Kontra
You're trying to say you like DOS better than me, right?
Fight me on MTG Arena, username: Death Wish#57062
Posts: 1,219
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Post by Kontra on May 24, 2024 15:09:42 GMT -5
Nothing Vanilla...
At least in terms of graphics.
Are there any examples you can provide?
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 485
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Post by StodgyAyatollah on May 24, 2024 15:36:40 GMT -5
Since there's shit-tons of boom and mbf stuff that only use the iwad resources I'm assuming you mean vanilla in terms of gameplay? If that's the case I remember seeing a mod that makes the game turn based. forum.zdoom.org/viewtopic.php?t=62280
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,251
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Post by SilverMiner on May 24, 2024 17:09:57 GMT -5
Oh cool, I'm gonna check this out somewhen
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wussekhhg
Doomer
wussekhhg qua Wahrnehmungskrieg
Posts: 27
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Post by wussekhhg on May 25, 2024 6:10:20 GMT -5
Since there's shit-tons of boom and mbf stuff that only use the iwad resources I'm assuming you mean vanilla in terms of gameplay? If that's the case I remember seeing a mod that makes the game turn based. forum.zdoom.org/viewtopic.php?t=62280 I remember playing this and mostly remember time essentially slowing to a crawl when you entered a room with a bunch of enemies as they all putzed around and maybe took a shot at you before you could move again. Conceptually though, it *is* interesting. Maybe if there was some sort of limit to the number of enemies visible who could take their turn and maybe also increasing the length of the player's turn might help with it? Maybe increasing the game speed (is that possible?) during enemy turns, or making all enemies -fast monsters and ending their turn after they've fired a single shot?
Or maybe it's a dead-end of a design?
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walterc
Doomer
Hell Knight Best Grill
Posts: 392
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Post by walterc on May 25, 2024 6:49:57 GMT -5
Nothing Vanilla... At least in terms of graphics. Are there any examples you can provide? You mean something that uses all NEW AND ORIGINAL assets, right? Or something that uses stock assets only?
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 485
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Post by StodgyAyatollah on May 25, 2024 7:25:48 GMT -5
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,251
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Post by SilverMiner on May 25, 2024 7:36:42 GMT -5
Rekkr uses vanilla action functions, nawt legit (just kidding)
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Post by thelokk on May 25, 2024 7:56:30 GMT -5
There's also Harmony, it's sort of crap but I guess it fits the bill.
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Sazuma
I'm too young to die
Posts: 5
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Post by Sazuma on May 25, 2024 10:37:27 GMT -5
Hacx uses entirely original graphics and even has new weapon and monsters. Also Freedoom uses its own completely new resources but gameplay is same as classic doom.
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Deleted
Deleted Member
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Post by Deleted on May 25, 2024 12:22:43 GMT -5
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Post by thelokk on May 25, 2024 13:02:05 GMT -5
I just linked the first one I found tbh, not really interested / nerd enough to wade in the myriad different versions of what's a subpar product in the first place.
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Post by Bob Page on May 26, 2024 0:28:20 GMT -5
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Post by thelokk on May 26, 2024 3:20:37 GMT -5
Technically Supplice is not a mod / WAD as it doesn't require the IWAD. It's also utter shit and highway robbery for its price.
Adventures of Square is actually decent if you like Chex / Pirate Doom / Golden Souls / cartoonish TCs in general.
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Post by Bob Page on May 26, 2024 21:22:41 GMT -5
Technically Supplice is not a mod / WAD as it doesn't require the IWAD. It's also utter shit and highway robbery for its price. Yeah true, I guess it's a standalone release. And I also agree that it's WAY overpriced. Mechadon is such a good level designer; too bad he decided to put that project behind a paywall and make the protagonist part of multiple marginalized groups solely to cater to the woke crowd.
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Post by thelokk on May 27, 2024 2:25:44 GMT -5
Technically Supplice is not a mod / WAD as it doesn't require the IWAD. It's also utter shit and highway robbery for its price. Yeah true, I guess it's a standalone release. And I also agree that it's WAY overpriced. Mechadon is such a good level designer; too bad he decided to put that project behind a paywall and make the protagonist part of multiple marginalized groups solely to cater to the woke crowd. Personally I have no issue with the protagonist, though I do have some about leveraging on a hobbyists' community to sell a monetized product. We'll have to agree to disagree about mechadon. He's a prime example of that crop of mappers that go big just to impress the gullible, making maps that are thrice as long, and half as fun as they need to be. Never played a Mechadon map that didn't make me feel drained, worn out and annoyed. Unfortunately Supplice has also many other flaws - bland art direction, generic story and setting, nu-retro fps bloat - but that's another story.
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Post by thundercunt on May 27, 2024 12:49:30 GMT -5
Harmony, Total Chaos. I suppose that those Blood and Duke Nukem 3D TCs use original assets only
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Lobo
Doomer
Posts: 586
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Post by Lobo on Jun 1, 2024 2:52:04 GMT -5
EDGE-Classic has an "Erraticism mode" were the gameworld is paused while the player is stopped. Sorta similar but maybe less annoying.
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 485
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Post by StodgyAyatollah on Jun 1, 2024 6:11:16 GMT -5
EDGE-Classic has an "Erraticism mode" were the gameworld is paused while the player is stopped. Sorta similar but maybe less annoying. That's actually a pretty neat feature. Would probably be fun to mess around with in a slaughter wad or anything that just has a lot going on. I'll have to check it out sometime.
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Lobo
Doomer
Posts: 586
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Post by Lobo on Jun 1, 2024 9:38:22 GMT -5
It's built-in, you can find it in the Game play options menu.
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Post by Doomguy 2000 on Jun 1, 2024 23:35:36 GMT -5
Yeah true, I guess it's a standalone release. And I also agree that it's WAY overpriced. Mechadon is such a good level designer; too bad he decided to put that project behind a paywall and make the protagonist part of multiple marginalized groups solely to cater to the woke crowd. Personally I have no issue with the protagonist, though I do have some about leveraging on a hobbyists' community to sell a monetized product. We'll have to agree to disagree about mechadon. He's a prime example of that crop of mappers that go big just to impress the gullible, making maps that are thrice as long, and half as fun as they need to be. Never played a Mechadon map that didn't make me feel drained, worn out and annoyed. Unfortunately Supplice has also many other flaws - bland art direction, generic story and setting, nu-retro fps bloat - but that's another story. Pretty much the same thoughts when it comes to the maps after finishing the demo. I can't speak for the protagonist and story because I didn't bother paying attention to either of those things. I think the reception would of been better if it stayed a megawad and not turned into a game. On the topic of GZDoom games, what about the price of Selaco? It's the second day in early access and already a commercial success based on the number of reviews from steam.
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Post by thelokk on Jun 2, 2024 3:36:14 GMT -5
what about the price of Selaco? I enjoyed the Selaco demo a lot, will probably get the whole thing pretty soon. From what I played it felt like much more of its own thing compared to glorified Doom TCs like Supplice and Age of Hell, so the price tag feels a bit more justified to me.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 2, 2024 10:34:48 GMT -5
EDGE-Classic has an "Erraticism mode" were the gameworld is paused while the player is stopped. Sorta similar but maybe less annoying. That's actually a pretty neat feature. Would probably be fun to mess around with in a slaughter wad or anything that just has a lot going on. I'll have to check it out sometime. Here is a (admittedly old) video of when we didn't have a name for it, but essentially it's trying to have the same mechanics as SuperHot. Watching probably feels more jerky than actually playing in this mode, as when you are playing you are in control and know when the playsim is going to stop/start.
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