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Post by JadingTsunami on Dec 27, 2022 18:29:26 GMT -5
Most players seem to consider Ultra-violence the "default" skill level.
Has anyone seen or tried re-arranging/semi-inverting the skill levels and using the ITYTD buffs as a sort of "easy-hard"? If so, how did it work out?
In other words, use the Thing flags to make:
- Easy -> Harder/"HMP" - Medium -> Hardest/"true UV" - Hard -> Easiest/"accessible" version
This rearranges the ordering of difficulties to more like this:
- HMP (hardest) - HNTR (pseudo-HMP) - ITYTD (easier HMP) - Nightmare (no one ever plays this anyway so who cares) - UV (easiest/accessible version)
I'm curious if this could help break the UV curse where you can't make maps harder than "accessible" because no one ever moves off UV.
Why does this help? It just makes the choice to experience a difficult play-through opt-in instead of opt-out.
EDIT: And yes, obviously, players might find this confusing. At a minimum the skill text labels would need to reflect the new skill types. I suspect 99% would launch on UV like they always do and never notice, and that's the point. Or, one would find out that "UV default" is a myth...
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Post by SilverMiner on Dec 27, 2022 18:59:24 GMT -5
I remember that I wanted to make it easier for those who would play plutonia 3 on nightmare. However it turned out in that the maps barely have any skill differences at all, and the only map that had used the idea implemented a bit is map07 as it has less spiders on harder skills, and map08 has one more rocketlauncher but it doesn't make significant difference. I thought that map23 would use the skills a lot as it uses ghost bfg foresters, but as I figured out they exist there always, but it depends on a source port(complevel) and not on skill levels actually.
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Post by SilverMiner on Dec 27, 2022 19:12:16 GMT -5
Btw as I usually play wads on ITYTD, I wouldn't mind at all for it to be hard
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Gokuma
Doomer
The CIA's got you pushing too many pencils...
Posts: 567
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Post by Gokuma on Dec 28, 2022 8:55:19 GMT -5
I've done this but it's just a simple map where you're supposed to melee cyberdemons, preferably with friends. Did get to play it three player once. Keeping in mind the benefit of lower damage from them on lower skills I set it up like this: Single Player skill levels: 1 = harder (no berserk) 2 = hardest (no berserk) 3 = easiest 4 = easier 5 = medium Multiplayer skill levels: 1 = harder (no berserk) 2 = hardest (no berserk) 3 = medium (two cyberdemons) 4 = easiest 5 = easier It's MomesRus on this page.
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Post by JadingTsunami on Dec 28, 2022 12:18:34 GMT -5
I've done this but it's just a simple map where you're supposed to melee cyberdemons, preferably with friends. Did get to play it three player once. Keeping in mind the benefit of lower damage from them on lower skills I set it up like this: Single Player skill levels: 1 = harder (no berserk) 2 = hardest (no berserk) 3 = easiest 4 = easier 5 = medium Multiplayer skill levels: 1 = harder (no berserk) 2 = hardest (no berserk) 3 = medium (two cyberdemons) 4 = easiest 5 = easier It's MomesRus on this page. This is interesting; did anyone find the skill usage confusing? Or you mean it was just a WAD between friends and did not get much public feedback.
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Post by SilverMiner on Dec 28, 2022 12:25:56 GMT -5
doubling the skills with multiplayer flag
- HMP solo net - HNTR solo net - Nightmare solo net - UV solo net - HMP - HNTR - ITYTD solo net - ITYTD - Nightmare - UV
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Gokuma
Doomer
The CIA's got you pushing too many pencils...
Posts: 567
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Post by Gokuma on Dec 28, 2022 14:44:08 GMT -5
I've done this but it's just a simple map where you're supposed to melee cyberdemons, preferably with friends. Did get to play it three player once. Keeping in mind the benefit of lower damage from them on lower skills I set it up like this: Single Player skill levels: 1 = harder (no berserk) 2 = hardest (no berserk) 3 = easiest 4 = easier 5 = medium Multiplayer skill levels: 1 = harder (no berserk) 2 = hardest (no berserk) 3 = medium (two cyberdemons) 4 = easiest 5 = easier It's MomesRus on this page. This is interesting; did anyone find the skill usage confusing? Or you mean it was just a WAD between friends and did not get much public feedback. Never got any feedback on that. It was just a game with friends back when I made it, which is close to two decades ago.
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