When the map has a shotgun and you pick it up; your pistol doesnt dissappear. you can still plink your shotgun guys with your little beretta if you so choose. More power to you. If thats the way you like your Doom, go wild. I don't. Somewhat on topic, I recently played Elf Gets Pissed, which is a Heretic megawad. The first level had a cool gimmick where the mapper gives you the Phoenix Rod right off the bat along with a Tome Of Power. The idea is that the player must use the Rod with the Tome to take advantage of the flamethrower alt-fire, or else the player will be overrun by the horde of golems. That type of out-of-the-box creativity is what gets stifled when you tell people to adhere to certain rules such as "always place a shotgun at the beginning of every map so the player never has to use a pistol, god forbid." Literally making my argument for me and framing it like a counterargument. Where was your elven wand in this situation? In your fucken inventory, collecting dust i bet. The monsters dont drop ethereal crossbows in this game, brave adventurer. The mapper has to place em on the map.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,357
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Post by SilverMiner on Nov 3, 2024 0:22:43 GMT -5
He must've played Heretic TC before real Heretic just like me and thinks blue wizards drop them
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
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Post by joe-ilya on Nov 3, 2024 1:17:31 GMT -5
If you run back and forth from cover between each shot you'll never get shot unless you play on Nightmare. Safe doomin'.
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Post by killerratte on Nov 3, 2024 8:56:49 GMT -5
I can't wait for the next 40oz thread: "Using shotgunners as ammo replenishment source instead of ammo boxes? Literally worse than Hitler!"
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Post by TheFantasticFungiFan on Nov 4, 2024 8:27:48 GMT -5
It isn't about some people being victorious over others, it's about not limiting creativity in the name of a preference that not everyone shares. You literally have a thread where multiple Doom players come out and say, in plain English, that they sometimes enjoy having to kill a sergeant to get the first shotgun pickup, and you are telling them that they are out of their minds. I don't know what's left to say here. Neither approach is wrong or right. You don't have to leave your own thread because some people respectfully disagreed with you. I'm not limiting creativity, youre limiting creativity. Youre countering my thread topic to tell people "dont waste your time thinking about ways to innovate your gameplay beyond what the first room in E1M1 does because thats perfect so just copy that." When you do the gimmick, you force your player to get their shotgun this way which takes away player autonomy. When the map has a shotgun and you pick it up; your pistol doesnt dissappear. you can still plink your shotgun guys with your little beretta if you so choose. More power to you. If thats the way you like your Doom, go wild. I don't. Somewhat on topic, I recently played Elf Gets Pissed, which is a Heretic megawad. The first level had a cool gimmick where the mapper gives you the Phoenix Rod right off the bat along with a Tome Of Power. The idea is that the player must use the Rod with the Tome to take advantage of the flamethrower alt-fire, or else the player will be overrun by the horde of golems. That type of out-of-the-box creativity is what gets stifled when you tell people to adhere to certain rules such as "always place a shotgun at the beginning of every map so the player never has to use a pistol, god forbid." Literally making my argument for me and framing it like a counterargument. Where was your elven wand in this situation? In your fucken inventory, collecting dust i bet. The monsters dont drop ethereal crossbows in this game, brave adventurer. The mapper has to place em on the map. How is he "countering your thread" by sharing his opinion in a respectful and effortful post? Better yet, why do you think that someone sharing their preferences somehow limits the creativity of other people? I thought his post was great and didn't take it as him literally telling anyone to do anything (other than what they want to do). For me, whether or not I enjoy killing the sergeant to get the shotgun depends on whether the mapper made it fun or not... just like rocketing some revenants, like other people said. It's low enough on my list of peeves that I never even really thought about it. If anything, it's just the beginning of the typical Doom power ladder. Why skip a step? Should we just skip the shotgun and give the player a chaingun? I also enjoy using the pistol a little bit so I share the same opinion as the others here. The weapon was designed for the task of killing minor enemies, so I don't mind doing that. I can understand not liking the sprite/sound, but that's easily fixed via cosmetic mods. From a gameplay prespective, I think it's fine.
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40oz
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Post by 40oz on Nov 4, 2024 9:54:37 GMT -5
It doesn't matter if you like shooting stuff with the pistol. When you pick up a shotgun, your pistol doesn't go away.
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Post by use3d on Nov 4, 2024 13:37:49 GMT -5
As the DW Megawad Club showed during CC3 even a placed shotgun can be easily missed! Map01 got a bunch of 'em again by simply having a gun out of sight in another room a few feet away. I also got the 'where's the chaingun??' chorus, without anyone noticing that both placed weapons in the map (shotgun and chainsaw) have a little 'display' where the weapons are located. Obviously a chaingun would need it's own little display or prominent spot, and there wasn't really anywhere suitable for it. Plink those cliffside imps! Or run an engine with better RNG!
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Post by voisynelvet on Nov 4, 2024 15:21:01 GMT -5
If you don't put a BFG at the start of every map, you are robbing players of choice. This needs to stop! It's not like your other guns go away. Objectively bad design.
Edit: I'm being cheeky. I do think starting-with-a-shotgun is a good design choice to consider. I think per some of 40oz' point, some mappers rely on the Sergeant's drop without really thinking about it much, because it's just "the way 'Doom' is".
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SilverMiner
You're trying to say you like DOS better than me, right?
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Post by SilverMiner on Nov 4, 2024 15:52:40 GMT -5
I don't like when player changes weapon when picking up dropped weapons during fights, so I give them immediately at the start
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