|
Post by JadingTsunami on Nov 20, 2021 14:52:20 GMT -5
Best Doom Projects of 2021 Previous editionsNominationsIt's that time again! Post your picks for "Best of 2021" and they'll appear here. Categories are same as last year ("Vanilla," "Boom," "GZDoom," and "other"), with a new category for MBF21, but as before feel free to suggest more categories. Multiple votes for the same work will show as a (+X) next to the title indicating how many votes were received, and will bump that work up in the rankings. Ties are resolved by order of voting. So don't be afraid to vote for something already on the list! Without further ado... Best of 2021Vanilla (including Limit Removing)- Attack on IO by bri : (+4) Gorgeous environments and challenging monster fights. One not to miss for sure.
- DBP37: AUGER;ZENITH: (+4) The ULTIMATE CYBERPUNK DOOM PROJECT. A must-play from this year.
- DBP34: Luminous Gloom: (+2) Glowing bioluminescent environments in a short but action-packed episode.
- Slith by @pistoolkip : E4 visual styling with Plutonia-level challenges. Well-made and tough but beatable enemy encounters.
- Haste by Insane_Gazebo: 17 maps, challenging-to-slaughter gameplay style. Fast-paced gaemplay and nice detailing.
- Linux Jank by E.M. : Short vanilla maps with medium difficulty and stock textures. Made with the Eureka editor.
- Doom II: The Long Trek Back Home by hervoheebo: "Re-imagined" versions of classic maps with many twists and turns along the way.
- Doom 2 In Spain Only by Tarnsman et al: A not-so-jokewad with many positive reviews. Reviewers point out strong level design and a "just right" challenge level.
- Doom: Damnation (Re-Release) by Ofisil: An atmospheric new episode for the classic map set.
- Switcheroom II by Jaws in Space et al: Wild reinterpretations of original maps with new tricks, new design, and strong difficulty. A don't-miss release from early 2021.
- Bourgeois Megawad by Doomkid, Decay and Razgriz: Within strict vanilla limitations, this megawad provides classic Doom-style gameplay in a variety of detailed environments.
- Purple Rain by Arsinikk: Flowing purple seas throughout hellish landscapes in this carefully-crafted map.
- DBP36: Aquatic Wonder: Undersea adventure in this creative and fun map set with many great combat puzzles.
- DBP40: Funnelcake Apparitions: The sound of a distant, out-of-tune piano. The smell of stale popcorn and melted sugar. And of course, lots of roaming demons in this wild map set about corrupted fun fairs packed with many other strange and eerie sights.
[/a]: Vanilla combat, a mix of cramped and expansive outdoor environments, a set of classic WADs brought up to modern standards. One not to miss if you appreciate old-style Doom nostalgia but in a modern way. [/ul] Boom- The 10x10 Project by lunchlunch : (+2) Innovative gameplay using a restricted subset of stock textures. Some wonderful creativity on display in this one.
- HFFM by /vr/: (+2) Described as "Controversial and fun as hell" by the nominator. 18 maps centered around difficult, fast gameplay.
- Bad Weather by joe-ilya : Showcasing a new weather effect you're sure to not have seen before...(pay attention to the posting date)
- Plutonia 7: Going To The Hell by DoomTheRobot and General Roasterock : A romp through 32 maps in the style of The Plutonia Experiment. Notice the posting date, but don't let it deter you: there's genuine fun to be had here.
- Atmospheric Extinction by Velvetic: Gorgeous outer-space and gothic environments with moderate-to-challenging combat.
- Skulltiverse by ViolentBeetle et al: A self-described "spiritual successor to Hellevator", this pseudo-speedmapping exercise explores many interesting ideas.
- Micro-Slaughter Community Project by Bauul et al: Stunning multicolor environments with intense but manageable "slaughter"-style gameplay. 5 minute par times per map.
- Intergalactic Xenology 2 by Dreadopp & Lord Z: Action strewn across alien worlds in this exciting sequel to a similar 2020 project. Great uses of monsters and a tricky map04 gimmick that is a must-try.
MBF21- Zzul Bases by Killer5 : (+3) Tech-bases with strong detailing and a steep difficulty gradient. A hidden gem from this year.
- Judgment by Rayziik: Widely-acclaimed MBF21 megawad with custom monsters, weapons and tons of detailed environments.
- Ad Mortem by 4chan's /vr/ board: Halloween spookiness throughout various settings in this holiday-themed WAD pack which adds new monsters and retooled weapons.
GZDoom- Infested (Ep1) by ginc: (+2) Adventure, chaos, and slaughter-style gameplay all in beautiful, full 3D environments utilizing the UDMF feature set.
- Archi-tek by romsu89 : (+2) Intricate detail and detailed horror themes. 3 large maps to enjoy.
- Dynamite Duchess by Impie: (+2) A GZDoom total conversion with a focus on exploration, non-linearity, and attention to detail. Controversial for its underlying messages about lockdowns and personal freedom, be aware the difficulty on this one can be high: a lighter difficulty setting may be recommended at first.
- RAMP led by DavidN, maps by various authors: An experimental project with an open invitation to all mappers to contribute and take part in the development process. A positive force for inviting newcomers to participate or existing mappers to explore new ideas.
- Cliptucky Fried Chicken by @clippy : A wild ride with increasing monster counts as you progress. Short, fun maps with a few nice surprises.
- Time Tripper by msx2plus: A fantastic map set with strong visuals and exciting new ideas. Not to be missed.
EDGEEternity- Heartland by skillsaw, music by stewboy, weapons from Xaser, testing by Dew, and support from Altazimuth: (+2) Cityscapes and detailed environments enhanced with features unique to the Eternity engine.
Other Works- EDGE Classic by Lobo , Dashodanger and ceejay : A new EDGE fork with the aim of solving long-standing bugs and adding some quality of life features. Runs great on older or less powerful hardware as well.
- From Doom With Love by Charlie Love: A new dsda-doom fork praised for its widescreen support and statistics customization options.
- REKKR: Sunken Land by Revae: The new and final chapter of the popular REKKR series.
- The Unmaking by Ryath (aka scwiba): (Doom 64) From 2020 we remember 33 maps of moody, technicolor nightmares with puzzles and a strong addition to the "Un" series.
Other Mentions (pre-2021)- GOTTAGOFAST by E.M. : (Vanilla) 32 short, challenging maps made to be UV-MAX completed in short order.
- Corruption Cards by Cutmanmike: (Other) A great gameplay mod that adds near-endless variety to gameplay with a spice of unpredictability.
- Ashes: Afterglow by Voystok: (GZDoom) A detailed, Strife-style mapset from 2020 with contextual narrative woven throughout.
|
|
Lobo
Doomer
Posts: 594
|
Post by Lobo on Nov 20, 2021 16:10:14 GMT -5
Other works ------------ Best new source port: EDGE-ClassicBest EDGE mod: Aliens Stranded😉 Vanilla: Attack on IO. DBP: Auger Zenith of course.
|
|
|
Post by JadingTsunami on Nov 21, 2021 11:40:18 GMT -5
For those just seeing this thread for the first time: you are encouraged to vote for your favorites.
You're the judges of what is "best", I will simply curate your picks into a list.
Spend a few moments and say something nice about something you played this year. Authors like to see that their hard work is appreciated.
EDIT: Also, you don't need to worry about categories, or voting for one in each category, etc. Just vote for what you enjoyed playing this year.
|
|
matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,190
|
Post by matador on Nov 21, 2021 15:48:13 GMT -5
I might return to this to flesh out my thoughts more but here's my tentative list.
I haven't beat most of these but I've enjoyed playing them so far:
The 10x10 Project (Part 1) by Lunch Lunch (Boom)
Archi-tek by romsu89 (GZDoom)
Attack on IO by Bri (Limit-Removing)
Bad Weather by joe-ilya (Boom)
Slith by Pistoolkip (Limit-Removing)
Zzul Bases by Killer5 (MBF21)
Stuff I'm interested in but haven't played enough:
Ad Mortem by 4chan's /vr/ board (MBF21)
Intergalactic Xenology 2 by Dreadopp & Lord Z (Boom)
Purple Rain by Arsinikk (Limit-Removing)
|
|
|
Post by JadingTsunami on Nov 21, 2021 16:30:49 GMT -5
I might return to this to flesh out my thoughts more but here's my tentative list. I haven't beat most of these but I've enjoyed playing them so far: The 10x10 Project (Part 1) by Lunch Lunch (Boom) Archi-tek by romsu89 (GZDoom) Attack on IO by Bri (Limit-Removing) Bad Weather by joe-ilya (Boom) Slith by Pistoolkip (Limit-Removing) Zzul Bases by Killer5 (MBF21) Stuff I'm interested in but haven't played enough: Ad Mortem by 4chan's /vr/ board (MBF21) Intergalactic Xenology 2 by Dreadopp & Lord Z (Boom) Purple Rain by Arsinikk (Limit-Removing) Thanks, these are all included now. I did not include the ones you're interested in but didn't nominate, but if you play through those and want them added later I will do that.
|
|
MegaPancakeStrategist
You're trying to say you like DOS better than me, right?
IF YOU ARE READING THIS YOUR MAP NEEDS MORE LIGHTING VARIATION
Posts: 1,011
|
Post by MegaPancakeStrategist on Nov 23, 2021 13:23:52 GMT -5
Plutonia 7 (Boom) It really says a lot about our society and no I have not played much of it I'm just a tourist. I liked the Skulltag map in it and other stuff. I am confident in naming this WAD one of the best of the year even if it commits the war crime, incorrigible sin, and overall violation of my liberties and rights in removing the ability to jump in best port GZDoom.
|
|
Fryuko
Doomer
Sold my soul
Posts: 99
|
Post by Fryuko on Nov 23, 2021 13:37:22 GMT -5
Some other wads I really enjoyed this year, and not already mentioned are:
Haste by Insane_Gazebo [limit-removing] Atmospheric Extinction by Velvetic [BOOM]
|
|
joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,070
|
Post by joe-ilya on Nov 23, 2021 13:53:35 GMT -5
Vanilla : Linux Jank by E.M Contains my favorite kind of maps; short vanilla maps with medium difficulty and stock textures. Boom : 10x10 Project (part 1) by Lunch Lunch Haven't played it yet, but from screenshots it looks quite unique. Just played it, it's awesome! MBF21 : Zzul Bases by Killer5 Tough but fair and creative encounters in some trippy tech bases. GZDoom : Infested (Ep1) by ginc www.doomworld.com/forum/topic/125484-infested-ep1-a-3-map-gzdoom-set-v11/ Haven't played this one either, but godamn, just look at it! Other : Heartland by Skillsaw What other mapset would it be? Other : From Doom With Love by Charlie Love A personalized version of DSDA-Doom, I like the widescreen support for classic resolution, and the K/I/S total count options.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 23, 2021 16:05:49 GMT -5
DBP: Auger Zenith
Vanilla: Cliptucky Fried Chicken. A 33 level megawad with a simple premise: Monster count = level count. While not aesthetically pretty, the creativity in gameplay and monster usage is inspiring.
Attack on Io. Excellent design, both visually and gameplay wise
GZ Doom: Infested.
Also RAMP. Not because of the level of the maps (which vary wildly) but because of what it has meant for the mapping community.
Finally, Corruption Cards is an incredibly fun gameplay mod
|
|
|
Post by JadingTsunami on Nov 23, 2021 16:35:55 GMT -5
Thanks all for the votes; I should have everything captured now. Vanilla: Cliptucky Fried Chicken. A 33 level megawad with a simple premise: Monster count = level count. While not aesthetically pretty, the creativity in gameplay and monster usage is inspiring. Note I placed this one in the "GZDoom" section as the author's comment is that GZDoom is required due to the presence of required DECORATE/MAPINFO lumps, though in practice I don't know how strict that requirement is within the maps.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 23, 2021 18:13:43 GMT -5
Thanks all for the votes; I should have everything captured now. Vanilla: Cliptucky Fried Chicken. A 33 level megawad with a simple premise: Monster count = level count. While not aesthetically pretty, the creativity in gameplay and monster usage is inspiring. Note I placed this one in the "GZDoom" section as the author's comment is that GZDoom is required due to the presence of required DECORATE/MAPINFO lumps, though in practice I don't know how strict that requirement is within the maps. Good catch. I guess it could have been vanilla but it uses a lot of mapinfo stuff. Sure, put it in the GZDoom category
|
|
P41R47
Doomer
The Ki22er 0ne
Posts: 56
|
Post by P41R47 on Nov 23, 2021 19:37:21 GMT -5
-''HFFM'' by 4chan's /vr/ board (Boom) Controversial and fun as hell. Who would thought the gachimuchi scene would make something kinda equivalent to the Cho Aniki Serie for Doom? -''Skulltiverse'' by VilentBeettle et all (boom) A spiritual sequel to Hellevator, thats it, making maps on a strictly shaped area. Starts on the usual tech-base and then goes into more trippy and interesting settings like void and strange dimensions. -''GOTTAGOFAST'' by E.M (vanilla) Scythe style 32 fun short and really challenging maps. The Sonic references are a big plus along some Sonic tracks that are seriously awesome to hear. One of the Best short bust mapsets i played in a while. -''Doom II: The Long Trek Back Home'' by hervoheebo (vanilla) A direct sequel to Doom 2, starting at the same spot of the destroyed Icon of Sin. The premise is simple, go back revisiting the original maps, now completely changed after the destruction of the Icon of Sin. Absolutelly awesome idea. Clever and full of verticallity maps with a far more scarier atmosphere than those on the original Doom II. -''Switcheroom II'' by Jaws in Space et all. (vanilla) Switcheroom is a hidden gem, belive it or not. These are not simple reskinned maps, these are modern reinterpretation of the old maps with a different theme. For Example the E3M1 is now E1M1 on a tech base style. You may recognize the maps, but they have new tricks, far better design and a good difficulty implemented. The sequel follows the same but for Doom II. Absolutely amazing and clever retakes on the old maps. -''Doom II In Spain Only'' by Tarnsman et all (vanilla) A serious joke mapset that follow the mapping style of D2TWID but is far better thanks to it joke-ish nature. Good challenge, good visuals, fun maps, nice music. The final map is probably the most unintended homenage to Mars War ever made. -''Doom: Damnation (Re-Release)'' by Ofisil (vanilla) A complete Ultimate Doom mapset with original music that is absolutely amazing, maps that ooze atmosphere as no others and has an incredible sense of place. -''DBP37: Auger;Zenith'' By MegaPancakesStrategist et all (limit removing) No brainer, the best thing that come out this year so far. -''Time Tripper'' by msx2plus (GZDoom) A fresh and new concept with really upbeat and nice music. This one may be one of the best examples of Doom mixed with Bullet Hell. -Ashes: Afterglow by Vostyok (GZDoom) Ashes 2069 was an amazing Strife style mapset set on a post apocalyptic setting similar to Mad Max. The maps are absolutelly stunning with details everywhere and lots of contextual narrative going on. -''REKKR - Sunken Land'' by Revae (vanilla/GZDoom) The new and final chapter of the most original total conversion we had in long time. Its a commercial game now, but well, it deserve a mention as the maps are as good, if not better, as the previous entries. MegaPancakeStrategist you have an outstanding map on this set, probably you receive your share of the incomes, and i'm really glad that finally this masterpice and the people who worked on it are able to grab some cash from all the passion and love put on it. xeepeep better (content removed) next time, pal! :/ -''The Unmaking'' by Ryath (Schiwba) (Doom 64 EX / Doom 64 re-release) Ryath is an amazing mapper. His puzzles are absolutelly mindsrewing and pleasing at the same time. And he bested himself with this mapset as it sets to stone what can be achieved with Doom 64. Marvelous release! Those are the few things i played new from this year. Purple Rain by Arsinikk (Limit-Removing) It is completelly vanilla compatible. Awesome first maps for sure. Sets a new bar for the new mappers to come. There are other interesting mapsets that were released but i didn't had the time to check them: -Literalism -3x3 -Snap: The Sentinel and probably more. On a side note, i am an officila member of Doomer Boards now, cause i'm temp-banned. Thanks Arlene! I needed a vacation from doomworld and you give me the chance to have it Love you, girl!
|
|
|
Post by JadingTsunami on Nov 23, 2021 20:24:57 GMT -5
Thanks for the votes. These are all up now. The pre-2021 releases have been moved to their own section.
|
|
|
Post by lunchlunch on Nov 24, 2021 2:08:43 GMT -5
Attack on Io (limit removing (Why do I remember this being BOOM?)) Very competently made, with fun, memorable maps.
Micro-Slaughter Community Project (BOOM) There's certain slaughter WADs I really enjoy, like Sunder and Abandon, but most times I find the length, difficulty, and scope of slaughter WADs to be too daunting to take on, so I really enjoy the bite sized slaughter-lite genre enjoying a surge of appreciation, with this WAD and certain others being examples, namely Haste.
Zzul Bases (MBF21) By far my favorite set of the year, I find it very inspiring, and I've replayed it more than anything else from this year. Small, TNT-esque techbase layouts with challenging, but fair difficulty, and a great many secrets, oftentimes for optional encounters, and at times mandatory for progression.
Archi-Tek (GZDOOM) At first I thought I hadn't played any GZDOOM maps this year, then I saw someone else mention this. I played this to marvel at the use of stock textures and I wasn't at all disappointed.
Heartland (Eternity) Kind of wins by default but I'm sure Heartland would've kicked the ass out of any other Eternity project that released this year. Great Build Engine vibes, while still feeling incredibly modern. It's probably due a revisit soon.
Honorable mentions: Slith, Fractured Worlds, Haste, Musical E1, Fryuko's slaughtermap, probably a bunch of stuff I'm forgetting Biased on these so I'm not gonna vote, but they would still be fantastic projects without my help: Auger;Zenith, HFFM, Ad Mortem This is a mappack for BLOOD but it's really damn good so I'm gonna give it a mention anyways:500 ml of /vr/
|
|
P41R47
Doomer
The Ki22er 0ne
Posts: 56
|
Post by P41R47 on Nov 24, 2021 12:12:20 GMT -5
The pre-2021 releases have been moved to their own section. ahh yeah, i took the day of release as the day they were complete, not the day they were posted. My bad! ...even so, The Unmaking was posted january 1st of 2021. I remember laughing with Ryath as he was making us a new year gift
|
|
|
Post by JadingTsunami on Nov 24, 2021 13:07:56 GMT -5
The pre-2021 releases have been moved to their own section. ahh yeah, i took the day of release as the day they were complete, not the day they were posted. My bad! ...even so, The Unmaking was posted january 1st of 2021. I remember laughing with Ryath as he was making us a new year gift Ah, good point. I had Unmaking as Dec 31st 2020 but that is probably time zone mismatching. I was using posting date vs. final release date but I agree it makes sense if it can be resolved. I'll fix up the ones I can resolve.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 24, 2021 14:53:57 GMT -5
'21 was certainly overwhelming for Doom content, so there's a lot of stuff for me to ketchup next year. As far as releases goes the most recent one i've played is Auger;Zenith - so anything past that it's on my 'to play' list. I don't care for overanalyzing/dissecting maps so what i usually do just for excercising purposes is evaluate any mapset i've played on the "Plutonia scale". To give some context: Plutonia is one of the few commercial wads that stood the test of time for me in terms of consistency, fun factor, stimulating combat etc. therefore having high replayability value - Sigil and No Rest for the Living are close calls, but Plutonia takes the cake. So if the said mapset still reaches Plutonia's replayability level, at least one month later, it's good enough for me - since it's garanteed that i'm still gonna be playing it for years to come. With that being said, my personal Doom tastes lies with vanilla/limit-removing (and some Boom), anything venturing on GZDoom territory (or similar) it's either a 'one time deal' or, more commonly; not something that captivated my attention for enough time to finish it. ~~ Top 3 ~~- Bourgeois: A perfect mapset for my tastes, it has the Doom combat dynamic that i love combined with good music and a QoL improved arsenal. Top notch experience from start to finish, no complaints. For me it's already a classic.
- DBP34 (aka Luminous Gloom): wads that usually goes too heavy on the visual appeal tends to not satisfy my combat appetite, i always give them a spin but most of the time the gameplay is boring so i move on to play something else. When i saw the screenshots for DBP34 i immediately thought that it's gonna be "one of those" wads. I was gonna play the damn thing anyway since i usually enjoy the content you guys make - fell in love with DBPs since the 11th, Lilywhite Lilith - and in fact Luminous Gloom was "one of those".. but a different kind: one of those that matches visual, level design and challenge at top tier quality altogether. Tremendous DBP. The way i like: short, fast and bulbous (extra points for the great midi selection, especially the Blackthorne one)
- DBP37 (aka
"no Caco for wackos" Auger;Zenith): Brilliant. In terms of esthetics i think it's on par with Ion Fury - if not better in some places- and it's definetely somekind of a milestone in Doom shenaniganary. Amazing and fun maps overall, even tho not every map has that consistent difficulty level that trigger my arthritis, still, they had it's tough spots and good monster placement, traps. I find to be impossible to distance myself from that initial impact this wad had on me when i first boot it up - this might not be my top pick, but after years playing all sorts of doom material it's extremely rare to find any mapset that could imprint such strong presence on your mind.. not only for it's visuals but also for it's living, breathing atmosphere. The maps are so appealing that even my younger brother who rarely stops by to see what i'm playing, and couldn't care less for Doom, was by my side watching and asking when i was gonna play that again afterwards. Nicely done lads. Playing this gem while laughing like a kid at demons death cries with Streets of Rage tunes on the background and Blade Runner's atmosphere surrounding me was no ordinary experience. If i was a professional reviewer, this piece would be a "solid 7.8/10, too much rain and not enough custom monster sprites."
{honorabru mentions}
* DBP33 (aka Molotov stravaganza in Paris) - very good DBP but way, way too easy combat on this one; i'm aware of 40oz's "casuals are people too" mantra, but c'mon guys.. after that despicable trap at the casino the difficulty drops to filthy casual levels and rarely picks it up again. As a fanboy of noir; the locations, music, palette and custom sprites was spot-on and added a lot to the vibe. Shorter than the usual DBP map count, but in this case is quite understandable.. when i've played this wad the first time, was in one sit and i was seeing red and white spots everywhere afterwards. (moved this to the top, even tho Rainy Days in Casa Blanca isn't as hArdcOrE as i like, still has quite a replayablility value for me).
* D2ISO - mixed bag for me, liked roughly 50% of it - the remaining percentage was consisted of a couple of "once in a lifetime" maps and some that are quite solid but lacks some nutritive value here and there. The good stuff, are very good tho (and highly replayable). P41R47 , nice work you've done on that stbar btw, don't know why they didn't include it in the wad, but i've played the whole thing with it.
* Doom: Damnation - yet to finish this one, liking a bunch so far but it's classic Doom.. so as with any Ultimate Doom stuff i have to really space out my playtime so the limited bestiary doesn't compromise my enjoyment.
|
|
P41R47
Doomer
The Ki22er 0ne
Posts: 56
|
Post by P41R47 on Nov 24, 2021 15:40:51 GMT -5
The good stuff it's very good tho. P41R47 , nice work you've done on that stbar btw, don't know why they didn't include it in the wad, but i've played the whole thing with it. Thank you I dunno, probably the project leader actually likes the default stbar. I made two STBARS for D2ISO. One Red and Yellow with metal numbers, and other that is like a red mantle with doomguy back on the sides of the mug. . . . i totally forget i made those, glad you like one of those at least
|
|
MegaPancakeStrategist
You're trying to say you like DOS better than me, right?
IF YOU ARE READING THIS YOUR MAP NEEDS MORE LIGHTING VARIATION
Posts: 1,011
|
Post by MegaPancakeStrategist on Nov 24, 2021 16:47:12 GMT -5
@pintolinh0 I'm happy to hear you had such a great time with it!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 26, 2021 19:19:06 GMT -5
@pintolinh0 I'm happy to hear you had such a great time with it! And I'm happy that you keep making such quality content.
Forgot to mention; the last A;Z map is one of the best wad enders i've ever played. I don't dislike Icon of Sin maps like some fellow doomers (i get why, tho) but i assume 'Cyanet Reaper' had pleased even them - the arena is so well done and the combat it's already so intense on it's own (despite the spawner) that one might even forget that it's an IoS fight.
I though yours complemented the wad's theme quite well. Go figure.
* On a sidenote: i didn't knew Tarnsman's works other than some of his collabs on Syringe and BtSX; but you know that the author of a spanish-themed mapset is from good ol'Merica, when the fella presumes that a spaniard will have that piss poor english on the announcement thread - i have yet to know any european that have that kind of 'engrish'. The few spaniards i had some contact not only were fluent in 3, 4 languages, but some of them spoked portuguese better than me lol The altered monster names at the endscreen was on point, still makes me laugh.
|
|
P41R47
Doomer
The Ki22er 0ne
Posts: 56
|
Post by P41R47 on Nov 26, 2021 21:20:19 GMT -5
I though yours complemented the theme of the wad quite well. Go figure.
On a small note: i didn't knew Tarnsman works other than those great collabs on Syringe and BtSX; but you know that the author of a spanish-themed wad is from good ol'Merica, when the fella presumes that a spaniard will have that piss poor english on the announcement thread lol Those altered monster names at the endscreen was on point tho, still makes me laugh. Heh, thanks Glad you like 'em. About what supposelly the project tried to achieve, from what GarretChan? well, i don't remember who say it, but the idea was that the whole wad had somekind of bootlegy feel to it. Like those ugly bootleg nes games that are on two different languages but are really well made besides that. Thats why the Menu graphic has some chinnese characters, and the rest is in a google translate spanish. The spanish take is also a very messy one, as on the last text screen and last map, there are mariachis, typical folk muscicians from Mexico, and Mariachis had nothing to do with Spain. The project tried to be a bootleg made from the point of view by someone that doesn't know a damn thing about Spain. Now i realise that one of the SB i made has spanish words and the other not. Both where speed worked in less than an hour, but seems i totally forget or oversigthed the words on the red and yellow. one. I think i was the only spanish speaking guy on the project, and i kinda step in with the graphics because, why not. Ah, i think Diabloución is also from a spanish speaking country, but i may be wrong. I remember Tarnsman working on somekind of Doom 2 remake, but it seems that i was never release. He has quite a large body of work actually, its just that some projects are not that known. Check it out. doomwiki.org/wiki/Richard_Frei_(Tarnsman)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 30, 2021 13:55:40 GMT -5
About what supposelly the project tried to achieve, from what GarretChan? well, i don't remember who say it, but the idea was that the whole wad had somekind of bootlegy feel to it. Like those ugly bootleg nes games that are on two different languages but are really well made besides that. Thats why the Menu graphic has some chinnese characters, and the rest is in a google translate spanish. The spanish take is also a very messy one, as on the last text screen and last map, there are mariachis, typical folk muscicians from Mexico, and Mariachis had nothing to do with Spain. The project tried to be a bootleg made from the point of view by someone that doesn't know a damn thing about Spain. Now i realise that one of the SB i made has spanish words and the other not. Both where speed worked in less than an hour, but seems i totally forget or oversigthed the words on the red and yellow. one. I think i was the only spanish speaking guy on the project, and i kinda step in with the graphics because, why not. Ah, i think Diabloución is also from a spanish speaking country, but i may be wrong. I remember Tarnsman working on somekind of Doom 2 remake, but it seems that i was never release. He has quite a large body of work actually, its just that some projects are not that known. Check it out. doomwiki.org/wiki/Richard_Frei_(Tarnsman)Interesting, that makes a lot more sense now.
Regarding the chinese characters; nowadays whenever i see anykind of asian characters being used on western sites/media, i automatically assume it's just weaboo inner-circe dialect; like freemansory secret handshakes or Ricky & Morty/Breaking Bad pedantic fandom trivia (you know, referential stuff, so they can identify their kin among normies). Nothing wrong with that, i suppose.. but since this kind of stuff it's not my cup of tea, i just tend to ignore (so i would never guessed that it's an homage to bootleg games if you hadn't pointed out).
I'll definetely check other Tarnsman's works. There's some maps i've played in recent times, not knowing beforehand that was of his autorship. Really good mapper. My favorite map on Syringe (#03), for example, has his name on it. Even the D2ISO maps that i didn't liked that much is strictly due to my personal tastes - i can't blame the lack of quality for that.
|
|
matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,190
|
Post by matador on Dec 2, 2021 0:38:21 GMT -5
Attack on Io (limit removing (Why do I remember this being BOOM?))Very competently made, with fun, memorable maps. Actually, I think you might be right about this - I think I remember someone mentioning it working in complevel 9 but not 2. Can't say for sure though as I don't think it's mentioned in the DW thread.
|
|
|
Post by middleclassworm on Dec 9, 2021 0:00:55 GMT -5
Idk if votes still counts but whatever:
+1 for HFFM (Boom) Wad, which stays true to its name: maps are hard, fast and… yeah. If you ever wanted to admire a giant dick-rocket, visit legendary locker room (and the leather club two blocks down) or meet the dungeon master – jump right in. Bonus points for having the most creative Boom map in recent years (“Heart Attack”).
Judgment (MBF21)
Antithesis to the term “Cacoward bait”: 8 years in the making, unorthodox pistol starts, boxy layouts, CC4-tex as dominant texture pack… And it has punchy, but fair combat scenarios, extensive DeHackEdry, and a lot of different map themes and styles. So different and varied, that sometimes it feels like a community project. I think it’s the best possible compliment you can give to a one-man megawad.
|
|
|
Post by JadingTsunami on Dec 9, 2021 0:47:04 GMT -5
Idk if votes still counts but whatever: They do, and your votes have been counted.
|
|