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Post by Deleted on Dec 3, 2023 11:03:52 GMT -5
Post here any takes you have on popular video games that are generally liked by the populus, but YOU hate.
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Post by Deleted on Dec 3, 2023 11:17:31 GMT -5
halo series: casualized arena gameplay for console nerds, two weapon limit was already pioneered by dos shooter xs, terminator future shock had a grenade bind, there were cool shooters on consoles already, almost ruined fps forever half life 2: worst sequel ever of an already overrated game bioshock: levine is a jew nu doom soundtrack: it's cancer like nu metal was in the early noughties
i guess gaming as a whole died after 2007 so...
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CittyKat112
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Kitty cat one hundred and twelve
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Post by CittyKat112 on Dec 3, 2023 12:00:23 GMT -5
GTA IV and S.T.A.L.K.E.R.: Shadow of Chernobyl.
GTA IV is extremely boring, mission design sucks and side activities are pointless because you get too much cash from the main storyline missions. So there's not much incentive to complete them. They're also pretty boring too.
I hate S.T.A.L.K.E.R.: Shadow of Chernobyl because it's overhyped buggy trash and the plot twist sucks balls. I remember reading a review about it and it got a very high score. Before playing Stalker I used to play Fallout 3 so I was thinking it will be almost as good (I loved FO3 when I played it for the first time). First minutes of the game were pretty good, I really liked the setting and atmosphere but then everything was ruined after I got past the first area of the game. It turned out that the world map is divided into small areas and in some places you can even see borders of the map. This completely ruined the immersion for me... The gunplay is very clunky and unsatisfying, you can unload a whole mag into one enemy to kill him and the other one can die in three shots. The stealth in this game doesn't work because even if you somehow managed to kill somebody with a knife, everyone will become aware of your presence anyway so you'll have to resort to using guns. Can't really say I hate it that much right now tbh, but I got extremely disappointed back then.
Hihik.
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Post by dr_st on Dec 3, 2023 12:20:20 GMT -5
Hate? I don't think I hate any games. However, two widely appreciated games that I just couldn't bring myself to enjoy are the first Bio Shock and the first Assassin's Creed. Because of that, I never played any sequels, even though I heard that they have addressed many of the flaws of the originals, while keeping the good parts (which, admittedly, are also numerous).
To some extent, the first Half-Life is one of these games, although there I believe it mostly had to do with me being a piss-poor keyboard+mouse FPS player at the time. And my PC was underpowered. I would like to give the game a fair chance at some point, but its visuals have aged so terribly, so I dunno.
P.S. Maybe this thread should be moved to the Console & PC Games subforum?
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SilverMiner
You're trying to say you like DOS better than me, right?
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Post by SilverMiner on Dec 3, 2023 12:54:30 GMT -5
I hate S.T.A.L.K.E.R.: Shadow of Chernobyl because it's overhyped buggy trash and the plot twist sucks balls. i didn't pay attention to the plot, it may be bad, it may be good, it doesn't do much for me. For me it means when certain areas are opened and which secondary quests are available. buggy trash it is, yeah. Some of modding like: fixing savegame crashes, freezes when something is cached, adding some level_changers and vehicles to exclude long runs to complete quests, removing plastic wraps above fences, adding freeplay - should significantly fix up the game
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Post by thundercunt on Dec 3, 2023 13:10:10 GMT -5
Skyrim - absolute dogshit on every level
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
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Post by StodgyAyatollah on Dec 3, 2023 16:26:35 GMT -5
I hate S.T.A.L.K.E.R.: Shadow of Chernobyl because it's overhyped buggy trash and the plot twist sucks balls. Didn't even know it was popular. It was one of the last somewhat newer games I really enjoyed. The chaos of the a-life system was great and unpredictable. The gunfights were sloppy and chaotic, unlike the hollywood inspired bs of most games. Never knew if you were going to drop someone with one round or if they would keep coming after a mag dump. Playing cat and mouse games with the AI. Massive highlights that far overshadowed it's flaws for me. The end was a massive fucking slog and you won't be able to convince me there was a plot twist because there was no plot. To some extent, the first Half-Life is one of these games, although there I believe it mostly had to do with me being a piss-poor keyboard+mouse FPS player at the time. And my PC was underpowered. I would like to give the game a fair chance at some point, but its visuals have aged so terribly, so I dunno. Half-Life is worth playing if you like older shooters but it's nothing really that special like people make it out to be so you won't miss much. The things that made it stand out back in the day don't actually contribute in any way to make it good so it's pretty meh honestly. Half-Life 2 should just be avoided imo. It's both boring and janky. The worst combo.
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Post by Deleted on Dec 3, 2023 16:32:09 GMT -5
I don't really like engaging with or discussing games I know I won't enjoy but I very much dislike Bethesda games. They've never really had any appeal to me, something about the way characters are written in those games annoys me to no end. They're all so one dimensional and uninteresting to talk to or hear about. As a whole open world games are very hit or miss for me, but the way Bethesda frames them makes their worlds feel so lifeless. I really don't understand the need to make your world so large when 90% of it is completely pointless beyond having a cool sword in it or something. It's not like the environments even look unique or interesting.
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
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Post by StodgyAyatollah on Dec 3, 2023 16:56:48 GMT -5
The same Bethesda who released this the same month as Doom? The same Bethesda that released one of, if not the first true 3D fps well before id? The same Bethesda that made it into the Guinness World Records back in the 90s for creating the largest game world? The same Bethesda that made... what was is... Star Pasture or something?
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Deleted
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Post by Deleted on Dec 3, 2023 17:33:16 GMT -5
i won't make excuses for stalker being janky as shit when played vanilla, though pripyat is almost playable without mods and you can fix soc with mods just fine. overall it's one of the few "realistic" shooters i enjoy bethesda games were buggy even in the 90s but they clearly didn't lack ambition, nowadays they're kind of the opposite, the champions of stale game design in an already stagnant industry. i'll give them credit that until skyrim at least they were still pushing things forward big time, though in a casualized manner ever since oblivion, and no one has really replicated something like morrowind's open world design to this day, everyone seems to follow a more gamey and less representational approach (other than not making actual rpgs, even that counts as skyrim's influence) as far as '98 fps go i thought sin and unreal were innovative in more interesting ways than half life
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Post by Deleted on Dec 3, 2023 18:14:11 GMT -5
I guess I was mostly referring to the era of Bethesda after they separated into Bethesda Studios in the early 2000's. I'm not really familiar with the stuff they made before Elder Scrolls. My feelings on Elder Scrolls I & II are mostly the same as my other post, but I do think they were fairly ambitious for the time.
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Post by Killer5 on Dec 3, 2023 19:11:28 GMT -5
Dark Souls.
Some friends years ago tried to get me into this game when I was just getting into Doom and was already obsessed with l4d2. So I played it for about 30 min then dropped it.
Fast forward years later and Elden Ring came out. Loved the game the first time through. Had to take a break from it because it just kept going and going then.. the final boss rush was the last straw and I needed a long break. I found I really liked my experiences with the environments/levels in the game and not so much the bosses.
I had a pretty hard time with Elden Ring at the start because I had no idea how to build my character.. that I could increase my potion count.. that I really needed to upgrade my weapons. It was interesting tuning into streams occasionally and watching people crush the game. Figured that people were just way better than me.
So fast forward some time and I finally decided to get back to Dark Souls 1 because people always talked about how great it was. So coming into Dark Souls again I knew how fromsoft games worked now. I knew that breakpoints are a thing and also that I should really put points into vitality earlier on and also upgrade my weapons asap. Also helped that I was spoiled in finding a ring that boosts all of your stats early on by 'this is Sparta' -ing a fool off of a ledge after you release him early on. I also found the black knight greatsword early on.
So combining my knowledge of how fromsoft games work and some items that I knew about because of spoilers from friends this game was really a walk in the park from a boss/enemy perspective. So that left the areas of the game. I read that people really don't like the second half of this game and I really fall into that camp. I LOVED blighttown, Sen's Fortress, and the first half of Anor Londo (everything after the bit where you have to run up a skinny ledge with two archers attacking you I hated).
Later areas like the Duke's Archives, the.. underground bit with the ghosts.. the entirety of the Demon area (save for the centipede boss which I liked because of the arena). All of these areas sucked to play because I was just running straight and one shotting everything because my weapon was carrying me (seriously even when that black knight greatsword was lvl3 I destroyed Ornstine and Smogh the first time (spelling)). Four Kings I just stood in one place, tanked all their hits, and destroyed them with that greatsword. So all of the stories about difficulty I just can't relate to. EXCEPT that shitty bed of chaos. I was thinking I would like that boss because of my taste for Doom maps but no.. that boss is literally the worst.. it also doesnt help that you just are just finishing running through this utterly forgettable lava area after dealing with the centipede.
I did like the tomb of the giants though - the zone only though, boss was utterly forgettable with that greatsword because I just took hits and smashed his face yet again.
There are other things I hated, such as fighting the snoozefest hydras with a sword and shield, but meh typing this up on mobile is tedious enough to where I will just leave it at that.
Not a fan of Dark Souls 1. And after beating Elden Ring a few times it is hard for me to play it again. I find it funny that all of the areas I like everyone else hates apparently (in Dark Souls 1).
I guess that I will say one more thing. After playing a few fromsoft games I really hope they change it up for their next one. Seeing how the games are basically.. the same idea rehashed over and over and with shared assets AND with shared UIs I will most likely be missing the next one if it is another Souls like game.
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
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Post by StodgyAyatollah on Dec 3, 2023 20:49:41 GMT -5
I guess I was mostly referring to the era of Bethesda after they separated into Bethesda Studios in the early 2000's. I'm not really familiar with the stuff they made before Elder Scrolls. My feelings on Elder Scrolls I & II are mostly the same as my other post, but I do think they were fairly ambitious for the time. Knew what you meant. Just joking about how they've shit the bed when it comes to trying to do anything interesting. One of their very first games in the very early 90s was an open world, 3D, first person, action adventure type thing where you could get in and out of cars and building, bunch of interactivity in it. Really wild and super early for that type of stuff. Not necessarily good but still impressive and ambitions. Fast forward to now and everything they've made post Morrowind has been the gaming equivalent of chewing on cardboard. i won't make excuses for stalker being janky as shit when played vanilla, though pripyat is almost playable without mods and you can fix soc with mods just fine. I just played soc with some community bugfix patch which is pretty much bare minimum a person would want to do for most pre 2010s games anyway. Even back in the late 2010s, which is when I think I played it. Didn't even experience much jank, which I remember because of the games reputation.
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CittyKat112
Doomer
Kitty cat one hundred and twelve
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Post by CittyKat112 on Dec 3, 2023 22:52:34 GMT -5
StodgyAyatollahIt's not popular in the mainstream way like Call of Duty, but it's definitely a cult classic. If you're not a cAsUAl GaMeR then the chances are you've at least heard about the series at least once. Back to the topic, I think Morrowind and Oblivion suck too. I forgot to mention them because I've played them like 3 or 4 years ago. Anyway, I beat Oblivion once and couldn't beat Morrowind because its combat system sucks. Oblivion has a really fucking annoying auto-leveling system and the quests aren't that interesting. Plus they hired like 3 voice actors so I didn't care much about the world and main storyline. Morrowind sucks because you can't hit anything unless you start exploiting the game and trying to find quest items is tedious as fuck. I didn't play any other TES games after that.
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good-old
Doomer
18 year old dumb kid.
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Post by good-old on Dec 4, 2023 1:41:04 GMT -5
I do think if anyone dislikes Half-Life it's probably because of them not being interested in story-oriented games, I guess that's unsurprising in a Doom forum though. It's kind of like playing a horror game even though they never scare you. Usually that would turn out to be boring.
The main thing that made this game special for me was the storyline and the bleak atmosphere, and Half-Life 2 just taking it in a different direction makes me dislike it quite a lot. I should look to fully completing it one day although I highly doubt that'll change my opinion. Although maybe this is a good thing cause I don't feel an urge to wait for HL3 xD
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Post by thundercunt on Dec 4, 2023 9:57:11 GMT -5
Half-Life 1 can hardly be considered a story-driven game. The game gives you simple objectives to advance the plot like "go to the experiment room", "go to the surface", "go to lambda core", "go to Xen" etc. but the entire story can be simplified as "escape the techbase while monsters try to kill you". It is not that different from Doom. In fact, I think that Doom 2016 can be considered way more story-driven than Half Life.
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Post by Deleted on Dec 4, 2023 10:46:07 GMT -5
I just played soc with some community bugfix patch which is pretty much bare minimum a person would want to do for most pre 2010s games anyway. Even back in the late 2010s, which is when I think I played it. Didn't even experience much jank, which I remember because of the games reputation. main source of jank is the time_to_aim variable imo, you could edit the config files of all the weapons or you could use some weapon mod. pripyat at least doesn't have this problem in vanilla. people have come to grips with stalker's weird mechanics in various idiosyncratic ways, like that "play at master difficulty" psyop which is only going to make the game harder for newcomers. the way you cope with gunplay in stalker being harder than real life (when intoxicated with vodka and firing at full auto), is kinda different than the way you cope with chance to hit in morrowind for instance (just raise the weapon skill lmao). the only option is to cope, seethe and dil*te until you get a marginally better weapon
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SilverMiner
You're trying to say you like DOS better than me, right?
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Post by SilverMiner on Dec 4, 2023 12:19:02 GMT -5
people have come to grips with stalker's weird mechanics in various idiosyncratic ways, like that "play at master difficulty" psyop in pripyat the armor doesn't matter mostly. Killing some bandits and stalkers gives loads of medkits, and no armor means nonstop running is possible. Have been running with knife to see if I could use that weapon for all cases, it turned out to be well for everything except evacuation. (SoC) For the first time I hear about this value. I never hoped there's an ability to hit anything accurately. The only good weapon I've found for mutants is spas-12. For humans pretty much anything except pistols and shotguns works, I wave vertically in place where head should be. I don't aim down, always ctrl+shift. Checking grenade button when see more than 2 enemies. Sell shit to npcs and then kill them
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SilverMiner
You're trying to say you like DOS better than me, right?
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Post by SilverMiner on Dec 4, 2023 12:23:32 GMT -5
also picking up items with demo_record
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good-old
Doomer
18 year old dumb kid.
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Post by good-old on Dec 4, 2023 13:34:54 GMT -5
Half-Life 1 can hardly be considered a story-driven game. The game gives you simple objectives to advance the plot like "go to the experiment room", "go to the surface", "go to lambda core", "go to Xen" etc. but the entire story can be simplified as "escape the techbase while monsters try to kill you". It is not that different from Doom. In fact, I think that Doom 2016 can be considered way more story-driven than Half Life. Quite a lot of stories can be simplified into a single sentence. And Half-Life isn't even that, you go to Xen for a reason, not just to save yourself(although my memory of it is quite foggy so I can't exactly remember the reason, I think it was to stop the gates and save everyone else, while knowing that you probably will remain on Xen.) There are things that make it quite evident that it's a story-driven game, like the first two chapters, Black Mesa Inbound(tram ride) and Anomalous Materials. They don't have any combat in them. And G-Man's character is all about the lore. You're also much more likely to discuss HL lore rather than any other boomer shooter's lore. It's just much deeper and developed. Also, Half-Life can barely be picked up and played randomly, just like how you can't just pick up a random part of a movie or a story. You can pick up a random Doom or Quake or Duke Nukem 3D or Serious Sam level and start playing, but how often are you going to do that with an Half Life level? It doesn't just give you a set of weapons as soon as you start a level. Yes, the games I mentioned only give you a pistol(except SS, which gives you an entire arsenal if you want to pick up from the middle IIRC) but pistol start is definitely viable. In HL, you don't even have the HEV suit if you load a random map, lol.
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Deleted
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Post by Deleted on Dec 4, 2023 14:11:11 GMT -5
Gears of war
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
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Post by StodgyAyatollah on Dec 4, 2023 14:37:16 GMT -5
I forgot all about cover shooters being a thing. Throw every one of those on my list.
Since I never actually answered op. If you name anything that was big past around the 2010s It would probably be on my list. The big ones for me though are the dead horse beating of franchises I enjoyed. Doom, Fallout, Diablo, Baldurs Gate, etc. Make new shit instead of shoehorning an ip over a game it doesn't fit please.
I also hate the current trend of modern "roguelikes" because 1. They are generally shit games and 2. Their devs are too dumb to know what a roguelike is. When a dev thinks their action platformer is a roguelike I get to dismiss their game as trash outright.
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Post by thundercunt on Dec 4, 2023 15:45:15 GMT -5
Half-Life 1 can hardly be considered a story-driven game. The game gives you simple objectives to advance the plot like "go to the experiment room", "go to the surface", "go to lambda core", "go to Xen" etc. but the entire story can be simplified as "escape the techbase while monsters try to kill you". It is not that different from Doom. In fact, I think that Doom 2016 can be considered way more story-driven than Half Life. Quite a lot of stories can be simplified into a single sentence. And Half-Life isn't even that, you go to Xen for a reason, not just to save yourself(although my memory of it is quite foggy so I can't exactly remember the reason, I think it was to stop the gates and save everyone else, while knowing that you probably will remain on Xen.) There are things that make it quite evident that it's a story-driven game, like the first two chapters, Black Mesa Inbound(tram ride) and Anomalous Materials. They don't have any combat in them. And G-Man's character is all about the lore. You're also much more likely to discuss HL lore rather than any other boomer shooter's lore. It's just much deeper and developed. Also, Half-Life can barely be picked up and played randomly, just like how you can't just pick up a random part of a movie or a story. You can pick up a random Doom or Quake or Duke Nukem 3D or Serious Sam level and start playing, but how often are you going to do that with an Half Life level? It doesn't just give you a set of weapons as soon as you start a level. Yes, the games I mentioned only give you a pistol(except SS, which gives you an entire arsenal if you want to pick up from the middle IIRC) but pistol start is definitely viable. In HL, you don't even have the HEV suit if you load a random map, lol. It wasn't until HL2 that the series could be defined as story-driven and having a complex lore. When I was a kid I couldn't understand a single spoken word of English and yet I managed to comprehend the conflict of the game. You were some kind of employee on a secret base, some experiment went wrong, monsters invaded and soldiers were sent to kill everyone, not to help. We have, literally, two characters that are relevant to the story, one of them is the protagonist and the other is not even named in-game and has no influence on the story until the very end of the game. Entering Xen to kill Nihilant can hardly be considered an narrative improvement over Doomguy deciding to rapel down into Hell at the end of E2 or Duke Nukem deciding to go to space after finding out the aliens are kidnapping women. Those are all simple videogame-like progressions that keep the game moving. I don't think they configure a story-driven game.
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good-old
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18 year old dumb kid.
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Post by good-old on Dec 5, 2023 5:06:48 GMT -5
If it wasn't story-driven, why would they put so much effort into telling it in-game? Most players, at least most new players, don't even read Doom or Quake's story in the manual before playing it, maybe the same can be said for Duke Nukem because it's story is in the help screen which most people don't need. Half-Life cares about the story enough to actually narrate it in-game. Also, look at this page: half-life.fandom.com/wiki/Half-Life_storyline You reveal small details every chapter. There is no story in an individual level for Doom, Quake or Duke Nukem3D. Their story is between entire episodes. G-Man not having a name in-game further adds to his mysterious character. He does keep appearing throughout the first few chapters and that encourages playing the game for the possibility of finding out more about him. Yes, there may not be any other major characters but again I think that's more of a good thing than a bad one, because it aids the game's atmosphere. I don't see how the lack of major characters makes a game unable to be story-driven.
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Post by Deleted on Dec 5, 2023 9:08:19 GMT -5
it isn't really a storyf@g game the way adventure games were back then, or bioware inspired jrpgs are now. sure when compared to your average '98 shooter it's more atmospheric and shit. i'd rank it as a 7/10 boomer shooter, unlike the sequel which is entirely fake and gay
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