40oz
diRTbAg
Posts: 6,105
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Post by 40oz on Sept 22, 2023 11:00:34 GMT -5
I saw a poll on social media recently asking the original dooms need a modern remake, who should remake the original doomwith the answers being " only idsoftware" and " a third party developer so that idsoftware can focus on new games" and the amount of comments enthusiastic about either option really made my skin crawl. i became out of touch with the gaming community when they want remakes for games that have 30 years of community generated and supported content. Doom has source ports dedicated to multiplayer with team deathmatch, coop, capture the flag, and dozens of other custom game modes. Theres source ports designed for gameplay modifications, aesthetics, preserving the original specs of the game, graphical fidelity and optimized for speed. Theres an infinite surplus of custom maps to play that it would take a lifetime to play through them all. How could id software or any other for-profit video game developer compete with this?? Bunch of consumer-ass NPCs tbh
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Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,208
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Post by Gokuma on Sept 22, 2023 13:10:04 GMT -5
People have already remade the base game countless times with new styled versions of its maps, weapons, and monsters, with high-res textures. If they want that stuff but Doom Eternal style, I wouldn't be surprised if anyone's already working on it as a Doom Eternal mod since apparently editors have cracked the game open and now finally making custom content, no thanks to Barfthesda. I also wouldn't be surprised if Doom Year Zero is in fact an original Doom remake, going back to the Doom Slayer in his original dimension before he became the slayer with an enhanced suit, which was Doom -> Doom 2 -> Doom 64 before the dimension of Doom 2016 found him. Or maybe it's something between Doom 64 and Doom 2016 taking place in the dimension of Doom 2016/Eternal.
But yes, the consumers are clueless spastic trendy idiots.
Also I think Kevin Cloud is the only original dev still at id.
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Post by ketmar on Sept 22, 2023 13:41:17 GMT -5
meh. they don't want Doom, they want a "modern shooter" with a Doom logo slaped on it. and i can't understand what is wrong with 2016 reboot then, because it is exactly that.
p.s.: and with excellent Cheello's work, Doom now even have fully 3d monsters which don't look like shit.
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Post by TheFantasticFungiFan on Sept 22, 2023 15:16:09 GMT -5
I thought 2016 was a pretty good game, and was the only game in the series where I actually cared at all about the plot. Eternal was a clusterfuck, and I think a lot of things that it did don't really line up with what I'd like out of a Doom game. It's still like a 7/10 overall in terms of the actual experience, though. But even with my lukewarm feelings towards Eternal, I'd rather have a sequel to that than a remake. They would have to do something really unique for me to care. Perferably (if they do remake it) it should include a lot of content - Doom 1+2 and Final Doom, if possible. In general, remakes are kind of a downer most of the time. It's money and time and manpower that i'd rather see used to craft something new. The best remakes are the Resident Evil games. Even Resident Evil 4 Remake blew me out of the water. I was expecting the original game with new mechanics and graphics, and I got a whole new game that compliments the original without replacing. That's the most important part of a remake for me. If a remake is just the same game but updated, there's no reason to play the original any more, and that sucks. At least when they remake movies they aren't trying to replace the original film. They did a shitty remake of Psycho with Vince Vaughn that was quite literally a LINE FOR LINE remake. That concept is dumb as hell, but that's the kind of thinking that a lot of developers apply to remakes of video games. It's possible to create a new, unique experience with a remake, but most developers don't even want to try.
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Post by TheFantasticFungiFan on Sept 22, 2023 15:20:31 GMT -5
Actually, I would like to see an official release focused on multiplayer. If they could replicate the original games as close as possible while adding/updating some things (it can be a new engine, I don't mind) and make deathmatch popular again, that would be a lot of fun. Proper matchmaking, easily playing with friends, ranks, leaderboards, etc.
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Post by thundercunt on Sept 22, 2023 15:44:19 GMT -5
What do they mean "made by Id"? They are talking about reuniting the original team for a remake?
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 504
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Post by StodgyAyatollah on Sept 22, 2023 15:56:17 GMT -5
I fell out of touch with modern media in general decades ago. I say they should just keep remaking the same games with "modern" sensibilities in perpetuity until Idiocracy is no longer jokingly referred to as a documentary but is instead solemnly invoked as a warning of the "dark times". At which point humanity can crawl back from the evolutionary breaking point to finally create something new, if only for the fact that all of mans achievements had already been cast to the sand of time. Nothing remaining for the future proto-man to culturally parasitize.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Sept 22, 2023 16:42:06 GMT -5
Why is bethesda avoids so much of making brand new game with brand new name? Why mix audiences of Doom and so called nu games into a mush?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 22, 2023 16:47:11 GMT -5
there are already enough options for people who don't want to ackshually play dewm but halo/painkiller with an optional gay as all heck storyline, so it's kinda sad that they want to apply that to the original map design as well i hope they remake hell beneath 6666 times and maybe plutonia as well, without messing with the monster placement, health and ammo balance at all
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Post by ketmar on Sept 22, 2023 16:49:16 GMT -5
Why is bethesda avoids so much of making brand new game with brand new name? hey, starfield! the game somehow nobody cares about…
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Sept 22, 2023 17:07:57 GMT -5
Why is bethesda avoids so much of making brand new game with brand new name? hey, starfield! the game somehow nobody cares about… I have no time to check out new games
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CittyKat112
Doomer
Kitty cat one hundred and twelve
Posts: 804
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Post by CittyKat112 on Oct 10, 2023 16:57:20 GMT -5
I wanted to reply to this thread when I first saw it awhile ago but forgot to do that. So, anyway... I can think of two reasons why there's so many people who'd want to play a remake of Doom. The first reason is that not many people care about mods and other user content in general. For example, there's quite a few quality mods for Deus Ex, but you probably wouldn't know anything about them unless you were a hardcore Deus Ex fan. And these mods aren't like your typical weapon mods for Doom, they actually feel more like expansions - they have fully voiced dialogues, different storylines and they slightly alter gameplay in one way or another improving upon the basic Deus Ex formula and yet... They're not that popular. Take a look at The Nameless Mod - it's one of the most famous mods for Deus Ex, it's critically acclaimed (it was named a mod of the year by ModDB) and everyone who cares even a tiny bit about Deus Ex modding scene knows about it... It only received 60 000+ downloads over the course of FOURTEEN YEARS (to put that into perspective, Auger;Zenith received eleven thousand downloads since it was uploaded in 2021). I googled it and the original Deus Ex sold 1.1 million copies, so not even 10% of the people who bought the game played mods for it. I can think of many reasons why that is, but the two most likely ones in my opinion are these: you should care about a game a lot to be intersted in playing mods for it and the people who think Doom needs a modernized remake probably don't like the base game that much (and they'd probably prefer playing it with weapon mods rather than playing PWADs) and the other reason is that Doom, Deus Ex and other games from 90s and 00s are old and majority of the players nowadays either never heard about them or just don't care.
P.S. sorry if this post seems disjointed and it was hard to read, I wrote this after work right before going to sleep, but I really wanted to share my thoughts about this.
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xeepeep
Banned
Forever
Posts: 2,338
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Post by xeepeep on Oct 10, 2023 17:02:28 GMT -5
I would express the sentiment that consumers belong to a certain racial group in a rather derogatory way, but this is against the terms of service of this website.
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Deleted
Deleted Member
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Post by Deleted on Oct 10, 2023 17:19:07 GMT -5
tbh the things that make the original desu ex good aren't necessarily the game mechanics themselves (they can be "complex" and "emergent" more than almost any other game even now tho), it's mostly that the writing, deadpan schizo delivery and level design are almost unparalleled in the medium, i've tried some deus ex mods but none of them felt remotely like the base game does. maybe cuz i've replayed it 10 times already with doom (2) there was and still is a lot of untapped potential without necessarily taking a genius to at least match the base content (which is still good imo)
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CittyKat112
Doomer
Kitty cat one hundred and twelve
Posts: 804
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Post by CittyKat112 on Oct 10, 2023 23:12:47 GMT -5
tbh the things that make the original desu ex good aren't necessarily the game mechanics themselves (they can be "complex" and "emergent" more than almost any other game even now tho), it's mostly that the writing, deadpan schizo delivery and level design are almost unparalleled in the medium, i've tried some deus ex mods but none of them felt remotely like the base game does. maybe cuz i've replayed it 10 times already with doom (2) there was and still is a lot of untapped potential without necessarily taking a genius to at least match the base content (which is still good imo) I'd argue making something that would match the base content of Doom isn't that hard of a task given how uneven the original games are. I'd actually prefer any popular community made megawad over original IWADs. As for Deus Ex mods, I think it's a good thing that they don't feel exactly like the vanilla Deus Ex - that's a good indication they aren't just lazy ripoffs that blindly copy the original game imo (even though a few of the mods borrow some parts of the original game's story). Also I think GMDX is better than the vanilla version (you still need to finish Deus Ex at least 3 times to appreciate it though) ... I mean come on, Deus Ex has a shitload of balance issues - the swimming skill is fucking useless, you can upgrade hacking and lockpicking just once and you'll never run out of multitools and lockpicks if you know where to find them. Some of the weapon skills like explosions and heavy weapons are useless too. The game becomes wayyy too easy at the end and the AI has fucking Alzheimer's. GMDX fixes all of this and even has a hardcore mode that disables saving, gives you less loot and makes the AI more persistent. Once I beat this mod on Realistic difficulty, I always replayed it on Hardcore mod because it's so much fun (also pretty rage inducing because you'll die a lot but you can mitigate that by abusing auto saves).
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Deleted
Deleted Member
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Post by Deleted on Oct 11, 2023 0:25:32 GMT -5
i like gmdx, not sure if i prefer it to vanilla tho, having useless stats contributes to the classic rpg vibe. but you reminded me, i might try hardcore mode someday since gmdx on realistic isn't really difficult anymore
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Post by deathevokation on Oct 21, 2023 15:12:34 GMT -5
Doom 2016 exists for a modern remake... games need more sequels and less remakes.
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Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,208
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Post by Gokuma on Oct 23, 2023 3:59:03 GMT -5
Though they are a continuation of the same Doomguy having traveled to another dimension, Doom 2016 and Doom Eternal are essentially remakes of Doom 1 and Doom 2 with additions to the plot and mixing up the locations. The same guy has to live through variations of the same events happening again in another dimension. Doom 3 was a totally disconnected reboot but mixed more with survival horror with a weaker Doomguy. I also noticed influence from Tom Hall's Doom Bible which can be found at 5years.doomworld.com/
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