40oz
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Posts: 6,105
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Post by 40oz on Nov 21, 2017 7:47:57 GMT -5
I got the N-Sane Trilogy recently for the PS4. I'm only half way through it and I'm ready to throw my console out the window. This game is damn hard!
It's fun but the challenges in the game relies too much on precision jumping, and the engine is just too flimsy for it. You don't have a lot of air control. Sometimes I'll attempt to jump as high and far as possible to make the gap. It looks like I'll just barely make it and land right on the edge of a platform, but like the corners have been greased, you just slide right off into the pit. There's a also a bunch of other little weird glitchy minutiae that fucks with your head. I've been thinking of making a compilation video of all the retarded reasons I died but I'm sure someone has done it already because the window for success is so small in most circumstances.
Unlike most games where you can almost tell you're making a mistake before you actually pay the consequences for it, just about 95% of the time I die, it surprises me. I'm not really sure what I did wrong but if I try enough times I eventually get it. I suppose the unstable nature of the game is preserved from earlier iterations to retain the feel of the original Crash Bandicoot, but I don't think anyone would have seriously complained about not dying enough.
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Deleted
Deleted Member
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Post by Deleted on Nov 25, 2017 4:51:58 GMT -5
That's normal. They royally fucked up the collision in this port by switching Crash's hitbox to a pill (it was a cylinder in the original), so half the time you just slide off platforms. There are even jumps that you could make in the original that you can't here. This is more of a person preference, but the lighting is also really flat and static compared to the original, which tended to use a lot more contrasting purples/blues and deep shadows. Overall I'd say it's an increase in fidelity but a downgrade in terms of art direction and polish.
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