Touching Cloth At The End Of Time.
This is my second ever project. 7 brand new detailed Limit Removing maps for Doom 2, made using stock textures only. The premise is simple....kill the hoards of demons and escape. There's just one small problem...you're touching cloth. Better get moving before the unthinkable happens. As you massacre the hoards, you ask yourself the burning question..."should farts have lumps in them?"
Music by AD 79 and James Paddock.
Download from Dropbox here:
Touching Cloth At The End Of TimeThroughout the maps there are lots of "Easter eggs" to find and identify, including:
24 classic movie references.
12 classic album covers.
7 different cigarette packs.
How many can you identify?
Game: Doom 2.
Tested With: Crispy Doom and GZdoom. Classed as Limit Removing.
Single Player: Designed For.
Co-op: No.
Deathmatch: No.
Difficulty Settings Implemented: Yes.
Base: New from scratch.
Build Time: 2.5 months intensive...approx 700 hours in total.
Difficulty: I would say difficulty is moderate, getting a little harder towards the end.
No jumping or crouching please. Freelook is recommended, but not essential.
Designed and optimized for pistol starts....continuous play is ok I guess, but really they should be pistol started.
List Of Levels:
MAP01: Light Station 31. Music: "Fission Dance" by AD79.
MAP02: Demons? I've Shit Em. Music: "Parhelion" by James Paddock.
MAP03: Back Door Penetration. Music: "Compulsion" by James Paddock.
MAP04: Damn You All To Hell. Music: "Impermanence" by AD 79.
MAP05: Middle Age Spread. Music: "Slime Dweller" by James Paddock.
MAP06: The Infernal Regions. Music: "OVNI" by AD 79.
MAP07: The End Of Time. Music: "Designing The Grave" by AD 79.
Screenshots: