40oz
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Post by 40oz on Dec 16, 2022 9:17:12 GMT -5
Wads that are no greater than 1.44MB? (Such as to fit in a single 3.5 inch floopy diskette)
Could be cool to see the highest quality content people can put into a 1.44mb wad file.
This should be a thing.
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Post by optimus on Dec 16, 2022 11:57:00 GMT -5
Heh, a single wad without much extra resources, definitely would fit. Some early favorite WADs would make it. But maybe megawads wouldn't necessary fit, especially if using more resources. A challenge of making a cool megawad (or even a single episode or 3-5 maps together, as megawad is too much work) fitting in one disc would be cool. Now, how could one optimize resources if they use any? Doom has no compression of the bitmap resources as far as I know. Unless it's textures made by smaller parts. You have the walls made out of patches as far as I remember, so someone could use few tiles and construct bigger textures with several tiles but still keep the size low. Does it work for skies? Maybe not for sprites. The other is, reuse certain textures with texture alignment to build more stuff, but then it would mean split a linedef in more linedefs and sectors, so some size lost there. Would definitely make an interesting restriction. I am even thinking of restriction of 64k or less per single level as an alternative. p.s. Funny my TsotsoFX deluxe single Doom 1 episode with few extra graphics, sky and silly midi, uncompressed is a bit lower than 1.44 www.doomworld.com/idgames/levels/doom/Ports/s-u/tfxdeluxAlthough compressed it fits twice in the disk
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40oz
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Post by 40oz on Dec 16, 2022 15:44:46 GMT -5
Thats awesome! Our first floppy wad
I imagine trying to make an entire 32 level megawad would involve some really short and shoddy maps. mini-episodes are more attainable but still compromising i think.
Ive made a few maps for DBP that exceeded 1MB and thats with loading the resources in an external resource wad. A good single map can easily break the limit. (i know because im recalling the frustration of having to upload the maps on a file hosting site instead of as a file attachment to a post. proboards wont let me change the 1mb limit)
Once you start including textures and music it might leave very little for maps.
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SilverMiner
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Post by SilverMiner on Dec 16, 2022 17:12:04 GMT -5
Walter Confetti led 64,128 and 96 KB challenges. The goal was to make maps within the limit. I'm expecting a 64 KB 32 level megawad could fit into a floppy, but compressed.
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walterc
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Post by walterc on Dec 21, 2022 3:20:03 GMT -5
www.doomworld.com/idgames/levels/doom2/megawads/32in64k This one have a entire megawad of 32 maps in 64 kbs! Btw, to make a entire megawad you should have to do them with the 32 kb limit for the levels and nothing else, a episode will be better and have also the occasion to put new stuff like graphics, sounds and music as well!
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Gokuma
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Post by Gokuma on Dec 25, 2022 22:21:55 GMT -5
The real pros zip spanned their TC's across multiple floppies and also games they copied off friends' CD's before they owned them legitly onto many floppies. No, I was totally not just looking at an Aliens Doom Disk 3, a StarDoom disk 4, or a Mortal Kombat Doom disk 3. And totally never spanned Duke Nuked 3D onto seven disks or Quake 1 onto eleven disks.
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