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Post by Doomer Boards on Aug 14, 2024 10:07:47 GMT -5
A doom modder by the name of vs-shirokii announced and shared a download to a large graphical enhancement mod for GZDoom to simulate raytraced lighting for a compelling Doom experience. The mod includes realtime path tracing, particle-based fluid simulation for blood, and voxel based models for Doom's sprite artwork.
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Post by Doomer Boards on Aug 14, 2024 10:07:51 GMT -5
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glogg
Doomer
I LOVE DOOM
Posts: 57
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Post by glogg on Aug 14, 2024 10:56:55 GMT -5
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Post by thundercunt on Aug 14, 2024 11:10:24 GMT -5
Doom Photosensitivity Epilepsy Edition
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Aug 14, 2024 11:41:33 GMT -5
477 megabytes? thanks, no
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Post by fookerton on Aug 17, 2024 16:18:16 GMT -5
Saw a similar thing for Descent recently, I'd played sourceports with openGL rendering (I think), dynamic lighting and all that. Definitely nice enough. Saw the video of raytraced stuff, an the difference was marginal while requiring god knows how much more processing power. idk, outside of the novelty I'm not sure of the benefits really justify the idea/implementation.
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thelokk
Doomer
Posts: 495
Member is Online
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Post by thelokk on Aug 17, 2024 17:32:54 GMT -5
I wonder why some people insist in playing Doom at all, when all they really want to play is a 2024 fps.
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Post by fookerton on Aug 17, 2024 17:58:29 GMT -5
I wonder why some people insist in playing Doom at all, when all they really want to play is a 2024 fps. idk I don't think there's anything wrong with trying to make or render things better. I first played doom on a 486 at probably 680x400 or whatever. It sucked and no amount of traditionalist nonsense will convince me otherwise. This is cool and I'm glad there are people enthused enough to work on it. It's very possible that within a decade or so that the performance hit may be so marginal for most users that it'll become the preferred method.
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good-old
Doomer
18 year old dumb kid.
Posts: 421
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Post by good-old on Aug 19, 2024 3:03:07 GMT -5
I wonder why some people insist in playing Doom at all, when all they really want to play is a 2024 fps. idk I don't think there's anything wrong with trying to make or render things better. I first played doom on a 486 at probably 680x400 or whatever. It sucked and no amount of traditionalist nonsense will convince me otherwise. This is cool and I'm glad there are people enthused enough to work on it. It's very possible that within a decade or so that the performance hit may be so marginal for most users that it'll become the preferred method. I do agree that improving things is always better, but I highly doubt stuff like this'll ever become the preferred method, for the same reason people still use DeHacked instead of DECORATE/ZScript, and keep playing vanilla without gameplay mods despite many adding objective improvements. I do think that this raytracing mod isn't an objective improvement(maps need to be designed specifically for it, and it'll be weird with monster mods because the modded ones would be sprites and the vanilla ones would be voxels) but that's not important. Also it's stupid to call these mods "not Doom". With that logic I can say that every map which doesn't have a theme that's also found in the original games(techbase/hell/city) is "not Doom".
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Post by fookerton on Aug 25, 2024 17:42:55 GMT -5
I think I agree with you, generally, but my point was that anybody and everybody will take a frictionless enhancement if it gets to that point. This is observed with every iteration, from hardware rendering to mouselook. If it ever got to where it's a simple toggeable setting in a menu or install, no end-user, except those with the most anal-retentive "I want the OG experience" attitude, gives a shit about how it's done or why. They just will flip it and be like "Ooo, this looks/plays nicer."
This is just conjecture on my part tho so
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good-old
Doomer
18 year old dumb kid.
Posts: 421
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Post by good-old on Aug 27, 2024 3:07:54 GMT -5
I think I agree with you, generally, but my point was that anybody and everybody will take a frictionless enhancement if it gets to that point. This is observed with every iteration, from hardware rendering to mouselook. If it ever got to where it's a simple toggeable setting in a menu or install, no end-user, except those with the most anal-retentive "I want the OG experience" attitude, gives a shit about how it's done or why. They just will flip it and be like "Ooo, this looks/plays nicer." This is just conjecture on my part tho so. What you said is true for newer players who didn't play Doom back in the day, they'd love this. However, the community standards are obviously decided by the ones who play the game long-term, most of who love sticking to the OG experience. There still is a fair bit of people who don't use mouselook and hardware rendering. (admittedly, both have a few fair reasons not to use) In my original post I also mentioned the popular use of DeHacked despite it being inferior to DECORATE/ZScript. Adding to that, there's also the popular use of ports that are objectively less-advanced than ZDoom/GZDoom. I think these are good reasons to doubt changes in the community standard.
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