Wolfenstein 3DGE
Oct 17, 2020 3:00:35 GMT -5
Post by ceejay on Oct 17, 2020 3:00:35 GMT -5
A faithful reinterpretation of the classic Wolfenstein 3D for the DOOM sourceport EDGE (aka 3DGE) complete with all six original episodes plus Spear of Destiny and the console port levels known as the First/Second Encounter. Comes with HD sprites, walls, sounds and a remastered soundtrack. Get psyched!
Gameplay footage:
DOWNLOAD: www.moddb.com/mods/wolfenstein-3dge/downloads
CREDITS:
id Software (Wolfenstein 3D including its Atari Jaguar port, Spear of Destiny & DOOM 1/2)
Macplay/Interplay (Macintosh port of Wolfenstein 3D)
Logicware (Apple IIGS port of Wolfenstein 3D)
Ninjaforce Entertainment (Apple IIGS port, sound effects)
Gray Matter Interactive (Return to Castle Wolfenstein)
Simbey (MapToWad, help and support)
Laz Rojas (WolfenDOOM, walls and sprites)
DoomJedi (Sprites)
Captain J. (Sprites)
osjclatchford (Walls and sprites)
Flynn Taggart (Walls and possibly sprites)
Fox666 (Walls)
Michael Liebscher (Wolfenstein Redux, its ability to extract the resources from the Atari Jaguar ROM)
Ringman (128x128 enemy rotations lead artist, Fake Hitler, Rat (frontal frames), Angel of Death, various decorations)
Pallin (128x128 enemy rotations contributor)
LkMax (128x128 enemy rotations contributor)
DenisBelmondo (128x128 enemy rotations contributor)
Wiw (Pac-Man Ghosts)
HazeBandicoot (Pac-Man Ghosts)
GreyGhost (Level fixes)
Alex238 (Hitler SNES-style death, sprite edits)
LkMax (Machinegun & Chaingun pickup)
JoeyTD (Machinegun & Flamethrower edit)
Nash (Rat rotations)
BrainStewX (remastered Wolf3D & Spear soundtrack)
vigilantdoomer & lobo (slider door DB.X lua scripts)
Macplay/Interplay (Macintosh port of Wolfenstein 3D)
Logicware (Apple IIGS port of Wolfenstein 3D)
Ninjaforce Entertainment (Apple IIGS port, sound effects)
Gray Matter Interactive (Return to Castle Wolfenstein)
Simbey (MapToWad, help and support)
Laz Rojas (WolfenDOOM, walls and sprites)
DoomJedi (Sprites)
Captain J. (Sprites)
osjclatchford (Walls and sprites)
Flynn Taggart (Walls and possibly sprites)
Fox666 (Walls)
Michael Liebscher (Wolfenstein Redux, its ability to extract the resources from the Atari Jaguar ROM)
Ringman (128x128 enemy rotations lead artist, Fake Hitler, Rat (frontal frames), Angel of Death, various decorations)
Pallin (128x128 enemy rotations contributor)
LkMax (128x128 enemy rotations contributor)
DenisBelmondo (128x128 enemy rotations contributor)
Wiw (Pac-Man Ghosts)
HazeBandicoot (Pac-Man Ghosts)
GreyGhost (Level fixes)
Alex238 (Hitler SNES-style death, sprite edits)
LkMax (Machinegun & Chaingun pickup)
JoeyTD (Machinegun & Flamethrower edit)
Nash (Rat rotations)
BrainStewX (remastered Wolf3D & Spear soundtrack)
vigilantdoomer & lobo (slider door DB.X lua scripts)