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Post by camper on Sept 1, 2024 14:50:36 GMT -5
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uhhhh
Doomer
occasionally plays and maps
Posts: 47
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Post by uhhhh on Sept 1, 2024 17:50:12 GMT -5
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 1, 2024 18:20:46 GMT -5
Just another way to make Doom's sprites look even more out of place.
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uhhhh
Doomer
occasionally plays and maps
Posts: 47
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Post by uhhhh on Sept 1, 2024 19:11:56 GMT -5
better performance and Ray-traced Lightmaps are the features of the port
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Post by camper on Sept 2, 2024 6:36:35 GMT -5
Just another way to make Doom's sprites look even more out of place. I have a strong feeling that an engine based on IDtech 1 is about to appear, but without support for old vanilla WADs and without support for BOOM, just resources packed into an archive and lumps of UDMF text
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Post by Moonsweeper on Sept 3, 2024 11:02:38 GMT -5
I unironically think he created this engine because he has tried to convince Graf Zahl to have texture filtering turned off by default for years. I once told Nash a joke about a mod running at single digit frame rates and he thought it was funny, I told the same joke to Graf and he got angry. These differences they had between each other might have convinced Nash to make his own thing rather than relying on someone else's project.
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