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Post by JadingTsunami on Dec 27, 2022 18:29:26 GMT -5
Most players seem to consider Ultra-violence the "default" skill level.
Has anyone seen or tried re-arranging/semi-inverting the skill levels and using the ITYTD buffs as a sort of "easy-hard"? If so, how did it work out?
In other words, use the Thing flags to make:
- Easy -> Harder/"HMP" - Medium -> Hardest/"true UV" - Hard -> Easiest/"accessible" version
This rearranges the ordering of difficulties to more like this:
- HMP (hardest) - HNTR (pseudo-HMP) - ITYTD (easier HMP) - Nightmare (no one ever plays this anyway so who cares) - UV (easiest/accessible version)
I'm curious if this could help break the UV curse where you can't make maps harder than "accessible" because no one ever moves off UV.
Why does this help? It just makes the choice to experience a difficult play-through opt-in instead of opt-out.
EDIT: And yes, obviously, players might find this confusing. At a minimum the skill text labels would need to reflect the new skill types. I suspect 99% would launch on UV like they always do and never notice, and that's the point. Or, one would find out that "UV default" is a myth...
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Dec 27, 2022 18:59:24 GMT -5
I remember that I wanted to make it easier for those who would play plutonia 3 on nightmare. However it turned out in that the maps barely have any skill differences at all, and the only map that had used the idea implemented a bit is map07 as it has less spiders on harder skills, and map08 has one more rocketlauncher but it doesn't make significant difference. I thought that map23 would use the skills a lot as it uses ghost bfg foresters, but as I figured out they exist there always, but it depends on a source port(complevel) and not on skill levels actually.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Dec 27, 2022 19:12:16 GMT -5
Btw as I usually play wads on ITYTD, I wouldn't mind at all for it to be hard
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Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,208
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Post by Gokuma on Dec 28, 2022 8:55:19 GMT -5
I've done this but it's just a simple map where you're supposed to melee cyberdemons, preferably with friends. Did get to play it three player once. Keeping in mind the benefit of lower damage from them on lower skills I set it up like this: Single Player skill levels: 1 = harder (no berserk) 2 = hardest (no berserk) 3 = easiest 4 = easier 5 = medium Multiplayer skill levels: 1 = harder (no berserk) 2 = hardest (no berserk) 3 = medium (two cyberdemons) 4 = easiest 5 = easier It's MomesRus on this page.
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Post by JadingTsunami on Dec 28, 2022 12:18:34 GMT -5
I've done this but it's just a simple map where you're supposed to melee cyberdemons, preferably with friends. Did get to play it three player once. Keeping in mind the benefit of lower damage from them on lower skills I set it up like this: Single Player skill levels: 1 = harder (no berserk) 2 = hardest (no berserk) 3 = easiest 4 = easier 5 = medium Multiplayer skill levels: 1 = harder (no berserk) 2 = hardest (no berserk) 3 = medium (two cyberdemons) 4 = easiest 5 = easier It's MomesRus on this page. This is interesting; did anyone find the skill usage confusing? Or you mean it was just a WAD between friends and did not get much public feedback.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Dec 28, 2022 12:25:56 GMT -5
doubling the skills with multiplayer flag
- HMP solo net - HNTR solo net - Nightmare solo net - UV solo net - HMP - HNTR - ITYTD solo net - ITYTD - Nightmare - UV
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Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,208
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Post by Gokuma on Dec 28, 2022 14:44:08 GMT -5
I've done this but it's just a simple map where you're supposed to melee cyberdemons, preferably with friends. Did get to play it three player once. Keeping in mind the benefit of lower damage from them on lower skills I set it up like this: Single Player skill levels: 1 = harder (no berserk) 2 = hardest (no berserk) 3 = easiest 4 = easier 5 = medium Multiplayer skill levels: 1 = harder (no berserk) 2 = hardest (no berserk) 3 = medium (two cyberdemons) 4 = easiest 5 = easier It's MomesRus on this page. This is interesting; did anyone find the skill usage confusing? Or you mean it was just a WAD between friends and did not get much public feedback. Never got any feedback on that. It was just a game with friends back when I made it, which is close to two decades ago.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Oct 19, 2023 10:23:36 GMT -5
I had map02 in a hell revealations (former slotter II) having inverted skill levels, and basing on feedback, I decided to make them normal, which led me to make a rough python 3 script. It's fed with THINGS.lmp and edits some flags resulting in inverted skills. Sharing just to be
# UTC+3 18:12 19.10.2023 ext = '.lmp' filea='THINGSasf' def gimmethings(lump): with open(lump+ext, 'rb') as flat1: ane = bytearray(flat1.read()) a = ane for i in range(8, len(a), 10): # higher skill means more enemies, make normal out of inverted. I used this for hrs map02 # if (a[i]==9) or (a[i]==11) or (a[i]==1) or (a[i]==3): # a[i]+=3 # below: Higher skill means less enemies. Does unusual settings out of normal if (a[i]==12) or (a[i]==14) or (a[i]==4) or (a[i]==6): a[i]-=3 vihod = open(filea+'lol2', 'wb') vihod.write(a) vihod.close() print('ok') #print('Enter your things lump name without extension\nMake sure that this is '+ext) #gimmethings(input()) gimmethings(filea)
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Oct 20, 2023 8:32:12 GMT -5
better solution, checking certain bits
# UTC+3 18:12 19.10.2023 # edit 15:37 20.10.2023 ext = '.lmp' filea='THINGSa' def gimmethings(lump): with open(lump+ext, 'rb') as flat1: ane = bytearray(flat1.read()) a = ane for i in range(8, len(a), 10): #make harder means more enemies, normal out of inverted. I used this for hrs wad if (a[i]&1==1) and (a[i]&4==0): a[i]+=3 #below: Higher skill means less enemies #if (a[i]==12) or (a[i]==14)or (a[i]==4) or (a[i]==6): # a[i]-=3 vihod = open(filea+'lol3', 'wb') vihod.write(a) vihod.close() print('ok') #print('Enter your things lump name without extension\nMake sure that this is '+ext) gimmethings(filea)
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Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,208
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Post by Gokuma on Oct 20, 2023 17:52:20 GMT -5
It recently occurred to me with the bumping of this thread that my wad with mixed up skill settings just screws the easy skills kinda like this discussion, ha! doomer.boards.net/thread/3346/preventing-players-finishing-easy-settingThere might even be embedded dehacked that takes away your starting 50 bullets. I'll have to check. EDIT: Yes, LOL! In a wad I made in August 2001.
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