|
Post by jawsinspace on Dec 1, 2020 18:33:43 GMT -5
Welcome to The Magnificent Five a collection of five short maps made in an Old Western theme. The story goes that while you were out hunting game in the prairie an old nemesis of yours "Black Hand Burt" murdered your wife & daughter, and robbed you of your fortune. Now you're on a path of Revenge! Your goal is to kill Burt & all of his men for what they did.
MAPS: Map01 - Sunrise by Joe-Ilya Map02 - Tempio del Diablo by Walter C Map03 - Chaco Canyon by Jaws In Space Map04 - Assault On Rio Lobo by Morpheus Kitami & Jaws In Space Map05 - Corbucci by Lunch Lunch Map06 - Thanks For Playing! by Jaws In Space
MUSIC: Title - The Magnificent Seven Main Title by Elmer Bernstein Intermission - Garryowen an 18th centruy Irish drinking song Read Message - For A Few Dollars More Main Title by Ennio Morricone Map01 - Teehee Valley from Mario & Luigi : Superstar Saga by Yoko Shimomura Map02 - Benevolent Ghosts by Alfonzo & Jimmy Map03 - The Ecstasy Of Gold by Ennio Morricone Map04 - Theme from Outlaws by Clint Bajakian Map05 - Banjo Lovers Delight by Paul Corfiatis Map06 - Once Upon A Time In The West by Ennio Morricone
|
|
|
Post by mrneigh3000 on Dec 1, 2020 19:23:07 GMT -5
Glad to see a mapset based on the wild west! Will play it right now!
|
|
|
Post by mrneigh3000 on Dec 1, 2020 20:47:45 GMT -5
Well, was a short experience but fun enough and with impressive map design I want more!! Later I will wrote my thoughts on every map, but my favorite was map03 and map05, and the credit map gives me some kind of good vibe of calm and peace in the west.
|
|
40oz
diRTbAg
Posts: 5,535
|
Post by 40oz on Dec 2, 2020 9:21:36 GMT -5
|
|
|
Post by sirmolina on Dec 2, 2020 13:19:51 GMT -5
Nice job on the release jawsinspace. I liked the maps I tested in here. I cant wait to try the finished version. I think we will be able to revisit this theme again in the future. Hopefully with revenants next time Oh, good news for me, I enjoy totally the wild west and this mapset was fantastic! Hope to see it again in the future, with revenants and more maps!
|
|
|
Post by joe-ilya on Dec 3, 2020 17:02:39 GMT -5
TBH, I think this DBP is meh, most maps didn't utilize the theme and instead just had canyons with a small single building to explore. I expected to see more variants in the locations besides just canyons and caves. MAP01 : The revenant's sprite clips through the wall if you look at the wall from a 180 degree angle. MAP02 : Didn't feel like a wild western map, the sprites and textures are there for the most part, but the layout didn't strike me as wild western location, except for the canyon, but the rest seemed more like a big hellish castle. There should've been barrels or a SSG, because doors just have dozens of enemies behind them, and one cyberdemon was enough, the second one added nothing, you're also given too many rockets, as I exit the map with 45 of them. Bugs : Floating ammo box. Missing textures on both sides. MAP03 : A unique underground town theme, enjoyed the theming. The cacodemons at the balcony are too much meat for being turrets, just having a couple of porched imps would've been enough. The imp in the window above the outhouse is too easy to miss, it adds nothing and can't do much. The cacodemons and the non-turret mancubuses are too much meat behind a chokehold, I'd suggest removing them completely, to make a more concise encounter that doesn't encourage players to spam at a chokehold for too long. MAP04 : A lovely power trip of a map, yet with a good challenge with the encounters, even with the power spheres. The turkey at the start starts to float in midair when the wooden barricade lowers The windows of the jail get messed up when looking from higher ground. MAP05 : I already thoroughly playtested this map with high regards, and this finalized version is neigh perfect, so I'm just going to mention some bugs instead : The blue key can be easily grabbed through the wall, I actually grabbed it like that accidentally. This cactus up above starts flying inside the wall when the switch below it is used. Maybe the exit could be visually remade to fit into the credits map. MAP06 : Cute credits map, I'm amused with how I'm represented. I agree with others that you shouldn't be able to exit the credits map, as the whole point of a credits map in the first place is to prevent further progression into the default maps. Favorite map in terms of theming : MAP03 Favorite map in terms of gameplay : MAP05 Least favorite map : MAP02
|
|
|
Post by sirmolina on Dec 3, 2020 17:21:46 GMT -5
TBH, I think this DBP is meh, most maps didn't utilize the theme and instead just had canyons with a small single building to explore. I expected to see more variants in the locations besides just canyons and caves. MAP01 : The revenant's sprite clips through the wall if you look at the wall from a 180 degree angle. MAP02 : Didn't feel like a wild western map, the sprites and textures are there for the most part, but the layout didn't strike me as wild western location, except for the canyon, but the rest seemed more like a big hellish castle. There should've been barrels or a SSG, because doors just have dozens of enemies behind them, and one cyberdemon was enough, the second one added nothing, you're also given too many rockets, as I exit the map with 45 of them. Bugs : Floating ammo box. Missing textures on both sides. MAP03 : A unique underground town theme, enjoyed the theming. The cacodemons at the balcony are too much meat for being turrets, just having a couple of porched imps would've been enough. The imp in the window above the outhouse is too easy to miss, it adds nothing and can't do much. The cacodemons and the non-turret mancubuses are too much meat behind a chokehold, I'd suggest removing them completely, to make a more concise encounter that doesn't encourage players to spam at a chokehold for too long. MAP04 : A lovely power trip of a map, yet with a good challenge with the encounters, even with the power spheres. The turkey at the start starts to float in midair when the wooden barricade lowers The windows of the jail get messed up when looking from higher ground. MAP05 : I already thoroughly playtested this map with high regards, and this finalized version is neigh perfect, so I'm just going to mention some bugs instead : The blue key can be easily grabbed through the wall, I actually grabbed it like that accidentally. This cactus up above starts flying inside the wall when the switch below it is used. Maybe the exit could be visually remade to fit into the credits map. MAP06 : Cute credits map, I'm amused with how I'm represented. I agree with others that you shouldn't be able to exit the credits map, as the whole point of a credits map in the first place is to prevent further progression into the default maps. Favorite map in terms of theming : MAP03 Favorite map in terms of gameplay : MAP05 Least favorite map : MAP02 Yup, I agree with you, I was expecting more towns and some cliche from wild west, the most of the maps are just canyons and mines with some buildings (I enjoy the part of the buildings most of the times) but anyway, someday soon we could repeat this theme and adapt it to a better representation of the wild west. Like alien bastards and spaceballs, both of them are similar but different at the same time. If the wild west theme is choosed it again, I want to jump in to make a map
|
|
|
Post by lunchlunch on Dec 5, 2020 14:12:57 GMT -5
"Remember me, amigo?" This soundbite makes me smile. Just something about Doomguy running into hordes of men he's wronged in the past that have all come looking for revenge. Just lining up for their turn with him after all these years, to deliver their line, and instantly be shot in the face.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 7, 2020 10:29:15 GMT -5
Overall it was a fun set, and it has the right lenght. Nothing too impressive but it doesn't overstay its welcome. I understand the rule that was added to avoid for everyone to make the same standard old west town, but at the same time there's only so much you can make out from these resource that even only few maps struggle to standout. Then maybe it was also intentional to left the stock textures to follow the spirit of those old wads that inspired this project but it's weird to have this nice spriting work and dedicated textures to set the theme while all the stock rocks give a half-assed look to the project. Even if some were a bit loud the custom sounds were funny.
MAP01: Simple but not bad, aside from visual stuff that look bad: the contrast with the daylight and the shadows is too high and looks unnatural, the wagon and horses sprites clip into the building, not sure why there are sectors for the open doors to create that realistic effect but it's ruined by how to open the rooms the doors lower slowly. MAP02: The showdown with the cybies was fun and I liked the layout. If anything I got more Icarus vibes due to the big empty and monotextured places, but it's lacking something more memorable and the places out of theme make it seems like this map doesn't know what it wants to be. MAP03: This one was very good and I enjoyed to climb up the building and reach the small village carved in the canyon. There isn't so much to do but the little exploration was nice to have.
MAP04: Plain looking and doesn't make a good impression visually but it was rather fun as a very light "slaughter" arena.
MAP05: The main offering otf this dbp. Good use of the natural areas, especially in the second half when the level opens up with more routes to take.
|
|
|
Post by sirmolina on Dec 12, 2020 12:35:08 GMT -5
What happened with the new sprites for the pain elemental and the arachnotron?
|
|
|
Post by bulletspam on Dec 12, 2020 22:30:09 GMT -5
I played this last night. stellar maps but just as I was really getting into it, it ended The akimbo handguns in this are devastating. i want them in every wad!
|
|
|
Post by jawsinspace on Dec 13, 2020 22:26:03 GMT -5
What happened with the new sprites for the pain elemental and the arachnotron? The finished wad including the completed PE & Arachnotron sprites was uploaded to IDGames on the 7th. I'm still waiting on the email from the archive maintainers so they haven't gotten around to approving it yet.
|
|
|
Post by mrneigh3000 on Dec 14, 2020 12:12:00 GMT -5
What happened with the new sprites for the pain elemental and the arachnotron? The finished wad including the completed PE & Arachnotron sprites was uploaded to IDGames on the 7th. I'm still waiting on the email from the archive maintainers so they haven't gotten around to approving it yet. Hi, I'm waiting for the finished wad too there's no dbp30 on IDGames, or something uploaded the day 7th...
|
|
|
Post by jawsinspace on Dec 19, 2020 11:11:39 GMT -5
Okay so this took quite a long time to get approval, but The Magnificent Five is now up on IDGames.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 19, 2020 11:32:57 GMT -5
jawsinspace, why did you link this very thread in your last post? Clicking the link just opens this thread in a new tab, and the original post doesn't have an idgames link, so this is kinda weird.
|
|
BIG DICK NIGGA
this post is a lie about my bodily proportions
Major Arlene obsessed, 100% verified freakazoid. AKA bzzrak
Posts: 2,295
|
Post by BIG DICK NIGGA on Jan 5, 2021 17:06:11 GMT -5
Great stuff!! Felt bad claiming the dbp30 tomato guy without playing it in the first place. So I gave this thing a whirl on ITYTD and had a blast! Loved map04 and 03, 05 got pretty hairy for my liking. The first two ones were cool. I loved all the resources, the textures, sound effects and music, literally the whole package kicks ass. 9/10!
...one thing I didn't like was that the cannon/RL sprite would obscure your aim pretty significantly. the cyberdemon battle on map02 was tricky because of that.
|
|
|
Post by dr_st on Jan 16, 2021 15:43:02 GMT -5
Just played it casually on HMP. A fun mapset and the theme is well-done. I expect it would be a lot harder on UV, with 2 Cybies on MAP02 and 2 Archies on MAP04.
|
|