joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,073
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Post by joe-ilya on Feb 27, 2022 4:00:17 GMT -5
Download : doomshack.org/uploads/BASILICA_v2_1.wadMust play with this : www.dropbox.com/s/fnl65c1tu4d3cmo/1ManV6.wad?dl=1Slot : MAP21 Difficulty : Medium, but with a harder final fight. Size : Medium (~20 minutes) Compatibility : Vanilla MIDI : Regormortiz by Jimmy Build time : 8 days This is for Doomkid's Jamal Jones map contest, it's inspired by Iikka Keränen's maps (Requiem and Addictive Deathmatch), it features some of his 3D tricks that he invented, and a couple tricks of mine.
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Post by optimus on Feb 27, 2022 4:48:15 GMT -5
Wow, love the windows, I am gonna play!
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Post by lunchlunch on Mar 2, 2022 2:01:21 GMT -5
Basilica FDACan't say I liked Doomkid's resource pack, seemed like a lot of unnecessary sprite/sound swaps for the sake of swaps, but I know nothing of whatever Jamal Jones is. Your map is nice though. I like the tall architecture. Teleports instead of stairs was interesting for allowing monsters and player quick navigation. The 3D room blew my mind, definitely the highlight of the map, though the archvile fight at the end was cool too. It's easy to feel lost, since various castle towers and rooms are samey-looking, lots of large brown slabs. I think more could have been done to distinguish the towers. If I'm recalling correctly, I think one tower had some bookshelfs in it and none of the other towers did, and I feel like more things like this could have helped separate these brown towers in my head. It does seem like you can get screwed over in the 3D room after picking up the red key if you get blocked off by enemies up top like I almost did. I'm not sure if the red and yellow doors are supposed to be see-through but if so, the sectors turning black is jarring as they rise up. There's a texture with some windows that get cut off on a balcony, if you're wondering why I gesture at them.
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