Texture Extravaganza CP (D E A D L I N E July 1st)
Apr 1, 2017 17:01:29 GMT -5
Post by xeepeep on Apr 1, 2017 17:01:29 GMT -5
So I've been leading this CP since January or so, but I've just realized that CPs don't have to be on Doomworld only...
The thread is pretty much copied from the DW one.
You're free to claim slots. Come on DoomerBoarders, show'em what you've got! :]
The idea of this community project is that every participant is limited to 4 wall textures and 4 floor ones (plus a couple more, but that's not the point). That restriction forces them to think differently, more abstractly, more focused on the gameplay than on the super-mega-hyper overdetailing.
LINK to beta 5:
www.mediafire.com/file/97athody8amakk7/TextXtra_b5.zip
(3,4 MB, 14 maps, no particular order for now)
(since beta 5, 2 existing maps have been updated and 2 new ones were released. I'll make a new one... soon.)
*ONE SLOT CURRENTLY AVAILABLE*
Everybody who has claimed slots, please post in this thread if you're still working on your maps!
The DEADLINE is July 1st. You cannot claim slots after that date.
Rules:
The textures are selected using jmickle66666666's generator by me.
You claim a mapslot, wait until I get you some random textures (shouldn't be more than 3 days), and make a map.
You have to post about progress on your map at least once in 2 months, or else your mapslot will be taken away. I will notify you some time before that, though.
The number you claim is NOT your mapslot, just a map number. The maps' order will be discussed later.
However, you may explicitly claim MAP15, if your map includes a secret exit.
Other than what jmickle gives you, you are allowed to use:
- F_SKY1
- DOORTRAK or DOORSTOP, make a choice
- any generalized door texture (BIGDOOR*, DOOR*, whatever)
- any switch texture (but only one!)
Also, if you get a door texture in the selector, you may only use that door texture. You do get an extra texture of your choice though, to be fair.
Compatibility is Boom, all maps must play properly in PrBoom+ -complevel 9.
IWAD is Doom 2.
Skies:
You may use custom skies, but add them using sky transfers! (action 271)
No replacing RSKY patches, no MAPINFO, just plain sky transfers!
Music:
Any MIDI goes, but you must specify the source.
Goal:
As of 26.03.2017, there are 16 completed maps. The goal for now is around 20 maps, but if there are enough folks eager to make maps, it can be more.
I intend to have at least one secret level, as well. But we'll deal with that later.
Slots:
The slots in bold are completed maps.
The slots in italic are folks whose slots might be taken away, unless they confirm that they're still working on their maps.
01 - rdwpa - Under the Stars -- map08 in beta 5, newer version available in the DW thread though.
02 - StormCatcher.77
03 - joe-ilya - Technological Rocks -- map05 in beta 5, newer version in the DW thread.
04 - Mosshopper
05 - Doom14 - A Slice of BROWNPIP -- map03 in beta 5
06 - NecrumWarrior
07 - VeinCrawler
08 - Du Mhan Yu - unnamed -- map12 in beta 5
09 - muumi -- UAC Canal #3 -- on page 2 in the DW thread
10 - bioshockfan90
11 - Pinchy - Green Flow -- map07 in beta 5
12 - StraightGib'nEm
13 - Walter Confetti
14 - olekopyto - Mines -- map02 in beta 5
15 - walter confalonieri - Putrescence -- map04 in beta 5
16 - Azuruish - Oscuro Rayo -- map09 in beta 5
17 - Megalyth
18 - floatRand - Underground Blues -- on page 2 of the DW thread
19 - FREE (Liberation might make a map, but also might not.)
20 - Danzadan
21 - Solarn - unnamed -- map06 in beta 5
22 - Dragonfly - Restriction -- map01 in beta 5
23 - Albertoni - Soul-Searching -- map14 in beta 5
24 - dobu gabu maru - Alchemist's Tower -- map10 in beta 5
25 - Sayok6
26 - The Mionic Donut
27 - Olekopyto - Grzegżółka -- map13 in beta 5
28 - NeedHealth
29 - bzzrak - Castle of Hegemonic Crucifixion -- map11 in beta 5
30 - Stuhko
Old Doomworld thread, created by the original leader, DoomLover234
Doomworld thread
Booty Ass Fields thread
The thread is pretty much copied from the DW one.
You're free to claim slots. Come on DoomerBoarders, show'em what you've got! :]
The idea of this community project is that every participant is limited to 4 wall textures and 4 floor ones (plus a couple more, but that's not the point). That restriction forces them to think differently, more abstractly, more focused on the gameplay than on the super-mega-hyper overdetailing.
LINK to beta 5:
www.mediafire.com/file/97athody8amakk7/TextXtra_b5.zip
(3,4 MB, 14 maps, no particular order for now)
(since beta 5, 2 existing maps have been updated and 2 new ones were released. I'll make a new one... soon.)
*ONE SLOT CURRENTLY AVAILABLE*
Everybody who has claimed slots, please post in this thread if you're still working on your maps!
The DEADLINE is July 1st. You cannot claim slots after that date.
Rules:
The textures are selected using jmickle66666666's generator by me.
You claim a mapslot, wait until I get you some random textures (shouldn't be more than 3 days), and make a map.
You have to post about progress on your map at least once in 2 months, or else your mapslot will be taken away. I will notify you some time before that, though.
The number you claim is NOT your mapslot, just a map number. The maps' order will be discussed later.
However, you may explicitly claim MAP15, if your map includes a secret exit.
Other than what jmickle gives you, you are allowed to use:
- F_SKY1
- DOORTRAK or DOORSTOP, make a choice
- any generalized door texture (BIGDOOR*, DOOR*, whatever)
- any switch texture (but only one!)
Also, if you get a door texture in the selector, you may only use that door texture. You do get an extra texture of your choice though, to be fair.
Compatibility is Boom, all maps must play properly in PrBoom+ -complevel 9.
IWAD is Doom 2.
Skies:
You may use custom skies, but add them using sky transfers! (action 271)
No replacing RSKY patches, no MAPINFO, just plain sky transfers!
Music:
Any MIDI goes, but you must specify the source.
Goal:
As of 26.03.2017, there are 16 completed maps. The goal for now is around 20 maps, but if there are enough folks eager to make maps, it can be more.
I intend to have at least one secret level, as well. But we'll deal with that later.
Slots:
The slots in bold are completed maps.
The slots in italic are folks whose slots might be taken away, unless they confirm that they're still working on their maps.
01 - rdwpa - Under the Stars -- map08 in beta 5, newer version available in the DW thread though.
02 - StormCatcher.77
03 - joe-ilya - Technological Rocks -- map05 in beta 5, newer version in the DW thread.
04 - Mosshopper
05 - Doom14 - A Slice of BROWNPIP -- map03 in beta 5
06 - NecrumWarrior
07 - VeinCrawler
08 - Du Mhan Yu - unnamed -- map12 in beta 5
09 - muumi -- UAC Canal #3 -- on page 2 in the DW thread
10 - bioshockfan90
11 - Pinchy - Green Flow -- map07 in beta 5
12 - StraightGib'nEm
13 - Walter Confetti
14 - olekopyto - Mines -- map02 in beta 5
15 - walter confalonieri - Putrescence -- map04 in beta 5
16 - Azuruish - Oscuro Rayo -- map09 in beta 5
17 - Megalyth
18 - floatRand - Underground Blues -- on page 2 of the DW thread
19 - FREE (Liberation might make a map, but also might not.)
20 - Danzadan
21 - Solarn - unnamed -- map06 in beta 5
22 - Dragonfly - Restriction -- map01 in beta 5
23 - Albertoni - Soul-Searching -- map14 in beta 5
24 - dobu gabu maru - Alchemist's Tower -- map10 in beta 5
25 - Sayok6
26 - The Mionic Donut
27 - Olekopyto - Grzegżółka -- map13 in beta 5
28 - NeedHealth
29 - bzzrak - Castle of Hegemonic Crucifixion -- map11 in beta 5
30 - Stuhko
Old Doomworld thread, created by the original leader, DoomLover234
Doomworld thread
Booty Ass Fields thread