joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
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Post by joe-ilya on Jun 3, 2022 2:50:43 GMT -5
I tried playing this set in HMP, HNTR and then ITYTD, but I didn't enjoy playing with any of the difficulties because the first few maps require players to use shotgun and chaingun against mid-tier enemies, I tried running past, but I still didn't get better weapons, and I like maxing out maps, so I decided to play this set with Beautiful Doom with Modern Guns, which gave me faster firing in exchange for reloading and making rhythmic mouse presses for optimal firing speed and it made maxing out the maps much more satisfying.
Next time you make difficulty settings, I hope you'd lessen the mid-tier enemies or give better weapons to deal with them.
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Deleted
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Post by Deleted on Jun 3, 2022 4:50:10 GMT -5
I am triggered by your attitude towards using shotgun and chaingun on mid-tiers (it's not the first time you make it btw, and I really get enraged when I see it. Thought of insulting you at first but then thought better of it). Some people just have a different preference. Besides, 1. this is a reimagination of Doom I's episode 2. you can get super-shotty on 2nd map early, I am certain it was not removed in the update as there is a button in a cave that reveals that exactly. And if you think that (or the plasma gun) is not enough, I dunno what to say. 3. you already found a workaround for people who prefer faster but less dark gameplay to enjoy the wad
Basically, this change you suggesting boils down to personal preference, some people will be on your side and some on mine.
P.S. Doom II iwad had no soul - it was just a popcorn shooter. It starts even at the title music and the quit sounds, which are not as scary/violent. Doom I was just so grim dark and so much superior. I despise the "rip and tear" mentality of the second one. In Doom I, it is you there to be torn apart, and you are not a hero saving the world but just random survivor looking for an escape / staying alive. And this is how it should have stayed. Doom II is a huge fucking mistake, I would scrap it and remake in entirety to be even more darker... ah wait Irkalla fits the bill.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,073
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Post by joe-ilya on Jun 3, 2022 5:40:34 GMT -5
I don't see Doom 1 as grim dark, it's more vibrant and colorful than Doom 2, MAP02-MAP07, MAP11, MAP14, and MAP22-MAP29 are the most grimy, atmospheric, fiendish and dark maps from Doom 2, what does it have to compete with in Doom 1 where each map is colored like a Christmas tree?
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Post by Deleted on Jun 4, 2022 0:53:29 GMT -5
Doom II has no dark/atmospheric maps beside MAP20 and MAP28. The maps you mentioned aren't dark. MAP29 being called dark is a joke. If anything, it is MAP30 that could be called such, but the exit message is a letdown. MAP07 being called dark is some kind of joke - it is the most popcorn map of all Doom II has.
Doom I consists predominantly of dark and atmospheric maps (E1M8 is the darkest, and most iconic map of Doom I, Romero's pathetic efforts don't hold a candle to it), with exception of cheezy crap like E2M8, E3M8, E3M6 and those secret levels. E1M7 is darker than anything Doom II has to offer, especially considering the map that follows. Sounds you get when you quit Doom I can make you jump, unlike in Doom II. Also compare Doom I title picture with that of Doom II. In Doom I, the picture is of you getting torn apart and dragged, in Doom II you just conveniently shoot at demon while being in no danger.
Also, your "fiendish" etc. is some kind of awful joke when applied to Doom 2. There is nothing fiendish in Doom 2, you are saving the world from demons and some humans are even alive to text you and guide you where to strike the demons! Contrast Doom 1, where you are not sure if there is humanity (besides you) anymore.
Then again, Doom 64 would be Doom 1 darkness on steroids. And the coloured lightning doesn't take away from it.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,073
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Post by joe-ilya on Jun 4, 2022 9:29:42 GMT -5
I'm not taking about story where Doomguy has a development arc where he conquers his fears, I'm talking about the maps, the maps in Doom 1 have a lot of colors, there's plenty of green walls, blue carpeting, and pink flesh, and basic rooms with not many surprises. While Doom 2 is more brown and gray, with some highlight colors, with vertical levels containing plenty of surprises such as MAP24's tall ledge walking, MAP23's barrel escapades, MAP27's wormhole effect, MAP16's huge teleporter ambush, MAP13's rocket launcher immediately surrounding you with demons, MAP07's invis spheres being used as obsticles, MAP06's final trap, MAP05's trap lifts at the start, MAP04's crusher windows. Doom 1 doesn't have this kind of map design, it's a lot more basic and not as vertical, making it feel a lot more popcorny due to it's predictable nature, and because of the bright green-red color scheme in the third episode it feels like Christmas.
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Deleted
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Post by Deleted on Jun 5, 2022 4:32:17 GMT -5
By popcorn I refer to about being able to kill demons faster (with a supershotgun) or because they have less hitpoints (hell knight, or in general new roster has few hitpoints except arch-vile). Basically, the kind of gameplay people like you desire, is the exactly what I think to be inferior in style compared to original "this might still soak up the remainder of my bullets/shells and rip me apart in melee ... I need to try to kill it before it does, hope that is still possible?" suspense.
You try to pick apart levels in a mechanical way that is not even relevant to this discussions to begin with. I am talking about soul: Doom 1 has one, Doom 2 has not. Doom 2 is the consumerist product, from its soundtrack, monster additions (hell knight a lame version of baron of hell). Doom 1, all around, was about distress, despair, agony and torture. It was not some entertainment, it was supposed to scare you and leave you depressed. Why can't you win but have to die in E1M8? etc. The exit sound selection in Doom 1 could make you jump when you leave Doom, it doesn't achieve that effect in Doom 2. E3M4 would probably look Christmas-y to you, but to me it's the worst place to be in, second only to E2M6 which scared me as kid, and by the way nothing in Doom 2 did.
And your talk about Doom 2's level design feels like some elaborate gaslighting. It's better to go by heart than by technical breakdown of things to decide what is boring and what is not. I played Swift Death, which is project consisted solely or almost so of speedmaps, and it leaves shitty taste in your mouth... not because of challenge (you can mitigate it with cheats), but because of level looks. I then went to Doom 2 maps, and started to think if I am bored with Doom maybe? Turns out I was... but it was Doom 2 I was bored of. Because fucking brown everywere which makes one bored as fuck. Now I went to Doom 1, and suddenly realized I am hooked. Doom maps are vibrant and have lots of subtleties, places are mysterious rather than being just there for gameplay.
Anyway, I consider those people who want better weaponry than shotgun / chaingun against mid-tiers to be ruining doom. Get rounded up on some ship successor to Titanic and sink in the ocean already. I could barely tolerate those who don't want to confront baron of hell with a single shotty, but if you can't chaingun a caco, you are entirely full of shit. By the way, chaingun has better DPS than shotgun so it is never reasonable to complain about chaingunning hell knights either.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,073
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Post by joe-ilya on Jun 5, 2022 17:11:12 GMT -5
First you called Doom 1 dark and grimy, but now you say it's colorful and vibrant, and now you tell me to go to hell.
I've had enough of this shitty bait's taste, I'm going to spit it out now.
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Deleted
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Post by Deleted on Jun 5, 2022 21:53:34 GMT -5
joe-ilya, the looks being colourful and vibrant does not contradict the style of Doom 1 being grim. Because vibrancy is about the purely nominal amount of colours in visuals, grim and darkness about aesthetic and feel of the levels. There are many sights that are disturbing in Doom 1 despite the colourfulness. But you are like those music critics that care about innovation and technical sophistry instead of what emotion music evokes, etc. (Those critics need to go to hell as well) What really I wanted to emphasize is that your preferences about which weapons should be used on mid-tiers need not be satisfied in Irkalla, as it goes against the spirit of Doom 1 which Irkalla perfectly captures. And not only that but Irkalla is indeed a perfect reimagination of Doom 1 that makes it dark per all other definitions one could attach to that world that wouldn't apply to the original. It vindicates Doom 1 in a sense, against people like you exactly. P.S. Upon reviewing where conversation started, it was you who baited me out, so I am glad the consequences made you suffer. My final salute is to the gods of "baron of hells always be fought with a single shotgun in cramped spaces" (and fuck the haters).
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Deleted
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Post by Deleted on Jun 8, 2022 14:35:10 GMT -5
Hi @vordakk!
I guess it's time for me to play this one. I actually refrained from doing so earlier (other than having a peek) because I wanted to see what the finished wad was like without spoiling the experience beforehand.
Unrelated question: Have you made some Heretic wads since the Temple of the Sleeping God? I liked that one.
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Deleted
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Post by Deleted on Jun 9, 2022 1:21:36 GMT -5
Hi @vordakk! I guess it's time for me to play this one. I actually refrained from doing so earlier (other than having a peek) because I wanted to see what the finished wad was like without spoiling the experience beforehand. Unrelated question: Have you made some Heretic wads since the Temple of the Sleeping God? I liked that one. Hello @olroda2! Thanks so much for checking this wad out! If you haven't already, be sure to download the latest version (updated 06/02/2022) from /idgames. I hope you enjoy it, and I look forward to your feedback! To answer your other question, no I haven't touched Heretic since Templum Dormiens Dei. I'm really glad that you liked that one! I do have one unreleased Heretic level, but it is part of a project spearheaded by the great deathevokation, so until that project is released, that map will remain in the shadows.
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Deleted
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Post by Deleted on Jun 9, 2022 5:23:41 GMT -5
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Deleted
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Post by Deleted on Jun 9, 2022 10:37:23 GMT -5
Indeed, that's the one! Haha, I had completely forgotten about that thread.
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Post by BearInThaWoods on Jun 11, 2022 0:17:22 GMT -5
Been playing through this set. It's been really incredible so far but I've kind of hit a brick wall with Map04 on pistol start. It's cramped, there isn't enough health, weapons, or ammo, and it's just generally frustrating. I can appreciate the effort that has gone into it but it's really not fun to play at all. If Maps 1-3 were really well done in comparison and flowed really well. They felt familiar yet fresh. Excellent work.
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Post by Deleted on Jun 11, 2022 11:20:42 GMT -5
Been playing through this set. It's been really incredible so far but I've kind of hit a brick wall with Map04 on pistol start. It's cramped, there isn't enough health, weapons, or ammo, and it's just generally frustrating. I can appreciate the effort that has gone into it but it's really not fun to play at all. If Maps 1-3 were really well done in comparison and flowed really well. They felt familiar yet fresh. Excellent work. Thanks for playing, BearInThaWoods! I'm glad that you are having fun so far! Regarding Map04, it was certainly meant to be a cruel and difficult map(based literally on the name "House of Pain"), but it is definitely doable from a pistol start, even on UV. The best and most updated version of this map is found in the newest version of irkalla.wad, which was updated 06/02/2022. With a little practice, you will definitely be able to complete this map, even on pistol start! In my case, I had to play the map quite a few times to develop a solid strategy for the first room and then the open area beyond the first door. Once I had that down, the rest of the map was very tough but not impossible by any means. You are also forced to be fairly precise with your ammo usage in Map04, so taking it a bit slower usually pays off. It's definitely not a map that many people can run and gun.
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Post by deathevokation on Jun 11, 2022 15:22:00 GMT -5
@vordakk @olroda2 hehe ty for the shoutout and hey Bob your work is really good in there too! I might need a detailer for an older submission by someone who seemed to have dropped off the map, I have a soft spot for the map cuz it's like Serious Sam mixed with Heretic.. other than that I just need to finish the final fight and then make details that no one will notice or care about. ;3
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Deleted
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Post by Deleted on Jun 11, 2022 17:53:11 GMT -5
@vordakk @olroda2 hehe ty for the shoutout and hey Bob your work is really good in there too! I might need a detailer for an older submission by someone who seemed to have dropped off the map, I have a soft spot for the map cuz it's like Serious Sam mixed with Heretic.. other than that I just need to finish the final fight and then make details that no one will notice or care about. ;3 Definitely let me know if I can be of assistance!
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Post by Deleted on Jun 22, 2022 15:01:47 GMT -5
other than that I just need to finish the final fight and then make details that no one will notice or care about. ;3 Good Heretic mapsets are few and far between. I hope you'll finish it some day!
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Post by Deleted on Jul 21, 2022 16:24:15 GMT -5
@vordakk It took a while to come up with a follow-up but here are some thoughts, which you may or may not read now seeing as you've deleted your account: Very good looking architecture and nice gameplay. (I've mostly played on Hurt Me Planty) The mouths in Chaos looked scary! The artwork, such as the altered sprites and menu graphics sure look nice too. As others have noted there's quite the step-up in difficulty when entering the aptly named Den of Suffering. The steep incline might turn some away, but I always liked MegaPancakeStrategist maps myself. I think the later maps get way too difficult for HMP, but that may just be me. Solid work overall though!
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