My favorite is Link's Awakening for Gameboy. Best game to play on the go, controls were super tight and art was nice and stylized despite the limited hardware.
Link's Awakening is a good shout. Just a brilliant little game with *just* enough of a story behind it to make it resonate.
I find that the more plot nintendo try to inject into something, the more cringeworthy their games become. Metroid and Zelda are prime examples of this... the more involved the plot, the more effort I have to put into suppressing the mentally retarded characterization and story telling.
I think it must be a Japanese thing. Can't stand most Anime either; any story more than one page long that relies almost exclusively on MacGuffins and fucking spirit animals / quasi-religious glowing green shit can get to fuck. Nintendo was always at its best when they stuck with visual parables and fairy-tale structures; I don't need to know about Samus Arran's tedious backstory and frankly I don't give a flying fuck about it.
I'd have to agree there, shoehorned stories in modern Nintendo titles basically never add anything of value to the game. Seems like they started that crap in the gamecube era and haven't stopped since. Story should only be present if it actually conveys necessary info, or is at least entertaining in some way. Modern first-party Nintendo game stories are almost never necessary or entertaining, they're slapped on and it shows.
I'm not sure I'm qualified to comment, since I've only played a Link to the Past many years ago. I remember it being very good, however. Also, I just noticed that there a ton of Zelda games out there! How do they compare with a Link to the Past?
I'm not much of a Zelda fan insofar as that I haven't played much of the series, so I don't necessarily know what I'm missing. I've seen many gamer type people wearing triforce hats and triforce messenger bags though. I've even seen people with triforce shot glasses and bumper stickers, so there has to be a deep, DEEP connection with the game.
I think I've only played the first 10 minutes or so of the very first NES version of the game. I pretty quickly got the impression that this game was big, in the sense that there appears to be a very non-linear way of going about this game (compared to other known NES titles like Mario, Contra, or Double Dragon) but I didn't actually own the game myself so I never got to play much of it. Some day I'll watch a longplay of it.
I had a friend who gave me their GameCube a few years ago and I went searching on ebay for some games to get for it so my wife and I could play together. I was shocked that I couldn't find Zelda Windwaker for less than $80.00!
I have a few questions about the Zelda series if any of you don't mind filling me in:
1. Are the games meant to be played in chronological order? For example, are there references made in later iterations of the series that won't make sense to me if I didn't play the previous games?
2. Similar to question 1, but is the time period of the plot in these series in chronological order too? Like does the end of the first game meet the start of the next one? Or are all the Zelda games the same plot but with better technology and maybe some new twists here and there? Are they meant to resemble the same time period but in an alternate universe?
3. Have the games gradually gotten better, or has the Zelda series devolved in a manner that seems more like it answers to it's fanbase rather than keeping the fundamentals of the original game? See: something like modern Sonic the Hedgehog games that are far more story driven and functionally retarded than the fast paced 2D platformer of the original Sonic 1-3, or to give another example, like Doom 3 being closer to a horror thriller game and lacking the speed and action of original Doom.
4. Is the fan base retarded? If I bother playing this game, will I have trouble talking to any rational people about it (outside of here,) or are the majority of it's players and adoring fans a bunch of mongoloid weirdoes who write fan fiction about it and have sexual fantasies with the feminine characters in the game?
I find that the more plot nintendo try to inject into something, the more cringeworthy their games become. Metroid and Zelda are prime examples of this... the more involved the plot, the more effort I have to put into suppressing the mentally retarded characterization and story telling.
Dunno, I think it's a worldwide problem tbh, the new Wolfenstein story and the social commentary crammed into it is cringey and cartoonish as hell, too.. I only watched because Sargon was streaming it, haha. ;P
Last Edit: Oct 30, 2017 11:34:46 GMT -5 by deathevokation
My favorite is Link's Awakening for Gameboy. Best game to play on the go, controls were super tight and art was nice and stylized despite the limited hardware.
this one and the Oracle games are my favorites. It's awesome how they were made.
1. Are the games meant to be played in chronological order? For example, are there references made in later iterations of the series that won't make sense to me if I didn't play the previous games?
2. Similar to question 1, but is the time period of the plot in these series in chronological order too? Like does the end of the first game meet the start of the next one? Or are all the Zelda games the same plot but with better technology and maybe some new twists here and there? Are they meant to resemble the same time period but in an alternate universe?
3. Have the games gradually gotten better, or has the Zelda series devolved in a manner that seems more like it answers to it's fanbase rather than keeping the fundamentals of the original game? See: something like modern Sonic the Hedgehog games that are far more story driven and functionally retarded than the fast paced 2D platformer of the original Sonic 1-3, or to give another example, like Doom 3 being closer to a horror thriller game and lacking the speed and action of original Doom.
4. Is the fan base retarded? If I bother playing this game, will I have trouble talking to any rational people about it (outside of here,) or are the majority of it's players and adoring fans a bunch of mongoloid weirdoes who write fan fiction about it and have sexual fantasies with the feminine characters in the game?
I'm not the biggest Zelda fan so take my opinion with a rock of sodium.
1- No. You can start anywhere, but I'd recommend the following list of zelda games: Link's Awakening, a Link to the Past, Oracle of Ages/Seasons and The Windwaker. Wasn't a big fan of the others, didn't dislike them as such, just was never drawn in. I actually thought windwaker looked like garbage at first (when it was still pretty new) but the game was fun enough for me to spend the time to beat it.
2- Every Zelda game is like a "super similar alternate universe" type thing or whatever. Context isn't really needed.
3- The further and further we get away from "Zelda on Gameboy/SNES" the less I like it, but that's just me. The new ones do have the extreme "vibrant colors and prettification" thing going on which I'm not big on at all. The older ones felt far more imposing and dreary, even the 8 bit ones.
4- It's no worse than any other fanbase. Interacting with a game's fanbase is not necessary to enjoy it, just keep that in mind.
That's my overall assessment. There are some fun Zelda games but it's not Earth-shatteringly amazing or whatever, imo. I'm more of a Mario type of guy in that I just wanna get in there and play. Zelda games, even the older ones to a much lesser extent, seem to feel the need to fill you up with loads of exposition which does sorta bore me in this instance.
Last Edit: Oct 31, 2017 18:49:07 GMT -5 by Deleted