Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 20, 2022 16:26:40 GMT -5
Btw, I am going to repurpose Aliens: The Ultimate Doom and swap out the enemies, textures, etc, with the ones we are using for this mod. I want to do it specifically for the factions mechanic. So the terminators will fight the demons as well as the player. I think that's a good way to balance the combat. Basically it is like a war between Hell and Skynet, with Steven Segal caught in the middle.
|
|
|
Post by mayhemicdestrvctor on Apr 20, 2022 16:45:00 GMT -5
thx but what is even aliens the ultimate doom ? what does it change about this dbp
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 21, 2022 16:00:19 GMT -5
thx but what is even aliens the ultimate doom ? what does it change about this dbp Nice burn.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 21, 2022 16:14:33 GMT -5
New update, the project will now be:
DBP 48: Alien vs Predator vs Terminator vs Jason Voorhees vs Hell vs Steven Seagal
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 21, 2022 16:29:28 GMT -5
|
|
|
Post by mayhemicdestrvctor on Apr 21, 2022 17:10:33 GMT -5
what
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 21, 2022 17:25:47 GMT -5
I'm going to need you to make e3m6.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 21, 2022 17:34:57 GMT -5
Try to make it with a lot of enemies. They will be randomly spawned as different enemies that will start fighting each other, as well as the player. This is how I will control the balance of combat. Some single enemies will be turned in randomizer spawners that will "explode" in all directions spawning into hordes of different enemies that will start fighting. So 200 enemies will be like 1000. But they will kill each other too.
|
|
Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,212
|
Post by Gokuma on Apr 21, 2022 18:53:42 GMT -5
Some things to keep in mind in case someone thinks of ways to work them in. Something funny in one of his somewhat newer movies I don't know the name of. He has to go to night school for something, maybe anger management and has to sit in those combination chair+desks for kids or teenagers, get stuck, and breaks it apart getting out of it. He put out music including the song "Alligator Ass." Something really respectable is he might be one of the few Americans to teach martial arts in Japan if that's correct.
Work in something about No one fucks with him in the kitchen. I think this comes from Under Siege where he was also a chef.
Will Sasso's impressions of him on Mad TV were pretty damn funny.
Best of all, Steven Seagal totally takes out the Hollywood trash and teaches them a serious lesson!
EDIT: Something really super respectable about Seagal is he's been visiting Children's hospitals for over 25 years and plans to continue doing so as long as he lives. So he's actually really good to the most unfortunate children, the complete opposite of most of Hollywood, and he doesn't go with all the media's propaganda bullshit.
Jean Claude Van Damme originally played the predator and had a different costume. But I think he quit because of reduced mobility in it and it just wasn't working out. Here's a picture of a scene of the movie with the original scrapped predator.
|
|
|
Post by mayhemicdestrvctor on Apr 21, 2022 20:52:01 GMT -5
Try to make it with a lot of enemies. They will be randomly spawned as different enemies that will start fighting each other, as well as the player. This is how I will control the balance of combat. Some single enemies will be turned in randomizer spawners that will "explode" in all directions spawning into hordes of different enemies that will start fighting. So 200 enemies will be like 1000. But they will kill each other too. i dont know how to use spawners and how to make enemies spawn some where
|
|
|
Post by mayhemicdestrvctor on Apr 21, 2022 21:21:43 GMT -5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 21, 2022 21:52:47 GMT -5
Try to make it with a lot of enemies. They will be randomly spawned as different enemies that will start fighting each other, as well as the player. This is how I will control the balance of combat. Some single enemies will be turned in randomizer spawners that will "explode" in all directions spawning into hordes of different enemies that will start fighting. So 200 enemies will be like 1000. But they will kill each other too. i dont know how to use spawners and how to make enemies spawn some where Don't worry, the PK3 I will provide will take care of everything.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 21, 2022 21:53:08 GMT -5
Awesome, I will check it out now.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 21, 2022 21:58:21 GMT -5
Gave it a quick look on god-mode. You have talent, my friend!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 21, 2022 22:02:10 GMT -5
@panurge If you still want to contribute a map, just make it as if you are doing a Hell-themed vanilla map with a lot of enemies. The PK3 will do all the gameplay modifications.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 21, 2022 22:04:08 GMT -5
Here is the map-set thus far. I plan on doing the final boss level E3M8.
e3m1: Kontra Kommando & mayhemicdestrvctor e3m2: Kontra Kommando e3m3: Kontra Kommando e3m4: mayhemicdestrvctor e3m5: mayhemicdestrvctor e3m6: e3m7: e3m8: Kontra Kommando e3m9:
|
|
|
Post by mayhemicdestrvctor on Apr 21, 2022 22:43:39 GMT -5
oh my god thanks , you really think i have such talent too ? because i remember 40oz said i am talented and i believed him that he really liked my maps but i feel very good when some one says that i have some talent. so , thanks. because i feel really good about my doom levels now. but i also must credit john romero because i feel very inspired by his style and stuff so i think i have to point that out. i feel very inspired by his doom levels.
|
|
Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,212
|
Post by Gokuma on Apr 21, 2022 23:05:46 GMT -5
What due date are you looking for on this? I'm working on a frankenmap you might like a version for either e3m7 before the final map or for e3m9 as the secret map. I had a dream that some big outdoor episode 3 style map by Sandy Petersen had a bunch of unused and floating architecture outside the normal map bounds. I can't identify it as any particular map so I took e3m5, fixed the teleporter puzzle BS, added alpha items, and am building an expansive outside around it. About a week apart each I had three more dreams of bits of architecture. I also incorporated pieces of the pre-release versions of Doom 2 maps, and am recreating stuff as it appears on the episode 3 intermission map. It's currently limit-removing vanilla format with decorate things and I plan to convert to Hexen format at some later point to do the moving floating stuff and slopes but whatever version you'd like for this is fine with me.
|
|
|
Post by mayhemicdestrvctor on Apr 21, 2022 23:41:22 GMT -5
what ?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 22, 2022 8:50:42 GMT -5
What due date are you looking for on this? I'm working on a frankenmap you might like a version for either e3m7 before the final map or for e3m9 as the secret map. I had a dream that some big outdoor episode 3 style map by Sandy Petersen had a bunch of unused and floating architecture outside the normal map bounds. I can't identify it as any particular map so I took e3m5, fixed the teleporter puzzle BS, added alpha items, and am building an expansive outside around it. About a week apart each I had three more dreams of bits of architecture. I also incorporated pieces of the pre-release versions of Doom 2 maps, and am recreating stuff as it appears on the episode 3 intermission map. It's currently limit-removing vanilla format with decorate things and I plan to convert to Hexen format at some later point to do the moving floating stuff and slopes but whatever version you'd like for this is fine with me. Sure thing, I will put you down for e3m7
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 22, 2022 8:53:01 GMT -5
Here is the list thus far, mayhemicdestrvctor is you still want to do e3m6 or not let me know. If not maybe someone else might want to give it a go. e3m1: Kontra Kommando & mayhemicdestrvctor e3m2: Kontra Kommando e3m3: Kontra Kommando e3m4: mayhemicdestrvctor e3m5: mayhemicdestrvctor e3m6: e3m7: Gokuma e3m8: Kontra Kommando e3m9:
|
|
Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,212
|
Post by Gokuma on Apr 22, 2022 9:57:25 GMT -5
Groovy. I'm not sure what the exact scope of this project is as DBP's are usually strictly vanilla limit-removing with some dehacked or how official it is, but I tried out your Occult Doom mod and Mayhemic's latest map contribution and it should be a riot. I want to get part of the map looking better then I'll send you the current version this weekend, hopefully tonight but can't guarantee that. I realize DBP's are usually all new maps from scratch but see how you like this one for it and feel free to use anything from the little project I have it in. And I'm fine with however it's adapted or modified for this project.
|
|
|
Post by mayhemicdestrvctor on Apr 22, 2022 11:01:28 GMT -5
i dont know how the spawners thing will be so i dont know how i have to make e3m6. i feel very confused.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 22, 2022 13:36:43 GMT -5
i dont know how the spawners thing will be so i dont know how i have to make e3m6. i feel very confused. Don't worry just make another map like the way you made the last two
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 22, 2022 13:43:51 GMT -5
Groovy. I'm not sure what the exact scope of this project is as DBP's are usually strictly vanilla limit-removing with some dehacked or how official it is, but I tried out your Occult Doom mod and Mayhemic's latest map contribution and it should be a riot. I want to get part of the map looking better then I'll send you the current version this weekend, hopefully tonight but can't guarantee that. I realize DBP's are usually all new maps from scratch but see how you like this one for it and feel free to use anything from the little project I have it in. And I'm fine with however it's adapted or modified for this project. I am in the works of merging Aliens the Ultimate Doom with Occultic Doom. Hopefully I will have it by next week. I have very little time at the moment because of personal obligations. But I managed to thus far make a "clean" version of Aliens:The Ultimate Doom. Now I just need to write the code for occultic Doom to work with it. It's easy, but I just need a good day of free time to do it.
|
|