40oz
diRTbAg
Posts: 6,111
|
Post by 40oz on Aug 17, 2017 12:30:34 GMT -5
Doom kinda has an identity crisis when it comes to its music. Bobby Prince covered a lot of different genres like heavy metal, progressive, jazz/funk, dark instrumental, "taco bell music" etc.
PSX Doom and Doom64 had dark ambient 'music' or rather some distant droning noise as background music. I don't recall Doom 3 having any music outside of the title music, but I could be misremembering. Doom 4 has that industrial/technical death metal sound to it.
Often when I see people do remixes or remasters or covers of the entire Doom OST, people tend to stick to one particular genre when remixing the music, whether it be metal, synth/electronic, or ambient. However, the music of Doom covers seems to crossover into all of these different genres in different ways and rarely sticks to just one.
What style of music best reminds you of Doom when you listen to it?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 28, 2017 8:33:00 GMT -5
Listening to Dark Halls always reminds me if Doom I hate the shit they try to push off in Doom II. That music (if you want to call it that) is no thing but terrible. There are however, some really good ones in there, Like Shawn's Got The Shotgun, and the Demons Dead. To be honest, though. It depends on the level for which type of music you use. I think the typical Doom metal soundtrack is perfect for Base/Earth. But it's best fitting for Base maps IMO. Earth/Cityscape maps should have a more industrial/tech(ish) sound to it. Like the Quake II soundtrack. Hell should have a dark ambient soundtrack. While metal is enjoyable here also, nothing sets the hell mood like a dark ambient soundtrack. Quake 1 and Doom 64s soundtrack is perfect for this. SGT Mark IV did a really good job choosing soundtracks for the HOE Starter Pack levels. Especially hell. MAP28 always gives first-timers the creeps >
|
|
TOS
You're trying to say you like DOS better than me, right?
Glenzinho's Chicabro
Posts: 1,045
|
Post by TOS on Nov 14, 2017 23:30:31 GMT -5
Did we not cover this in the RUNNIN_D thread?
|
|
40oz
diRTbAg
Posts: 6,111
|
Post by 40oz on Nov 15, 2017 7:51:11 GMT -5
lol trace this thread was 3 months prior to the RUNNIN_D thread, you maniac
|
|
|
Post by deathevokation on Nov 15, 2017 8:51:44 GMT -5
^ hahaha
Honestly; all of them.. variety in atmosphere and themes help a megawad in the same way that contrasting opposite colors against eachother as well as contrasting brightness against darkness in a painting. All depends on how it fits the map and what direction you were trying to achieve with said map.
For futuristic maps with bright neon lights this song helps me a lot:
For mysterious castles that float in dreamlike voids, situated at the edge of an eternity that stretches beyond your imagination's end with a bright red cloudy backdrop and waterfalls that flow like everflowing streams into an infinite oblivion:
|
|
TOS
You're trying to say you like DOS better than me, right?
Glenzinho's Chicabro
Posts: 1,045
|
Post by TOS on Nov 15, 2017 10:55:08 GMT -5
Fucking shitty ballsacks. I resurrect more threads than a hypernostalgic tailor.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 16, 2017 3:28:39 GMT -5
I think the variety alluded to in the OP does help the game. I imagine if you were to work through 32 levels and they were all thrash metal MIDIs, you'd probably get a bit bored of that sound. So the slower paced levels having atmospheric music and a few more relaxed pieces doesn't hurt. If Serious Sam style dynamic soundtracks were doable, I think maps with occasional big fights would benefit immensely from a light theme that had heavy moments trigger with them... But for a lot of maps I've played, where you're either under constant incidental risk, or the whole map is basically a moshpit, you'd be better just sticking to a good theme.
I personally like going to other games for music, but that's just because I've not managed to learn how to make MIDIs myself.
|
|
joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,077
Member is Online
|
Post by joe-ilya on Nov 19, 2017 3:19:29 GMT -5
Here's all the genres for the Doom II soundtrack just to show much genre variety Doom has.
MAP01 - Jazz MAP02 - Elevator MAP03 - Classic MAP04 - Funk and Drum & Bass MAP05 - Ambient Jazz MAP06 - Ambient MAP07 - Metal MAP08 - Ambient electro MAP09 - Classic MAP10 - Ambient Metal MAP18 - Stoner Metal MAP20 - Ambient Metal MAP23 - Grunge MAP25 - Grunge MAP28 - Classic MAP30 - Ambient MAP31 - Classic MAP32 - Classic Title - Ambient Intermission - Jazz Text - Classic
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 30, 2017 15:38:09 GMT -5
Those mentions of Grunge and the Alice in Chains talk in the other thread have reminded me of how this song actually sounds like it's already on the Doom sountrack:
If I knew how to make MIDIs, I'd want to cover this. Hell, there might already be a MIDI out there!
|
|
agent6
Doomer
professional savescummer
Posts: 397
|
Post by agent6 on Feb 8, 2018 15:41:44 GMT -5
Honestly I think probably no one genre.
I see this largely depending on what the levels themselves are supposed to inspire and how they're meant to be played.
The first 2 Doom games are very gameplay driven and the atmosphere doesn't play that big of a part, so technical death metal (or just another genre of technical metal) is probably the most fitting to keep you going for the most part and when the pacing demands it, but it things go slower and exploration also plays a part in the process I'd imagine something else would be more fitting, something more atmospheric. I was actually thinking about atmospheric black metal similar to Darkspace at some point, but I'm not so sure this would work. Or maybe it could, but for hostile space levels instead?
I expect ambient music would help the most in creating a certain atmosphere when it's going to play a more significant part. But ultimately, like I said in the second paragraph, this largely depends on what the goal is.
|
|
|
Post by deathevokation on Feb 13, 2018 2:18:34 GMT -5
Here's all the genres for the Doom II soundtrack just to show much genre variety Doom has. MAP01 - Jazz MAP02 - Elevator MAP03 - Classic MAP04 - Funk and Drum & Bass MAP05 - Ambient Jazz MAP06 - Ambient MAP07 - Metal MAP08 - Ambient electro MAP09 - Classic MAP10 - Ambient Metal MAP18 - Stoner Metal MAP20 - Ambient Metal MAP23 - Grunge MAP25 - Grunge MAP28 - Classic MAP30 - Ambient MAP31 - Classic MAP32 - Classic Title - Ambient Intermission - Jazz Text - Classic You're objectively wrong with quite a few of those genres but I'll forgive just this once... outside of map28, text, Map3, Map4, Map5, and like 2 other songs, Doom 2's music is pretty boring and uninspiring.. they get carried by the levels, imo. (If I had to put my bias aside I'd say Map01 is a good song, but anyone who plays Pwads grows to hate that track after a while... it's like when I hear it I don't hear the song, I hear a lazy mapper who didn't choose a midi haha).
|
|