Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,208
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Post by Gokuma on Aug 27, 2023 4:53:21 GMT -5
Here's a wad of various mapinfos for other ports: www.mediafire.com/file/zk3riveggyatjyd/DBP59infos.wad/fileDmapinfo for official Doom 2 Classic but currently just crashes upon loading a map with or without this. Emapinfo for Eternity Engine Zmapinfo for various Zports mapinfo for older Zports. Odamex and newer ports will read it if there isn't zmapinfo. Apparently Eternity or at least a newer dev build now supports Umapinfo. But for the old splitscreen fork you'll need Emapinfo. www.doomworld.com/forum/topic/91789
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Post by steveb1000 on Sept 9, 2023 16:09:33 GMT -5
Just finished this. Amazing. Love the constant DBP emphasis on new assets and a coherent feel (much prefer to gimmick community projects). Too many great maps to name but the final fight map will surely go down in legend. Thank you to everyone who made it.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Sept 10, 2023 2:49:47 GMT -5
I'd love to see a DBP inspired by Classic Fallout, with that old Interplay style with Fallout 1 and 2. Not that I'd be able to map anything, but it'd be cool to see. Same
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Post by underqualifiedgunman on Jan 19, 2024 1:36:53 GMT -5
I'd love to see a DBP inspired by Classic Fallout, with that old Interplay style with Fallout 1 and 2. Not that I'd be able to map anything, but it'd be cool to see. Same not that i want to distract from the main topic but i am pretty sure i've seen TG5 doing fallout 3 style sprites for weapons and such in a WIP art channel somewhere.
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CittyKat112
Doomer
Kitty cat one hundred and twelve
Posts: 804
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Post by CittyKat112 on May 17, 2024 13:12:37 GMT -5
Doomtuber Vytaan started a new playthrough series in which he'll be playing DBP59: (posting this because Doom News section is inactive)
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CittyKat112
Doomer
Kitty cat one hundred and twelve
Posts: 804
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Post by CittyKat112 on May 17, 2024 13:18:10 GMT -5
Not a fan of blind playthroughs but it always feels great to see DBP59 get some more love.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on May 17, 2024 15:23:05 GMT -5
Doomtuber Vytaan started a new playthrough series in which he'll be playing DBP59 Vytaan actually understood the jokes in map01, that's nice
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CittyKat112
Doomer
Kitty cat one hundred and twelve
Posts: 804
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Post by CittyKat112 on May 17, 2024 15:33:52 GMT -5
Doomtuber Vytaan started a new playthrough series in which he'll be playing DBP59 Vytaan actually understood the jokes in map01, that's nice Based Vytaan is based...
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on May 24, 2024 16:58:55 GMT -5
Herr Dethnout Fluuschoen Thanks for notes, I think these were both previously reported and are being addressed in a bugfix version. I'm glad you liked it! It was friggin' awesome, man. Basically a first time ever for me finishing something, then starting it all over again. Also cheers for Fallout's 'starting combat round' sound effect. : > Hmm...Fallout...sounds like an nice theme for a future DBP project; Mad Maxian post-apocalyptic goodness across the irradiated wasteland. : > Recently I've made a test wad with fallout combat start and end sounds behaviour replication. If ever implemented in a fallout styled wad, it'd be 3-4 lumps to inject. Will work in most ZDooms and Gzdooms
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Nockson
Doomer
DoomWiki editor
Posts: 80
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Post by Nockson on Jun 30, 2024 7:04:52 GMT -5
I'm working right now on making map pages for ZA on the DoomWiki. I'm not that good in understanding DeHackEd, so can you guys please explain me two things: 1) What's the point of having another zombieman variation called "banger" that replaces Wolfenstein SS? At first glance it is identical to standard zombieman - uses same sprites, has the same HP etc. 2) What's the purpose of the Soul cube thing that replaces Commander Keen? I've looked through the maps in UDB quickly and it is not included anywhere (if I didn't miss it somehow).
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Jun 30, 2024 7:32:22 GMT -5
Banger and the cube started as reskins of wolf3d guy and keen. The next step was making banger behave like a zombie, so from dbp53 to 59, bangers are red haired zombies
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Jun 30, 2024 7:33:59 GMT -5
The purpose of reskins is to make those look doomy
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Nockson
Doomer
DoomWiki editor
Posts: 80
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Post by Nockson on Jun 30, 2024 7:53:52 GMT -5
Banger and the cube started as reskins of wolf3d guy and keen. The next step was making banger behave like a zombie, so from dbp53 to 59, bangers are red haired zombies But there are no replacement sprites for zombieman in the WAD, only for Keen. So AFAIK banger and zombieman look the same and act the same. What's the point then? Am I missing something? MAP12 for example contains both of these types of enemies. And about Keen - my quick search shows that Keen (soul cube) is not used in any of the maps. So is it just an unused prop or am I missing something again?
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Post by thelokk on Jun 30, 2024 8:27:24 GMT -5
Banger and the cube started as reskins of wolf3d guy and keen. The next step was making banger behave like a zombie, so from dbp53 to 59, bangers are red haired zombies But there are no replacement sprites for zombieman in the WAD, only for Keen. So AFAIK banger and zombieman look the same and act the same. What's the point then? Am I missing something? MAP12 for example contains both of these types of enemies. And about Keen - my quick search shows that Keen (soul cube) is not used in any of the maps. So is it just an unused prop or am I missing something again? Don't be surprised if you see unused dehacked stuff, DBPs often use as a basis for their resources a previous respack, with a lot of copy and paste. I'd wager the Soul Cube was used in a previous DBP and simply not removed. In fact I remember at least one map in DBP53 using it for a secret. As for the "banger", again I go by memory but at least in a previous iteration it was a remnant of a dehacked enemy that was meant to shoot continuously to either provide a more dangerous zombieman, or continuously activate some sort of trigger. Short version is: both things are a remnant of a previous respack, are not used afaik in DBP59 and are probably irrelevant to a writeup of the wad's dehacked (not sure what the wiki's policy on 100% unused assets documentation is).
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Nockson
Doomer
DoomWiki editor
Posts: 80
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Post by Nockson on Jun 30, 2024 8:42:15 GMT -5
Short version is: both things are a remnant of a previous respack, are not used afaik in DBP59 and are probably irrelevant to a writeup of the wad's dehacked (not sure what the wiki's policy on 100% unused assets documentation is). Thanks! Though the banger is not irrelevant because it is actually used, at least in MAP12.
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Post by thelokk on Jun 30, 2024 8:48:20 GMT -5
Short version is: both things are a remnant of a previous respack, are not used afaik in DBP59 and are probably irrelevant to a writeup of the wad's dehacked (not sure what the wiki's policy on 100% unused assets documentation is). Thanks! Though the banger is not irrelevant because it is actually used, at least in MAP12. Yeah, I see that now. I think at some point they've been downgraded to a mere zombieman reskin, and that's all they are in DBP59, just as the unused Soul Cube is pretty much just a more pleasant-looking Keen reskin.
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Post by AskYourDrAboutUVFast on Jun 30, 2024 11:36:44 GMT -5
Short version is: both things are a remnant of a previous respack, are not used afaik in DBP59 and are probably irrelevant to a writeup of the wad's dehacked (not sure what the wiki's policy on 100% unused assets documentation is). Thanks! Though the banger is not irrelevant because it is actually used, at least in MAP12. pretty sure SM uses it to simulate a door that swings open without the player interacting with it.
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Post by thelokk on Jun 30, 2024 11:49:56 GMT -5
Thanks! Though the banger is not irrelevant because it is actually used, at least in MAP12. pretty sure SM uses it to simulate a door that swings open without the player interacting with it. Checked in editor, it's used as a regular enemy identical to a zombieman in HMP and below. There is a pack of them right about in the middle of the map.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,342
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Post by SilverMiner on Jun 30, 2024 12:17:14 GMT -5
Bangers use red translation bit and their green zombie hair is shown as red
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Post by AskYourDrAboutUVFast on Jun 30, 2024 14:47:27 GMT -5
pretty sure SM uses it to simulate a door that swings open without the player interacting with it. Checked in editor, it's used as a regular enemy identical to a zombieman in HMP and below. There is a pack of them right about in the middle of the map. oh yeah my mistake, i was confusing them with the door shooting dummy. I can't quite remember when all this goofy dehacked stuff was added, but i think it was around the time most of the sprite decorations were stripped out and converted to midtex.
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,190
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Post by matador on Jun 30, 2024 17:46:06 GMT -5
The banger and soul cube were used in DBP53 and that DBP's DeHackEd file was used as a template for the ones in DBPs 56-59, so that's why they appear even if they aren't used in the maps. I did the DeHacked for DBPs 54-55, those things don't appear in those DBPs. 40oz used a different template for DBPs 60-63, so the bangers/soul cubes don't appear in those DBPs' DeHacked.
The banger is just a zombieman with the green parts swapped out for red. Only SilverMiner used it in DBP59. There's also a non-monster thing called something like "Shooter Dummy" which constantly shoots, which is how the swinging door opens in SilverMiner's map. I believe SilverMiner was the only person who used the shooter as well.
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Post by qwaz on Jul 22, 2024 19:14:22 GMT -5
Wow! Playing this now, along with a few others I've found here. I absolutely love the colors and architecture! I have no idea what it takes to make maps, I just play them, but this stuff is amazing.
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40oz
diRTbAg
Posts: 6,105
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Post by 40oz on Jul 23, 2024 9:21:35 GMT -5
Thanks qwaz! I'm thrilled you're having a good time. It's taken a lot of practice to be able to make stuff like this.
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Post by qwaz on Jul 23, 2024 17:54:03 GMT -5
Nevermind, got it figured out!
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Post by qwaz on Jul 25, 2024 22:28:19 GMT -5
Thanks qwaz ! I'm thrilled you're having a good time. It's taken a lot of practice to be able to make stuff like this. I know I already posted about this but I'm up to map 10 now and this is amazing. For me atmosphere is just as important as gameplay. I'm a slow, methodical player...I love looking around and all the details of a map and exploring. This is fantastic!
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