40oz
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Post by 40oz on Jan 18, 2023 8:30:35 GMT -5
In the 2010's it was pretty easy to access active public ctf games and survival coop over skulltag. Admittedly, its gotten a little discouraging how often i see modded doom being played on any of the active servers most of the time that i dont check very often anymore.
Occasionally i might play a survival coop server by myself in hopes that someone will join but it usually takes hours for someone to show or doesnt happen at all before i get bored and quit.
Honestly, though, i dont have as much free time to play as I did then and probably neither do the players i used to play with at the time, so i suppose its a bit unfair for me to wish theyd keep online doom continuously active for me.
What's your opinion on online play?
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xeepeep
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Post by xeepeep on Jan 18, 2023 8:55:40 GMT -5
SKULLTAG!!!!!!!!!!!!!!Zdaemon is dope. Admittedly I haven't played in ages due to various factors, but there's always a few people online and it's not too hard to find a deathmatch game. And you can play real vanilla-ish doom, not some brewtal brutality megaman cuck stuff. Like doom2.wad, dwango maps, classic deathmatch wads. I've had good times playing on ZDaemon, although most of the time I'd get my ass beat. I even played that one really well-known deathmatch player that died a few years ago, Demonsphere I think he was called. RIP to him. What people are playing on zandronum can be described only as offences to God. Every single server requires downloading 100 mb of bullshit to get in. As for Odamex... I don't think I've ever seen a single player on odamex. Like at all
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Post by hex11 on Jan 18, 2023 9:23:37 GMT -5
I played a bit on some Odamex coop servers around 2012. They were running Freedoom, and another one had the free version of Hell to Pay. Last year I tried again with Odamex but I couldn't build the server browser on my Linux ARM system (the Doom engine works fine though). And now they have a more recent version of Odamex, but it needs all new SDL libraries and other crap I don't want to bother with.
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Deleted
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Post by Deleted on Jan 18, 2023 9:27:40 GMT -5
What people are playing on zandronum can be described only as offences to God. Every single server requires downloading 100 mb of bullshit to get in. What vanilla or boom DM servers are left on Zandronum are either barren, or just have placeholder bots. You hate to see it, man.
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40oz
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Post by 40oz on Jan 18, 2023 11:15:37 GMT -5
I haven't given much time to the recent versions of Odamex, but in my experience I like it a lot. It has some 'coop rotation' servers that essentially run every classic megawad, so by going to one server you can play any wad you like by doing a callvote. It's also had the long awaited survival coop mode for a while, and the 2022 cacowards made a big splash about how many maps the hellforge made for horde mode, but who cares if no one is playing it? odamex.net/servers
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xeepeep
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Post by xeepeep on Jan 18, 2023 11:42:56 GMT -5
Aw hell nah 145 servers and one person online 💀💀💀💀💀💀💀💀💀💀💀
Willing to bet that's a bot too.
For comparison ZDaemon has 674 servers and 16 people online. Sounds shitty but that's a 3,5x better ratio than Odamex.
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40oz
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Post by 40oz on Jan 18, 2023 11:51:28 GMT -5
xeepeep That one person was me lol, i just played a little bit of sunlust out of curiosity but map06 broke on some kinda boom voodoo doll thing. Gotta look for vanilla maps I think.
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Ralphis
I'm too young to die
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Post by Ralphis on Jan 26, 2023 1:18:40 GMT -5
People are playing on Odamex (and ZDaemon and Zandronum) every single day. The fact is that modern players don't/won't sit around in servers looking for games like they did in the 2000s. Odamex player activity is primarily driven by events or pings (as in, pinging other players on Discord). When you load a server list and say "nobody is playing, I'm not going to play", it is a self fulfilling prophecy. We know from some metrics available to us that there exists a substantial number of people in this camp.
Our conclusion is that modern video game players generally do not understand the concept of server browsers or dedicated servers at all. We see this on a near daily basis in the Odamex discord and without a paradigm shift of sorts in any of the 3 engines (i.e. some departure from the Quake server list model), I don't see how the situation could get better. There are so many more players out there occasionally looking than any of the engines are able to pull in and make play.
ZDaemon has a chat frontend in a closed garden to organize games - imo this is advantageous in keeping their existing smaller but tight knit community active. As previously stated, Odamex games are typically organized through the Discord. The extent of "Doom" on Zandronum now seems primarily concentrated in private competitive servers or Brutal Doom-esque coop. Many of the people that drove the multiplayer community at large are either 1) gone and no longer contributing at all; or 2) older and have less time. If you want to just jump in and see dozens of 24/7 Doom players on any engine, you better have a time machine handy dude.
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xeepeep
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Post by xeepeep on Jan 26, 2023 8:16:58 GMT -5
People are playing on Odamex every single day.
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40oz
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Post by 40oz on Jan 26, 2023 9:28:44 GMT -5
Our conclusion is that modern video game players generally do not understand the concept of server browsers or dedicated servers at all. What does this mean? By modern players are you saying me and others in this thread? The concept is rather simple to me, im not sure what more there is to know and understand. Are people straight up telling you that server browsers and dedicated servers are too confusing to use so they dont play? How did you draw this conclusion? Moreover, it just seems like an overly pessimistic viewpoint to say 'people are too dumb and things are never gonna get better so we give up' I made this thread to poll current doomer boards users' interest in multiplayer. (i.e. if doomer boards was having regular wednesday night coop hangouts, would you even show up?) Its hard to tell when im looking in the server browser and the only names i ever see playing are names i dont recognize from here. So making a thread here is my only way to know.
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Ralphis
I'm too young to die
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Post by Ralphis on Jan 26, 2023 12:11:31 GMT -5
I was responding to Xeep-Eep originally, who clearly has some type of brain damage from his reply and post history.
40oz, you obviously are an old player and understand how server browsers work, most people in 2023 DO NOT. We have noticed a trend over the past 2-3 years where new players come to our Discord and have no idea how server browsers work. They don't understand that joining "open" servers is the norm for Doom because commercial games haven't operated like that in decades. Many of these new users think that the servers in a list are "other people's servers" for the "other people" to play on. Once they're finally in speaking with other people, it's easy to convey how it works but in general they don't get the concept that you just join pre-configured servers. This is something we started realizing about a couple years ago and it honestly becomes more apparent as time goes on.
Modern games don't use the Quake server browser model. Instead, players are usually dropped into some sort of matchmaking or have the ability to spin up their own custom game with friends straight from a menu. "Running a server" is a foreign concept to them. Further, the way that people play games has changed. Players used to idle in servers waiting for opponents. This doesn't happen anymore. People want action instantly, they don't want to wait. It's why I give credit to ZDaemon's forced closed community as a way to continuously engage their existing player base. They also have a handful of really dedicated people willing to put time into events. However, as we get even further from Doom's release and gaming trends change, I stand by my opinion that absent something significant happening, you will never see 100+ active players on actual Doom (read: not megaman or non-doom like mods) servers again. We can see that there are hundreds to thousands of new people trying to play Doom online over the course of maybe a month, but they don't understand it and then leave.
Your approach to running a weekly event is the way to go. Last year we ran a weekly Horde event and were pulling dozens of unique users for every event, every week. Consistency and longevity is really the bread and butter.
Also, you gotta read my damn post, because I never said "we give up" or things aren't going to get better. I'm simply surveying the landscape as someone who has been passionately involved in multiplayer for 20+ years. I said the engines need to do something different if they want to draw more people in. I can only speak for the Odamex team but we're looking at solutions to these issues. Of course, most of our developers are not in their teens anymore so we're all limited by time.
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xeepeep
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Post by xeepeep on Jan 26, 2023 12:38:53 GMT -5
I was responding to Xeep-Eep originally, who clearly has some type of brain damage from his reply and post history. I'm not going to spam this thread any further but imagine I put one hundred soyjaks here, like I did not too long ago. The outdated quake server model is why MP Doom exists in any form. Modern soygames are literally dead once the official servers get shut down.
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dn
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the motherfucking darknation
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Post by dn on Jan 26, 2023 14:22:58 GMT -5
ralphis has a point. But the pushback you're going to get from places like this is from the idea of consolidation: let's say Odamex+ Suparsteam Matchmaker runs from (or is affiliated with) the doomworld servers: well, that's the non-soy userbase fucked, cuz we're all banned.
No moar doom for the homeless. In this scenario, you can see why people might be against the idea of putting yet further community eggs into linguica's famous bukkake basket.
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Post by dr_st on Jan 26, 2023 16:35:16 GMT -5
I really am not into multiplayer video games. Go figure.
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Gokuma
You're trying to say you like DOS better than me, right?
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Post by Gokuma on Jan 26, 2023 23:27:39 GMT -5
Odamex is a great solid port. It's incredible how vanilla it is down to being demo compatible and is a ZDoom at the same time with all the Hexen scripting, polyobjs, colored lighting, and now even more expanded dehacked with decorate-ish expansion features. Also it has the best online performance. 200 players of course isn't that smooth, but it is an impressively hilarious experiment. Decino has some great stress test videos, of both deathmatch and coop and one of the funniest things was seeing a ton of marines with pistols just maul a spider mastermind in a second or less like army ants.
Also, Dew might be swimming in that basket.
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Ralphis
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Post by Ralphis on Jan 27, 2023 20:44:42 GMT -5
ralphis has a point. But the pushback you're going to get from places like this is from the idea of consolidation: let's say Odamex+ Suparsteam Matchmaker runs from (or is affiliated with) the doomworld servers: well, that's the non-soy userbase fucked, cuz we're all banned. No moar doom for the homeless. In this scenario, you can see why people might be against the idea of putting yet further community eggs into linguica's famous bukkake basket. Well, the ZDaemon model allows for global bans from the service. I think Zandronum may still have a master ban list, but I'm not sure how often they use it. Odamex does not have a master ban list - bans are at the server level only. Two of the engines are open source so if an administration went nuts, someone could come along and fork them (for better or worse). The obvious solution to the issue you raise is to simply offer the oldschool way as an alternative to a modern lobby-esque system. Makes it simpler for most new users to understand, doesn't displace users. If you abuse the new way and get banned from the community service, you could still fall back onto the old model and play on servers that are friendly to you. TF2 and CS:GO still offer this option today.
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