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Post by Doomguy 2000 on Oct 16, 2022 13:32:49 GMT -5
I was thinking a long time weather or not I would create a thread on these kind of game and personally, I prefer them to modern FPS games. The problem I have this current trend is that the games themselves don't come up with new ideas, play like glorified wads, in some cases overpriced even if the game doesn't look bad but doesn't have enough content to justify the price tag. There are a few exceptions of games that I would buy, but won't list in this thread because I want to primarily focus on the vast majority of games in general that are behind paywalls and not those that are for free.
Right now the worst offender of those games is Project Absentia where the game look terrible with no original one liners and seems to copy other ideas.
Eventhough it's technically not a GZDoom game, it looks like one that used to be $25 until it dropped to 5 in July and is a commercial failure.
This game is an example that plays like a modern Doom 2 megawad just based of the demo.
Last but not least, a couple of examples of games that I wouldn't complain about being put behind a paywall, but overpriced.
This one used to be $15 apparently just from reading negative reviews
Another example of a early access game that's $10 eventhough it's not complete and doesn't have enough content to justify the price tag. buxomdev.itch.io/slooter
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Post by thundercunt on Oct 16, 2022 13:52:28 GMT -5
Supplice is the only one that looks somewhat decent and I still wouldn't pay more than $5 for it
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MegaPancakeStrategist
You're trying to say you like DOS better than me, right?
IF YOU ARE READING THIS YOUR MAP NEEDS MORE LIGHTING VARIATION
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Post by MegaPancakeStrategist on Oct 16, 2022 15:20:42 GMT -5
I want one that's not like a WAD I can just download but a new game experience that just happens to be built using GZDoom. One that stuck to me was POSSEST because it had some dark rainy moods and claims to be inspired by Hexen 2 (which is a good game btw) and I like that and I want that! I would also like more pictures or any kind of real update. The lead dev seems to have a ton of pages but nothing on them yet. SELACO seemed cool too but I still need to play the demo and actually now I'll go do just that. edit: played the selaco demo and it was frickin' awesome I had a good time shooting things and throwing things and pressing buttons and opening pizza boxes to eat the pizza (they know what's up and I saw the trouble shooter picture) yeah go play it y'all
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40oz
diRTbAg
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Post by 40oz on Oct 16, 2022 19:41:59 GMT -5
I dont think these games are meant for me. Im pretty jaded from all the great Doom maps ive played but i often find the gameplay and level design in many of these games to be pretty amateur. Theres doom maps that look and play much better.
i think were overdue for the boomer shooter bubble to burst. Every screenshot and trailer ive watched looks exactly the same.
Youre ludicrously fast, you jump high, theres shotguns and rocket launchers, and everything you shoot explodes in red pixel confetti and the blood/gore decals are way too big.
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Deleted
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Post by Deleted on Oct 16, 2022 19:53:35 GMT -5
Supplice looks cool, the rest look lame.
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Deleted
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Post by Deleted on Oct 16, 2022 19:56:10 GMT -5
“Everything is worth what its purchaser will pay for it.” —Publilius Syrus, first century B.C.
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Deleted
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Post by Deleted on Oct 16, 2022 20:05:50 GMT -5
Are these games actually made with the GZ Doom source-port? Or are they made with their own proprietary gaming engines that look and function similarly?
You can make a better 2.5 D FPS with the something like Unity.
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Deleted
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Post by Deleted on Oct 16, 2022 20:11:29 GMT -5
Are these games actually made with the GZ Doom source-port? Or are they made with their own proprietary gaming engines that look and function similarly? You can make a better 2.5 D FPS with the something like Unity.Kind of begs the question: WHY THE FUCK is everyone making mods for Doom? Why bother to learn esoteric tools so some other company can use your talents to make money, so they can keep selling Doom? People should abandon the Doom community whole-sale and focus on making their own intellectual properties.
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Post by Doomguy 2000 on Oct 16, 2022 23:02:30 GMT -5
Are these games actually made with the GZ Doom source-port? Or are they made with their own proprietary gaming engines that look and function similarly? You can make a better 2.5 D FPS with the something like Unity. All of them except for Break which uses it's own custom engine.
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Deleted
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Post by Deleted on Oct 17, 2022 11:21:50 GMT -5
I think Graf Zahl is personally a jerk who happened to make a great source-port.
But like I said, you can make a superior 2.5 D FPS with the Unity engine.
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Deleted
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Post by Deleted on Oct 17, 2022 11:29:20 GMT -5
I see one of the games has 537 positive reviews, for a game that is $9.99 a pop. Pretty expensive for what is essentially a doom-mod.
But think about it this way: All of them have surely purchased it, so that comes out to $5,364.63 of profit. I am sure not all of it goes to the author(s), since Steam likely takes a cut. But for the sake of this exercise let's suppose 100% goes to one person. For the amount of labor it takes to make a Doom mod, that's really beggaring yourself for peanuts. You can make more consistent income flipping hamburgers at McDonalds.
That's what it is worth to make a doom mod into a for-profit item.
Maybe that's a lot of money for some people in the 3rd world however, so that's probably not a bad way to earn a bit more. Say if you live in Turkey, or something, where the domestic currency isn't worth shit.
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Deleted
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Post by Deleted on Oct 17, 2022 11:35:30 GMT -5
When I was in vacation in Portugal, I saw a young man throw himself off a bridge into the water repeatedly for tips. I think he probably makes more money, in a more dignified manner than creating some shitty FPS with lame graphics about Hentai.
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Deleted
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Post by Deleted on Oct 17, 2022 11:43:41 GMT -5
A while ago, I told people I made Doom mods as a hobby, 100% of the time, they looked at me with pity. Apparently, this is a very contemptable thing outside of the Doom-community.
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dn
Body Count: 02
the motherfucking darknation
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Post by dn on Oct 17, 2022 13:04:10 GMT -5
They all look like ass because they don't understand the fucking basics of style and cohesion. It's not enough to make shit graphics on a shit engine and then go "hurr hurr it's retro it's meant to look like shit"...
There are maybe three people in this community that I think do top-tier design, animation, and graphics, and they are all fucking retired. Christ, we've shown people how to make comic and cell-shaded graphics that don't look like ass, and there are STILL retards on Steam who think using MSpaint is somehow a stylistic choice rather than compelling evidence of a traumatic brain injury.
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Deleted
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Post by Deleted on Oct 17, 2022 13:30:47 GMT -5
I want one that's not like a WAD I can just download but a new game experience that just happens to be built using GZDoom. One that stuck to me was POSSEST because it had some dark rainy moods and claims to be inspired by Hexen 2 (which is a good game btw) and I like that and I want that! I would also like more pictures or any kind of real update. The lead dev seems to have a ton of pages but nothing on them yet. SELACO seemed cool too but I still need to play the demo and actually now I'll go do just that. edit: played the selaco demo and it was frickin' awesome I had a good time shooting things and throwing things and pressing buttons and opening pizza boxes to eat the pizza (they know what's up and I saw the trouble shooter picture) yeah go play it y'all >POSSEST Ahem, one of the game artists is here, mind you.
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Deleted
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Post by Deleted on Oct 17, 2022 13:31:56 GMT -5
There are maybe three people in this community that I think do top-tier design, animation, and graphics, and they are all fucking retired. Christ, we've shown people how to make comic and cell-shaded graphics that don't look like ass, and there are STILL retards on Steam who think using MSpaint is somehow a stylistic choice rather than compelling evidence of a traumatic brain injury. Certainly I'm not the one of these "maybe three people", lol.
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Deleted
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Post by Deleted on Oct 17, 2022 13:53:53 GMT -5
Also, question.
Why nobody mentioned Total Chaos?
... Ah right, we're mention shit in most of the cases here. my bad.
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Post by ketmar on Oct 17, 2022 17:35:39 GMT -5
People should abandon the Doom community whole-sale and focus on making their own intellectual properties. but i can't! i'm too dumb to make something intellectual…
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40oz
diRTbAg
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Post by 40oz on Oct 18, 2022 17:21:20 GMT -5
Kind of begs the question: WHY THE FUCK is everyone making mods for Doom? Why bother to learn esoteric tools so some other company can use your talents to make money, so they can keep selling Doom? People should abandon the Doom community whole-sale and focus on making their own intellectual properties. i would never have guessed that doomer boards project would have gotten me to make over a hundred maps over the course of the series, but a lot of the reason why i make so much content for Doom is to return the favor for what Doom has done for me. I played doom for thousands of hours over before i knew you could make maps for it. When i eventually found out you could download stuff i was enamoured. I played megawad after megawad. I learned how to make doom maps myself and tried to learn how to imitate features on maps that i loved and screenshots i saw on doomworlds /newstuff chronicles in the 2000's. The more i refined my mapping skill, i really enjoyed having the ability to create the kind of content i want. Most shooters often have me complaining about features that arent similar to doom. So having the ability to create the content for it that i want makes the game so much better than anything the market is putting out there. And having so many doom wads gave me so much to play that i had no need to buy other games. I also love watching people play my maps too. Watching people play dbp on twitch and youtube is my netflix. Doom has done me a lot of favors and creating content to keep other people interested in it like i am makes it really fun for me.
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Post by Doomguy 2000 on Oct 21, 2022 13:27:41 GMT -5
This negative review of Vomitoreum stood out the most for me because of the lower standards or none as I would put it. If we were in the 2000s and earlier, this so-called game would of been free or perhaps cheaper than what it's currently priced. The former is more preferable. Stuff like this I talked about in my OP are just a few examples of what happens when we don't have high standards like we used to have back then.
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40oz
diRTbAg
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Post by 40oz on Nov 3, 2022 15:05:55 GMT -5
I have trouble trusting people in the doom community who work on standalone doom-like games for profit. It is in their interest to keep the topic of doom alive, while gradually migrating people away from playing Doom. If youre an entrepreneur and your role is to prey on Doom fans for capital, you would want doom fans to stop playing doom so that they will start playing your new game instead.
They feel like double agents to me. Why make art or music or doom maps at all if they can shill that creative energy into their profit-rearing side-project no one asked for? It makes it hard for me to consider them part of the community because it is eventually in their interest to break it up and render doom obsolete to their stupid mod with a bargain bin price tag on it.
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Stairs
Doomer
disregard this post I suck cocks
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Post by Stairs on Nov 3, 2022 16:44:33 GMT -5
There was some really shitty wolf3d shooter I saw on steam a while back that charged 6 dollars (i think terminusest13 talked about it in one of his intermission podcasts) and it was poorly made on a lot of fronts: centered but angled weird looking weapon sprites, clunky as shit obviously because it was a wolf3d clone, and they decided to market it on goddamn Doomworld (lol), it was basically Digital Homicide's wolf3d. A lot of GZDoom games you have to purchase that I see nowadays reminds me of that. Why not just make a free mod? Aside from stuff like Selaco or maybe Supplice it just isn't worth it
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xeepeep
Banned
Forever
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Post by xeepeep on Nov 3, 2022 17:22:24 GMT -5
gradually migrating people away from playing Doom. How did you come to this lmao How is a "game" like Blade of Agony or Rekkr migrating anyone from doom? Nobody's gonna leave the doom community and become a part of the rekkr community and start making "rekkr WADs" or "Blade of agony WADs" just because they liked that game. It's a "standalone game" in the sense that it doesn't require that you own DOOM.WAD, but it runs on the Doom engine, was probably made by someone who's already a skilled Doom mapper/modder etc, and generally is as much of a part of Doom as any other mapset. How many specifically Blade of Agony custom mapsets have you seen? Hell, how many Hacx mapsets have you seen? That's a standalone game too and it's 25 years old. Maybe someone might see a game like that, play it and not get into Doom by extension, but the same could happen with any overhyped doom soymapset like Ancient Aliens which got a lot of coverage from mainstream gaming sites. Now I'm aware there are anomalies like Sonic robo blast and that Megaman deathmatch thing but those are exceptions compared to many, many other standalone doom-engine games.
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Post by ketmar on Nov 3, 2022 20:18:55 GMT -5
It is in their interest to keep the topic of doom alive, while gradually migrating people away from playing Doom. i really love Hedon. i love it so much that i extracted Zan and her weapons, so i can play Doom with her (and that's how i'm playing Doom for a long time now). does it mean that i'm not playing Doom anymore? i mean, do you really think that people who love Doom will drop it for a Shiny New Game on idTech1 derivative? or rather newcomers will play such idTech1 game, and then will look for more content, and will eventually find the original Doom with many more maps/mods to play?
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40oz
diRTbAg
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Post by 40oz on Nov 4, 2022 13:44:49 GMT -5
Whenever someone take a job, they continue working there even after their first paycheck. They don't just take their first paycheck and quit. They will always need money. Making boomer shooters is their income now. They're paying their bills and taxes and necessities of life with it, and they're always going to need more. These games aren't just going to exist in a vacuum and then stop. Eventually there are going to be more and more, and they're going to want/need to make more content, and they will surely not return to making it for free if they can make it for profit.
It is in their interest to gradually migrate people away from playing Doom and to their new game. They haven't succeeded yet but that is the course that the boomer shooter market will eventually take, because Doom being great and people continuing to play Doom is a thorn in it's side. As long as there is a profit motive, people making for-profit boomer shooters will need to eventually find a way to phase Doom out so that Doom fans will have no choice but to play their superior doom-like game.
And that's fine, I just don't trust them in the Doom community. We're not in it for the same reasons.
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