Deleted
Deleted Member
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Post by Deleted on Jul 6, 2022 13:01:26 GMT -5
Any news/update to the compilation? I am not trying to nag, but comments and streams keep coming in where people get stuck in the compilation on my map because of 40oz' coop fix. My fix for this is here: doomer.boards.net/post/44071
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 6, 2022 14:16:35 GMT -5
I've also submitted a few fixes to my map. It'd also be nice if someone fixed this
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Post by pixelfiend on Jul 10, 2022 7:44:09 GMT -5
(Not finished) I haven't followed this episode for some reason but will there be some window of opportunity to still incorporate menu background and custom buttons in the same style I've been making atmospheric graphics for DBP47 and DBP50?
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DoomKrakken
Doomer
Aspiring game designer and programmer looking for work. https://ko-fi.com/DoomKrakken
Posts: 37
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Post by DoomKrakken on Aug 8, 2023 19:25:34 GMT -5
Here's a quick update: v1.01- Adds MAPINFO stuff for the level names. - Fixed the txt file (Map 7 & 8 are switched around). - GLDEFs for the sprite replacements (so they glow blue instead of red). Gibbon's map, "Temeratum Palatium", is Map 08. His map is NOT "Exitium Vehemens". It's incorrect in the DW post, last I checked. Damn, another one with a broken download link? Thanks for the new link, tho...
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