xeepeep
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Posts: 2,338
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Post by xeepeep on Dec 5, 2022 12:56:55 GMT -5
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Deleted
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Post by Deleted on Dec 5, 2022 13:00:55 GMT -5
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Post by Deleted on Dec 5, 2022 13:40:59 GMT -5
KeKKKKma0!
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Gokuma
You're trying to say you like DOS better than me, right?
Resident DB English Teacher
Posts: 1,208
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Post by Gokuma on Dec 9, 2022 19:12:54 GMT -5
NMAP11 in DBP48 has polyobjs. The sounds for the double sliding doors and couple secret doors don't play in Zandronum though. Otherwise everything else works and in LZDoom and GZDoom it all works. Seems to be some sndseq bug in Zandronum. The door scripts that use an ambientsound command are fine, but everyone hears those at the same volume.
The original post cracked me up when I opened it on my phone and just got a wall of big text.
Polyobjs need more love.
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