40oz
diRTbAg
Posts: 6,122
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Post by 40oz on Oct 2, 2023 9:35:32 GMT -5
This trailer dropped today of a new oldschool shooter with melee focused beat-em-up combat mechanics with a comic book style aesthetic. Seems kinda uncanny...
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40oz
diRTbAg
Posts: 6,122
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Post by 40oz on Oct 2, 2023 9:36:33 GMT -5
First nine minutes of Action Doom 2 for comparison:
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Post by thundercunt on Oct 2, 2023 16:31:44 GMT -5
This is borderline plagiarism
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dn
Body Count: 02
the motherfucking darknation
Posts: 1,762
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Post by dn on Oct 2, 2023 18:46:13 GMT -5
Not really.
The man who made it contacted me to write the script for him about three, maybe four years ago: he was very influenced by AD2, granted, influenced enough for him to reach out to me. I did some prototyping for him, mostly graphics, but he switched out engine for something with better scripting, and I was up to my ass in novel at the time. I bailed: I think the idea of working on a paid gig scared me, tbh. I'm used to working for myself, covering for myself when shit goes south, and I had no idea what I would do if I shit the bed on the script front and there was a deadline to deliver on.
Ultimately, I passed. But we very definitely talked about shit.
If you think AD2 was anything other than a Frank Miller / Sin City rip off, you're out of your brains. That stylistic choice was deliberate, christ, you should have seen the first draft for the AD2 intro: I had the narrator arriving home - not to find his daughter unconscious in the arms of her abductors - but instead she was working as a underage prostitute from the flat when Action Doomdad walks in. The dialogue was hilarious, but Scoobs had me wind that shit back in until we ended up with the Frank Millar "homage" that you can see today. It was the right call, but it's a good example of how you can strike out a hundred miles away from your original influence and, somehow, as you edit and edit and edit, you pare away the extraneous bullshit the writer added, and you end up back at the well that influenced you, the very place you started out from in the first place.
The vision for Fallen Aces goes back further than Sin City, it's based on the noir movies that Sin City *itself* was ripping off. Pin-stripe suits, Godfathers and moonshine, trenchcoats and tommyguns: these were as big a part of the overall vision as a hardboiled narrator and cell-shading.
tl;dr: Inspiration and plagiarism are two entirely different things. It's the difference between a love letter and a lawyer's note.
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Post by thundercunt on Oct 3, 2023 16:34:26 GMT -5
Not really. The man who made it contacted me to write the script for him about three, maybe four years ago: he was very influenced by AD2, granted, influenced enough for him to reach out to me. I did some prototyping for him, mostly graphics, but he switched out engine for something with better scripting, and I was up to my ass in novel at the time. I bailed: I think the idea of working on a paid gig scared me, tbh. I'm used to working for myself, covering for myself when shit goes south, and I had no idea what I would do if I shit the bed on the script front and there was a deadline to deliver on. Ultimately, I passed. But we very definitely talked about shit. If you think AD2 was anything other than a Frank Miller / Sin City rip off, you're out of your brains. That stylistic choice was deliberate, christ, you should have seen the first draft for the AD2 intro: I had the narrator arriving home - not to find his daughter unconscious in the arms of her abductors - but instead she was working as a underage prostitute from the flat when Action Doomdad walks in. The dialogue was hilarious, but Scoobs had me wind that shit back in until we ended up with the Frank Millar "homage" that you can see today. It was the right call, but it's a good example of how you can strike out a hundred miles away from your original influence and, somehow, as you edit and edit and edit, you pare away the extraneous bullshit the writer added, and you end up back at the well that influenced you, the very place you started out from in the first place. The vision for Fallen Aces goes back further than Sin City, it's based on the noir movies that Sin City *itself* was ripping off. Pin-stripe suits, Godfathers and moonshine, trenchcoats and tommyguns: these were as big a part of the overall vision as a hardboiled narrator and cell-shading. tl;dr: Inspiration and plagiarism are two entirely different things. It's the difference between a love letter and a lawyer's note.
Well, I think that "retro first person beat'em up with cel shaded graphics inspired by neo-noir comics" is such a unique concept for a game that for over a decade it only applied to AD 2. It sounds suspicious to me that they came up with this exactly same premise for an unrelated game.
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Post by optimus on Oct 3, 2023 18:03:39 GMT -5
I agree with dn after looking at the video. I would never have thought it's outright plagiarism, just inspired by the theme and style, but the levels are quite different except starting in your room drunk.
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