1024 series
May 29, 2021 19:48:56 GMT -5
Post by 40oz on May 29, 2021 19:48:56 GMT -5
Do people like these wads? I remember reading reviews that people often found them tedious to play because of the limited space to move in. Did the series and style of map become so rife with content because it was an easy and achievable mapping goal or because people thought doom maps were getting too big? Like where did the idea even come from?
I personally find them to be a little hit/miss leaning more towards hit. The gameplay is usually not too terribly difficult and there aren't too many monsters and never take very long to play, so you can get a lot of content out of not too much time commitment. You get a lot of mapper variety out of the megawads too with a healthy sampling of each. I do occasionally find the surprising moments very frustrating when I often accidentally collide into the map geometry and that gets me hit unexpectedly. But usually I get some good enjoyment out of each one I play.
The mapping exercise unfortunately is a little bland to me. Once I've made a couple of 1024 maps, I think I've gotten my fill. The limitation of fitting my map into a well defined box does enforce some creativity by limitation, but there's also a lot of great potential map ideas that simply cannot be explored in this format that I have experienced in mapping without limitations at all. I do like to see the micro detailing some people put into their maps, but this is not a cool feature that is impossible to apply to non-1024 maps. I do occasionally like to detail a normal sized map as if I'm limited to the map dimensions like I am in a 1024 map even when I'm not. So I rarely have a 1024 map idea call to me.
Thoughts?
I personally find them to be a little hit/miss leaning more towards hit. The gameplay is usually not too terribly difficult and there aren't too many monsters and never take very long to play, so you can get a lot of content out of not too much time commitment. You get a lot of mapper variety out of the megawads too with a healthy sampling of each. I do occasionally find the surprising moments very frustrating when I often accidentally collide into the map geometry and that gets me hit unexpectedly. But usually I get some good enjoyment out of each one I play.
The mapping exercise unfortunately is a little bland to me. Once I've made a couple of 1024 maps, I think I've gotten my fill. The limitation of fitting my map into a well defined box does enforce some creativity by limitation, but there's also a lot of great potential map ideas that simply cannot be explored in this format that I have experienced in mapping without limitations at all. I do like to see the micro detailing some people put into their maps, but this is not a cool feature that is impossible to apply to non-1024 maps. I do occasionally like to detail a normal sized map as if I'm limited to the map dimensions like I am in a 1024 map even when I'm not. So I rarely have a 1024 map idea call to me.
Thoughts?