|
Post by TimeOfDeath on Apr 6, 2024 11:23:47 GMT -5
DESCRIPTION
After a brief hiatus, the Doomworld Mega Project is now back, exclusively at Doomer Boards. The theme for this year's project will be MEGAWADS, as in each mapper will be tasked with making at least 15 maps. Yes, at least 15 maps. You might be thinking to yourself "wtf, why so many maps, that's a stupid idea", and I don't really have an answer for that besides I've been wanting to make a megawad myself, so... RULES- All mappers welcome (newbies to pros) and all maps will be accepted
- Make at least 15 maps (no max limit)
- Collaborations are allowed
- Any compatibility is allowed
- Any iwads are allowed
- Any gamestyle is allowed (single player, coop, deathmatch, other, etc.)
- New midi music is allowed
- New skies are allowed
- New textures, flats, sprites, sounds, etc. are ONLY allowed in external wads with a permanent download link somewhere (like /idgames), and they will not be included in the DMP2024 zip file
- Modifying the TEXTURE and PNAMES lumps inside your wad is allowed so that you can create new textures using the stock graphics
- New graphics (TITLEPIC, INTERPIC, etc.) are allowed
- New Dehacked and other text-based lumps are allowed
- New colour palette is allowed
- When you finish a map, feel free to post it in the thread
- Editing your maps is allowed until the deadline
- Each mapper's megawad will be a stand-alone wad in the DMP2024 zip file
- If a mapper wasn't able to make at least 15 maps before the deadline, their wad can still be included in the project
- DEADLINE IS NOVEMBER 1, 2024
I know 15 maps is a lot. Even though mappers can still submit a wad with less than 15 maps, the goal for this project is 15 maps or more. To help achieve this, I've been setting some guidelines for myself like: keep the maps super short, don't spend too much time on each map, don't sit there visualizing the map progression, keep drawing sectors and lines, don't dwell on something because you can always elaborate on an idea later in a different project, etc. Good luck! SUBMISSIONS
|
|
SilverMiner
You're trying to say you like DOS better than me, right?
The code isn't free if one can't close it
Posts: 1,036
|
Post by SilverMiner on Apr 6, 2024 11:26:20 GMT -5
for a long time hadn't i made a megawad. interesting
|
|
walterc
Doomer
Hell Knight Best Grill
Posts: 356
|
Post by walterc on Apr 7, 2024 2:26:42 GMT -5
So, this is our version od Nanowadmo but with longer time period to do something?
The stock assets only rule Is a little bit constrictive for my taste... Now i saw there's no IWAD limitation (like having your mapset for Doom 2, as i first tought), so this limitation is not THAT restrictive...
Also: are DM maps allowed? Or any other type of gameplay?
What about using graphic lumps for PNAMES? (I remember example of these in 90s wads like The Unholy Trinity)
And what about collab between mappers?
|
|
SilverMiner
You're trying to say you like DOS better than me, right?
The code isn't free if one can't close it
Posts: 1,036
|
Post by SilverMiner on Apr 7, 2024 5:03:08 GMT -5
Any compatibility is allowed My questions: 1. can i ask users to run the megawad using 3 iwads at the time? like zdoom -iwad plutonia -file heretic.wad doom.wad mymegawad.wad 2. can i use a custom PLAYPAL?
|
|
SilverMiner
You're trying to say you like DOS better than me, right?
The code isn't free if one can't close it
Posts: 1,036
|
Post by SilverMiner on Apr 7, 2024 10:43:16 GMT -5
I'm assuming yes yes
|
|
|
Post by MortisCausaDonatio on Apr 7, 2024 14:43:37 GMT -5
Knowing all the stuff I'll be facing this year this will be ideal
But no custom Titlepic too?
|
|
|
Post by TimeOfDeath on Apr 7, 2024 22:59:03 GMT -5
You guys thought of a bunch of stuff I didn't Also, I forgot to say new skies are allowed. So, this is our version od Nanowadmo but with longer time period to do something? The stock assets only rule Is a little bit constrictive for my taste... Now i saw there's no IWAD limitation (like having your mapset for Doom 2, as i first tought), so this limitation is not THAT restrictive... Also: are DM maps allowed? Or any other type of gameplay? What about using graphic lumps for PNAMES? (I remember example of these in 90s wads like The Unholy Trinity) And what about collab between mappers? I checked Nanowadmo and yeah the rules sound very similar, funny coincidence. Yes, DM maps and other gamestyle maps are allowed. Collaborations are allowed too. I think PNAMES will be banned, but you can still edit the TEXTURE lump. Any compatibility is allowed My questions: 1. can i ask users to run the megawad using 3 iwads at the time? like zdoom -iwad plutonia -file heretic.wad doom.wad mymegawad.wad 2. can i use a custom PLAYPAL? Yes you can use as many iwads as you want, and a custom palette is allowed too. Knowing all the stuff I'll be facing this year this will be ideal But no custom Titlepic too? Yes you can add graphic lumps like TITLEPIC, INTERPIC, etc.
|
|
|
Post by TimeOfDeath on Apr 7, 2024 23:15:54 GMT -5
I actually started this project in late February, but it took me this long to start the forum thread. So it's not really fair that I've already made 4 maps. Sorry about that. #1 dmp24-todmega-01.zip (doom2, prboom-plus -complevel 2) #2 dmp24-todmega-02.zip (doom2, prboom-plus -complevel 2) #3 dmp24-todmega-05.zip (doom2, prboom-plus -complevel 2) #4 dmp24-todmega-06.zip (doom2, prboom-plus -complevel 2)
|
|
SilverMiner
You're trying to say you like DOS better than me, right?
The code isn't free if one can't close it
Posts: 1,036
|
Post by SilverMiner on Apr 8, 2024 2:09:40 GMT -5
I think PNAMES will be banned While the other rules are obviously fighting against a megawad's bloat, this one makes little sense, cuz it fights against (I guess) creative freedom, which lowers the viability of the project
|
|
RastaManGames
Doomer
The taste of injustice is painfully disgusting. It tastes bitter and rotten.
Posts: 111
|
Post by RastaManGames on Apr 8, 2024 5:06:27 GMT -5
Why this is "TroonWorld Mega Project", but not "DoomerBoards Mega Project"?
|
|
|
Post by killerratte on Apr 8, 2024 10:05:45 GMT -5
I do not see the point of such mega-sized collections with no regulations. To me it's just a huge pile of garbage.
|
|
|
Post by TimeOfDeath on Apr 8, 2024 11:11:44 GMT -5
I think PNAMES will be banned While the other rules are obviously fighting against a megawad's bloat, this one makes little sense, cuz it fights against (I guess) creative freedom, which lowers the viability of the project Maybe I'm missing something, but I feel like allowing PNAMES is just a way for people to bypass the "no new textures" rule, since they would be importing new textures anyway (compared to creating new textures in the TEXTURE lump from patches already inside an iwad). But I think allowing people to use external texture packs that you have to download from a permanent location like /idgames will be fine and prevent bloat, so I'll add that to the rules. Why this is "TroonWorld Mega Project", but not "DoomerBoards Mega Project"? That's been the name since 2012, but yeah after another few years on Doomer Boards I'll probably have to change the name (to something that doesn't get confused with the Doomer Boards Project series). I do not see the point of such mega-sized collections with no regulations. To me it's just a huge pile of garbage. That's ok, this project has evolved into something like "mapping exercises" over the years, where it might be more interesting for mappers.
|
|
SilverMiner
You're trying to say you like DOS better than me, right?
The code isn't free if one can't close it
Posts: 1,036
|
Post by SilverMiner on Apr 8, 2024 11:45:05 GMT -5
since they would be importing new textures anyway how would they be doing it this way, if adding patches is forbidden? not all graphics inside an iwad are in the pnames. Editing pnames is to include more graphics from an iwad, not the new megawad. This, compared to creating new textures in the TEXTURE lump from patches already inside an iwad is the around the same thing: no bloat appears
|
|
|
Post by TimeOfDeath on Apr 8, 2024 13:15:07 GMT -5
This is what I'm not getting, what iwad graphics (that aren't already in PNAMES) would you want to make textures out of? Are there some examples?
|
|
SilverMiner
You're trying to say you like DOS better than me, right?
The code isn't free if one can't close it
Posts: 1,036
|
Post by SilverMiner on Apr 8, 2024 14:01:15 GMT -5
|
|
SilverMiner
You're trying to say you like DOS better than me, right?
The code isn't free if one can't close it
Posts: 1,036
|
Post by SilverMiner on Apr 8, 2024 14:02:14 GMT -5
like i could add font graphics to pnames and make an alphabet texture
|
|
|
Post by TimeOfDeath on Apr 8, 2024 18:14:05 GMT -5
Ok, well if you want to do that then go for it
|
|
E.M.
Doomer
Autism is my superpower
Posts: 81
|
Post by E.M. on Apr 9, 2024 15:13:47 GMT -5
I could use this as an excuse to speedmap. I hope you enjoy sloppy rush jobs.
|
|
nnnvork
Doomer
Nom-nom Chomsky
Posts: 542
Member is Online
|
Post by nnnvork on Apr 9, 2024 16:27:53 GMT -5
|
|
BIG DICK NIGGA
this post is a lie about my bodily proportions
Major Arlene obsessed, 100% verified freakazoid. AKA bzzrak
Posts: 2,296
|
Post by BIG DICK NIGGA on Apr 9, 2024 17:46:05 GMT -5
Ask and you might receive
|
|
|
Post by deathevokation on Apr 10, 2024 0:19:29 GMT -5
I actually love this idea... it took me 3 years to complete a map once, so I won't participate but I wish you luck.
|
|
|
Post by pik.. achoo on Apr 10, 2024 11:07:18 GMT -5
Well well, monseigneur rigor mortis, I see that the local rabble turned your enterprise into a trollfest quite rapidly. If within thee lies any suspicion of satanic activity being conducted here do not hinder thyself from appealing to the english law of old so we can open a plaintiff's litigation practice and malleus maleficarum the hell out of these demons. Apologies for bring business into the table but here at Shearman & Sterling Ltd. we don't take lightly such manifestations. Also, I myself have a small inquiry requiring some resolution. When time permits, consider the following: Instead of fifteen(+) can I, like.. submit 3 sets of 5 maps (1/3 of a megawad) -or- 5 sets of 3 naps (0.2) -or- 30 sets of half a map (3,3333333333333%)?
|
|
|
Post by TimeOfDeath on Apr 11, 2024 10:45:46 GMT -5
Instead of fifteen(+) can I, like.. submit 3 sets of 5 maps (1/3 of a megawad) -or- 5 sets of 3 naps (0.2) -or- 30 sets of half a map (3,3333333333333%)? If you mean like 3 wads with 5 maps each, I'm inclined to say no, unless you can make a case for it. Ideally those 3 wads would be loaded together and all maps would be playable without conflicts, so why not just compile them all in the same wad?
|
|
|
Post by Async Unicorn on Apr 15, 2024 14:46:42 GMT -5
Despite 15 maps sounds like a damn hard work, I'll think about making something for it. Glad that we have such a huge deadline, btw
|
|
|
Post by thelokk on Apr 15, 2024 18:30:44 GMT -5
Adding my own token hair-splitting question to the pile:
It says "all iwads are allowed". Does that include Strife? if not that's ok, I do have a fallback plan.
|
|