[CP] DIY - Get imaginative with bold colors
Jan 5, 2022 16:24:58 GMT -5
Post by xvertigox on Jan 5, 2022 16:24:58 GMT -5
DIY is a bold, bright and colorful MBF21 community project that is open to any and all mappers, regardless of skill. Submission deadline is 16/02/2022 (roughly 6 weeks).
So what's this CP all about? I was inspired by 1 Bad Wad, big big props to him for the original concept. I loved how believable and interesting the environments were with these simple colors. I expanded on 1 Bad Wad by adding a dark shade to each color for textures and flats but also redoing all graphical assets in the game too.
There's a huge range of possibilities with having plain colors, you can make believable locations like a city or completely abstract and mind-bending worlds. Below are a few screenshots I took from 1Bad Wad to give you an idea and maybe even some inspiration.
You can make a believable city street with very minimal detailing
You can be as detailed as you like
The doomcute is off the chain
Strikingly abstract
I have expanded this limited color concept from textures to all other assets. Gameplay is unaltered and running under MBF21. MBF21 gives the familiarity of Boom but also new map features and more control. All decorations and UI elements have been visually changed too. The monsters have a very dark and strange feel to them IMO. I have included a small demo map just to see some of item changes (not all). Weapon sounds have been changed to their PSX equivalents.
The map format and target port is Boom so you can do all sorts of voodoo doll shenanigans. The build time is roughly 6 weeks because I want this project to be low stress for anyone mapping. There's no map slots, I will instead create a hub map using UMAPINFO. Please provide your own midis, I can provide one if needed but I can't imagine why someone wouldn't want to choose their own track. Go for whatever midi you feel fits your map. I've been looking into early point and click titles like Space Quest and King's Quest for music and we also have a lot of great musicians in our community. I will make sure everyone's map gets playtested and will record demos for maps so as they come in.
I'm very excited to see what sorts of things people come up with, I expect there will be a large variety. If you have any questions or comments, feedback etc just shout out.
Let's make some groovy Doom maps~
Mappers
Rules and Technical Details
- Map format and target is MBF21
- IWAD is DOOM2.WAD
- All maps must be in MBF21 and be tested with DSDA-Doom -complevel 21
- No map limit or taking specific slots - UMAPINFO will be used behind a hub map that I will make.
- All mappers are welcome and I will try to take all maps provided (no 32 map limit) but there may be tweaking that needs to be done based off feedback.
- Only textures and flats allowed are the new ones provided (ALL***, DRK***) - no using custom or vanilla textures
- Please provide music for your map. I can help with recommendations if needed.
Deadline
Submission deadline is 16/02/2022 (roughly 6 weeks).
Resources
DIY Resources v1.4b
v1.3
15/01/22
Added 3 new mid textures: SPC*** (thanks RastaManGames)
Added 8 new skies (SKY2 - SKY9) (cheers dmdr)
Readded exit sign texture
Removed 4 duplicate sprites (thanks Spendoragon)
Added UMAPINFO lump so people can see how to use it define their SKY
v1.2
08/01/22
Starry sky texture added
v1.1
07/01/22
Added 3 midtextures - MID***
Added 4 new solid color switches - SW*EZ
Removed 'EXITSIN' texture
So what's this CP all about? I was inspired by 1 Bad Wad, big big props to him for the original concept. I loved how believable and interesting the environments were with these simple colors. I expanded on 1 Bad Wad by adding a dark shade to each color for textures and flats but also redoing all graphical assets in the game too.
There's a huge range of possibilities with having plain colors, you can make believable locations like a city or completely abstract and mind-bending worlds. Below are a few screenshots I took from 1Bad Wad to give you an idea and maybe even some inspiration.
You can make a believable city street with very minimal detailing
You can be as detailed as you like
The doomcute is off the chain
Strikingly abstract
I have expanded this limited color concept from textures to all other assets. Gameplay is unaltered and running under MBF21. MBF21 gives the familiarity of Boom but also new map features and more control. All decorations and UI elements have been visually changed too. The monsters have a very dark and strange feel to them IMO. I have included a small demo map just to see some of item changes (not all). Weapon sounds have been changed to their PSX equivalents.
The map format and target port is Boom so you can do all sorts of voodoo doll shenanigans. The build time is roughly 6 weeks because I want this project to be low stress for anyone mapping. There's no map slots, I will instead create a hub map using UMAPINFO. Please provide your own midis, I can provide one if needed but I can't imagine why someone wouldn't want to choose their own track. Go for whatever midi you feel fits your map. I've been looking into early point and click titles like Space Quest and King's Quest for music and we also have a lot of great musicians in our community. I will make sure everyone's map gets playtested and will record demos for maps so as they come in.
I'm very excited to see what sorts of things people come up with, I expect there will be a large variety. If you have any questions or comments, feedback etc just shout out.
Let's make some groovy Doom maps~
Mappers
- xvertigox (map not submitted yet)
- ✯𝔉𝔢𝔩𝔩𝔬𝔴𝔑𝔬𝔬𝔟✯ (map not submitted yet)
- MFG38 (map not submitted yet)
- SynDoom (map not submitted yet)
- /vr/ anon (map not submitted yet)
- ViolentBeetle (map not submitted yet)
- Engired (map not submitted yet)
- lunchlunch (map not submitted yet)
Rules and Technical Details
- Map format and target is MBF21
- IWAD is DOOM2.WAD
- All maps must be in MBF21 and be tested with DSDA-Doom -complevel 21
- No map limit or taking specific slots - UMAPINFO will be used behind a hub map that I will make.
- All mappers are welcome and I will try to take all maps provided (no 32 map limit) but there may be tweaking that needs to be done based off feedback.
- Only textures and flats allowed are the new ones provided (ALL***, DRK***) - no using custom or vanilla textures
- Please provide music for your map. I can help with recommendations if needed.
Deadline
Submission deadline is 16/02/2022 (roughly 6 weeks).
Resources
DIY Resources v1.4b
Changelog
v1.4b
16/01/22
Changed demo map to be in map29 slot
Updated UMAPINFO to not define anything for map01 (thanks heaps @peccatum Mihzamiz)
v1.4
16/01/22
Added 29 new skies (huge thanks again to dmdr)
16/01/22
Changed demo map to be in map29 slot
Updated UMAPINFO to not define anything for map01 (thanks heaps @peccatum Mihzamiz)
v1.4
16/01/22
Added 29 new skies (huge thanks again to dmdr)
v1.3
15/01/22
Added 3 new mid textures: SPC*** (thanks RastaManGames)
Added 8 new skies (SKY2 - SKY9) (cheers dmdr)
Readded exit sign texture
Removed 4 duplicate sprites (thanks Spendoragon)
Added UMAPINFO lump so people can see how to use it define their SKY
v1.2
08/01/22
Starry sky texture added
v1.1
07/01/22
Added 3 midtextures - MID***
Added 4 new solid color switches - SW*EZ
Removed 'EXITSIN' texture