xeepeep
Banned
Forever
Posts: 2,338
|
Post by xeepeep on Jan 6, 2021 13:50:23 GMT -5
What should I know about it? What source port should I use? What class should I play as (I know there are 3)? Is it fun? Heretic was a draaaaagggggggg but this one has all the plot stuff so it might be better in that regard. How's the plot compared to, say, Strife?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 6, 2021 14:30:53 GMT -5
I believe you can just use ZDoom, which is actually based on Hexen to some extent, so you shouldn't have any problems there.
Don't start with mage: the first weapon is pathetic, the second weapon requires a good technique, the third takes to long to find. Fighter has the easiest start, with powerful and satisfying early melee weapons (which work better than Doom's berserk), but be prepared that you won't be able to shoot anything for a while (you'll have throwable bombs though) and overall the gameplay might feel a bit dumbed-down. Cleric starts slower but I consider him the most interesting and varied class to play: you're gonna have both a melee and a projectile-based weapon from the first act, the crossbow has sexy life leech, flechettes are the only good way to deal with annoying centaurs, and Wraithverge is the best final weapon in any game ever (better than BFG).
Is it fun - I feel like this is not exactly the right question to ask. Hexen is more about atmosphere than fun. You're gonna spend a lot of time running around wondering what you're missing and there won't be that many juicy fights, but somewhere along the way you're supposed to start feeling that amazing mood created by the graphics, the music, and the mysterious nature of these levels. Probably won't happen on the first act, but the next two are amazing in this regard, so try to get to the Shadow Wood at least.
Plot is pretty much nonexistent apart from story texts between the acts and a few somewhat cliched (but badass) phrases by Korax.
|
|
nxGangrel
Doomer
Live bodies, Live Food
Posts: 219
|
Post by nxGangrel on Jan 6, 2021 14:41:53 GMT -5
Oh Sweeet a Hexen thread! Well seeing as I just finished Hexen not too long ago, on all three classes and on the medium and hard difficulties, I can assure you your first time play through is going to consist of you going "What the fuck am I supposed to do?". The puzzles are all mostly switch puzzles that require some decent memory skills because it's pretty easy to forget if you missed something or not, and have to remember areas you've passed. After a second or third play through it's a lot easier, and maybe my brain just over complicates things but the main "puzzle" is actually pretty straight forward once you realize it.
Class wise I would probably start with the Fighter. The Fighter's attacks don't use a lot of manna and because of his speed and armor, dodging attacks is easier and you can take a lot more damage. When I played as him I usually had a full amount of mana or items, just don't expect a good range attack.
If you want something more balanced, kinda like heretic, play the Cleric. The Cleric is like my default class for the game and is generally a bit easy to play. The Cleric's fourth weapon is probably the most powerful, or at least useful, in the entire game imo. Just expect to run out of mana a lot. Also the Cleric's flechette is probably the most effective version against those fucking Slaughtaurs (the dudes with the shield).
The Mage is probably my favorite to play, but expect to die a lot. The mage is the slowest and seems to take most amount of damage (probably because of the armor system) and the weapons are kinda slow and clunky to use, but MY GOD are they fun. Only issue is no proper melee attack.
So pick one of the three based off what I told you and how you want to play. Also some of the items are affected by which class you play, but only like a couple of them.
Plot wise uhhh... Well there is a plot but you don't exactly see it in the game at all, nor does it affect it. There are bits of it but there aren't any NPCs or anything like that. You get to fight the evil versions of your classes so there's that. (And of course the second serpent rider)
|
|
zedonk
Doomer
Saint Zed the Heretic
Posts: 154
|
Post by zedonk on Jan 6, 2021 14:52:18 GMT -5
What sourceport should I use? I've played a lot of hexen and I normally use zdoom. What should I know about it? If you haven't played hexen before you'll get stuck (there's some mandatory hidden switches and it isn't clear what a lot of the switches actually do) a lot so I recommend using a walkthrough. What class should I play? I recommend the fighter as he has the fastest pace gameplay experience - he moves really fast and I think his 2nd and 3rd weapons are some of the most damaging. Stay away from the mage as his weapons are the hardest to use. Is it fun? Of course, it's hexen (warning: user's opinion may be heavily biased)
|
|
40oz
diRTbAg
Posts: 6,108
|
Post by 40oz on Jan 6, 2021 16:02:16 GMT -5
I didn't like Hexen, I also didn't like strife much at all either. I think Strife is more narratively driven than Hexen is, at least directly. In Hexen you run around, beat up everything you see, and eventually put the key you found in one part of the world in the lock on the opposite side of it and then something happens somewhere in the middle. Hexen is more of an atmosphere I think. I didn't like the class system very much, because I often felt like I picked the wrong class for a given encounter, and only seldom feel like I picked the ideal one. ex. the mage is useless early in the game but gets cooler later, while the fighter feels like the best at first but his advanced weapons are kinda junk
The 'puzzles' are not very intuitive at all. Strife has characters with personalities and objective based missions. Hexen is a little more straightforward like Doom except with it's hub based level system that Strife also has. Perhaps the puzzles make more sense retrospectively, after you've already solved them. I remember them being rather similar to the worst puzzles in Doom, Press switch, figure out what it did. They're generally so obtuse that the thought of retracing my steps across the world's over and over and over like I did on my first play has burned away any interest in playing the game again. I'm better at solving puzzles now than I was 12 years ago but I feel like I got my fill from the game without seeing the end of it myself.
Fighting the monsters is pretty cool. Some interesting and unique enemies are in it and the weapons the classes each get have some pretty cool spells associated with them. The bosses are pretty cool too.
|
|
xeepeep
Banned
Forever
Posts: 2,338
|
Post by xeepeep on Jan 6, 2021 16:09:33 GMT -5
Thanks fellas, gonna boot up ZDoom and pick the fighter and hopefully tell you how it went.
|
|
nxGangrel
Doomer
Live bodies, Live Food
Posts: 219
|
Post by nxGangrel on Jan 6, 2021 16:17:45 GMT -5
Thanks fellas, gonna boot up ZDoom and pick the fighter and hopefully tell you how it went. Yeah keep us updated! I wanna know how it goes!
|
|
|
Post by thundercunt on Jan 6, 2021 16:50:53 GMT -5
cleric
|
|
xeepeep
Banned
Forever
Posts: 2,338
|
Post by xeepeep on Jan 6, 2021 18:13:12 GMT -5
Played for maybe 45 minutes idk until I started getting really dizzy for some reason. Probably because my window was closed for some reason. Stupid bitch mommy went into my room again reeeeeeeeee
The looks are dope, like heretic but with more than five different wall textures, the weapons (fist and the blue axe so far) feel dope like they really pack a punch. It's pretty confusing tbh but not in a discouraging way, gonna play more definitely.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 6, 2021 18:16:00 GMT -5
I tend to disagree with those who say definitely choose the Fighter as your class. It really depends on the person playing honestly.
The Fighter class is strong off the bat, so the early-to-mid game will favor him. He has higher health and armor potential, his starting attack is beefy, and he gets the axe(second weapon) fairly quickly. However, later in the game the Fighter's weapons and abilities tend to pale in comparison to the other two classes. His third weapon is decent but requires precise aim or you waste mana, and his ultimate weapon's range and effective area leave much to be desired.
The Mage is obviously a bit weaker off the bat, but you are given a fucking ranged weapon to start so I really don't see why anyone can complain, since most monsters don't have very effective ranged attacks so you can just run around and snipe them. The frost shards are decent but hard to use sometimes if you aren't familiar with them. The lightning weapon is pretty solid though, and the Mage's final weapon is very good, doing excellent damage with limited homing abilities.
But if you don't mind a somewhat rough start, the Cleric is the way to go. His starting weapon is the equivalent of hitting monsters with a dildo made out of Jello, so kills take time and expose the Cleric to more potential damage, which makes for a more frustrating beginning. However, once he gets his second weapon things start to get a lot better, as this weapon can poison monsters and even heal the Cleric if used correctly. His third weapon is fairly easy to use and yields good damage, but the real treat is the Cleric's final weapon. This weapon does absolute rapist levels of damage and homes in on enemies quite well. So well in fact that it makes the game a breeze...until you run out of mana. Stock up on Kraters of Might!
|
|
|
Post by thundercunt on Jan 6, 2021 18:50:55 GMT -5
Played for maybe 45 minutes idk until I started getting really dizzy for some reason. Probably because my window was closed for some reason. Stupid bitch mommy went into my room again reeeeeeeeee The looks are dope, like heretic but with more than five different wall textures, the weapons (fist and the blue axe so far) feel dope like they really pack a punch. It's pretty confusing tbh but not in a discouraging way, gonna play more definitely. the level design gets much better after the first hub
|
|
zedonk
Doomer
Saint Zed the Heretic
Posts: 154
|
Post by zedonk on Jan 6, 2021 19:28:51 GMT -5
Unfortunately, the serpent staff does not poison monsters, only players. See: doomwiki.org/wiki/Serpent_StaffAwesome, look forward to hearing more from you : D
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 6, 2021 23:01:12 GMT -5
Ah true, guess I misremembered that detail.
|
|
nxGangrel
Doomer
Live bodies, Live Food
Posts: 219
|
Post by nxGangrel on Jan 7, 2021 14:15:10 GMT -5
the level design gets much better after the first hub fucking honestly. I used to hate restarting Hexen because of this hub alone. I only just found out how the hub actually works.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 9, 2021 10:25:03 GMT -5
If you like getting lost, have fun.
|
|
|
Post by dr_st on Jan 9, 2021 14:58:06 GMT -5
the level design gets much better after the first hub fucking honestly. I used to hate restarting Hexen because of this hub alone. I only just found out how the hub actually works. Is this like where they have three different sub-levels, and for each sub-level there are 2 portals from the main level, to different sections of the sub-level, and as usual you have to hit a switch here, and another one there to unlock something in a third place? The secret level has nice music, though.
|
|
nxGangrel
Doomer
Live bodies, Live Food
Posts: 219
|
Post by nxGangrel on Jan 9, 2021 16:26:33 GMT -5
Is this like where they have three different sub-levels, and for each sub-level there are 2 portals from the main level, to different sections of the sub-level, and as usual you have to hit a switch here, and another one there to unlock something in a third place? Yes. The ice, fire, steal guardians. Having to go back and forth to each of them was confusing, which yeah was the case for the rest of the hubs, but it kinda of eased up a bit on the later ones since there were more areas that needed to be explored and more dynamic "puzzles".
|
|