RELAX: The spiritual successor to "Chillax"
Aug 25, 2020 15:34:34 GMT -5
Post by chrismoyer on Aug 25, 2020 15:34:34 GMT -5
Hello, I would like to invite everyone here to follow a project that me and a few others have been working on for some time. It is called "RELAX" and is an indirect/spiritual sequel to "Chillax". None of the members from the original Chillax are involved with this project, and all of the maps are our original work.
Some things I believe you guys will happy to hear about this project are:
1. It will be fully compatible with Zandronum and cooperative/online play.
2. Although detailed maps will of course be a feature, one thing we are really focusing on is the interactivity and "eventfulness" of the maps. Many maps will feel "alive". With moving parts and machinery, scripted lighting, earthquakes, fires, weather, interactive security cameras (Much like Duke Nukem 3D), explosions, walls you can blow up etc.
3. HIGHLY varied themes and styles. Your player will go from mountains to caves, space stations to moon bases, Hell and back, the abstract/bizarre... some maps will take advantage of many modern GZDoom features, while other maps will be well made Classically themed maps using only vanilla textures and engine features. There will be something for everybody!
4. There will be TWO game modes: one is "Casual" and and one is "Chillax/Slaughter"
Essentially, these are mostly just two different difficulties:
-You should pick the "Casual" mode if you are looking to beat this with vanilla weapons, and are looking to have an easier, more enjoyable single player experience, like your more typical MegaWAD, instead of being forced to deal with the difficulty the original Chillax has.
-"Slaughter" mode will be the original style the first Chillax gave, with insane numbers of monsters, and massive battles. This mode will be more suitable for people who want to pair this WAD with an Over Powered weapons mod (Such as eweps.wad or Russian Overkill) and/or would like to engage in large battles with their friends online, as this is where the first Chillax seems to have the most popularity.
Please consider following this project and others, under the general modding hub "DOOM Modding" on social media. We will be posting to these locations with updates and activity much more often than here.
DOOM Modding Discord: discord.gg/CSsUtex
(#Relax [this is currently the most frequently updated spot for this particular project])
DOOM Modding Twitter: twitter.com/doommodding
DOOM Modding Facebook: www.facebook.com/DOOMModding/
DOOM Repository on Facebook (our discussion group affiliated with DOOM Modding) www.facebook.com/groups/180107965965298/
*In the future, you can expect my YouTube channel to feature more content from this project.*
Check out the screenshots below to see what has been done so far. Feel free to ask any questions and leave feedback!
CLICK to see the GIF!
CLICK to see the GIF!
Some things I believe you guys will happy to hear about this project are:
1. It will be fully compatible with Zandronum and cooperative/online play.
2. Although detailed maps will of course be a feature, one thing we are really focusing on is the interactivity and "eventfulness" of the maps. Many maps will feel "alive". With moving parts and machinery, scripted lighting, earthquakes, fires, weather, interactive security cameras (Much like Duke Nukem 3D), explosions, walls you can blow up etc.
3. HIGHLY varied themes and styles. Your player will go from mountains to caves, space stations to moon bases, Hell and back, the abstract/bizarre... some maps will take advantage of many modern GZDoom features, while other maps will be well made Classically themed maps using only vanilla textures and engine features. There will be something for everybody!
4. There will be TWO game modes: one is "Casual" and and one is "Chillax/Slaughter"
Essentially, these are mostly just two different difficulties:
-You should pick the "Casual" mode if you are looking to beat this with vanilla weapons, and are looking to have an easier, more enjoyable single player experience, like your more typical MegaWAD, instead of being forced to deal with the difficulty the original Chillax has.
-"Slaughter" mode will be the original style the first Chillax gave, with insane numbers of monsters, and massive battles. This mode will be more suitable for people who want to pair this WAD with an Over Powered weapons mod (Such as eweps.wad or Russian Overkill) and/or would like to engage in large battles with their friends online, as this is where the first Chillax seems to have the most popularity.
Please consider following this project and others, under the general modding hub "DOOM Modding" on social media. We will be posting to these locations with updates and activity much more often than here.
DOOM Modding Discord: discord.gg/CSsUtex
(#Relax [this is currently the most frequently updated spot for this particular project])
DOOM Modding Twitter: twitter.com/doommodding
DOOM Modding Facebook: www.facebook.com/DOOMModding/
DOOM Repository on Facebook (our discussion group affiliated with DOOM Modding) www.facebook.com/groups/180107965965298/
*In the future, you can expect my YouTube channel to feature more content from this project.*
Check out the screenshots below to see what has been done so far. Feel free to ask any questions and leave feedback!
CLICK to see the GIF!
CLICK to see the GIF!