an0n
Doomer
esselfortiumphobic
Posts: 53
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Post by an0n on Mar 6, 2021 12:16:20 GMT -5
Here's my PRCP2 submission: EnclavePlays on MAP12. Requires PRCP2 Texture Pack which you can find in the official thread. Music is "Under Death" by Mark Klem. If you know a better fitting MIDI then let me know. I tried to balance it so that it would be beatable on UV+ (-fast and -solonet). Playing on that difficulty requires good map knowledge and strategies so it's not recommended on a first playthrough. Feedback welcome obv EDIT: Version 2Some changes that joe-ilya suggested (except for the secret one), hopefully the red key fight isn't as easy now. I don't want to go too overboard with difficulty. EDIT2: Small changes to version 2.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,072
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Post by joe-ilya on Mar 6, 2021 19:52:13 GMT -5
I posted feedback in the Discord server, but I'll copy-paste it here too. FDA : discord.com/channels/808091570981044257/808091946912186408/817922122641833984The music fits very well and the map looks stunning. The enemy placement is weak within the trap arenas, they are easily trivialized by infighting to due to the unnecessary variety of enemies within the same room, I mostly just circle strafed and watched the fireworks and did a bit of cleanup. The SSG trap room is too bumpy because of the floor lamps, so moving is slippery there. The rocket launcher room after that room should have the wooden pillar in the middle to be removed for movement sake. The secret megaarmor needs a hint, I think making the switch alcove a little darker would be a good enough hint.
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xeepeep
Banned
Forever
Posts: 2,338
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Post by xeepeep on Mar 10, 2021 8:11:06 GMT -5
Nice designs but too difficult imo, way too many revenants Oh wait, this is a plutonia project map, carry on then I guess.
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