40oz
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Post by 40oz on Jul 28, 2020 16:47:11 GMT -5
every time i see screenshots of zombiemen, shotgunguys or player models with the extra frames it just looks wrong.
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Deleted
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Post by Deleted on Jul 28, 2020 21:34:57 GMT -5
I would rather hate detailing then - Doom was never supposed to look pretty, pretty maps don't belong in Doom. Although I have relaxed my views due to participation in DBPs. In particular, the work you did on my map in DBP23 was cool and the level - especially the start - ended to look more menacing thanks to the detailing. Well, after all, not all detailing is about making map "nicer" looking (I hate that), there are actually GZdoom-levels I enjoy, it is the rather retarded map-beautifying detailing that I hate, of the kind you can sometimes see in those "post screenshots thread" on the doomworld, where they have "before" and "after", and I would rather take "before", because fuck playing with that visual noise where you can't make monsters out of the environment, cause the environment is loaded with detail and the eye sinks in it. Maps like "The Water Spirit" may look good on screenshots, but a total disaster to actually play - blue is the most intensive color to at least some people and it seems I am one of them, blue really hurts my eyes, and that map is full of it. However, the thing that I absolutely do not stand is Boom conveyor-activated action sequences - when multiple platforms go to different elevation levels sequentially, for example, as in Ribbiks maps. A lot other things that can be done by conveyors don't annoy me, so I am not against all conveyors per se, and perhaps not even against all conveyor-activated action sequences, but this one I mentioned completely trips me off and I often quit and delete maps that have it. It absolutely doesn't belong in Doom to me. And now we have that crap in vanilla, too. Aside from that, I don't hate Boom actions per se it seems, even item teleporters are fine to me. Also, another thing that annoys me is that id made Doom v1.9 version. My childhood never went beyond Doom v1.666, in fact, I've never heard of Final Doom, Ultimate Doom or Boom - all those travesties I came to know only in adulthood - although I did play Quakes 1&2 and Heretic (and really enjoyed them, although I don't remember much of Quake 1 - it was scary). Quake 3 is a mockery of what Doom & Quake meant - and they definitely meant singleplayer and not multiplayer to me (in fact, the only reason I don't hate the existence of multiplayer is that Doomkid guy is cool). Although, Hexen is actually quite cool, I wish I heard of it back then. P.S. I hope no hard feelings will come as the result of this post. In fact, the reason my views may have developed a little radical is that there was a time when I only had Chocolate-Doom and refused to download anything else, because Gzdoom has scripts and thus bound to have security vulnerabilities, while every other port didn't have a dedicated https site for them (I refused to trust sourceforge and github, because although https, they are big sites that can be targetted by hackers). Naturally, with this approach I came to hate limit-removing and Boom maps and people who make them, because I simply couldn't play them. In fact, this is also the reason that I wanted to make my first project vanilla-compatible, which of course didn't do me much good in terms of learning mapping, because visplanes actually do hold you back. It is hard to pick style from limit-removing maps because you can't just "copy" (not as copy-paste, but like "follow what they did and do a like") it into your vanilla map and hope it will work - most of the time it won't work at all.
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Deleted
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Post by Deleted on Jul 29, 2020 2:27:43 GMT -5
Yea, those look super wrong after 10+ years of playing the game. I didn't even know they were missing before people pointed it out. The mirrored ones always seemed right to me.
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dmdr
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Post by dmdr on Jul 29, 2020 5:30:56 GMT -5
I like them. I enjoy most things that add a little visual incongruity without changing the gameplay (eg. vsmooth.wad), I obviously love Doom but I've played it a lot so seeing the same old sprites gets a bit stale after a while.
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Deleted
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Post by Deleted on Jul 29, 2020 18:08:24 GMT -5
They look fine, I'm just dreading the though of everyone who made variant enemies having to go back and implement these frames haha
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
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Post by joe-ilya on Jul 30, 2020 6:48:04 GMT -5
Anything that makes Doom more otherworldly feels fresh and exciting, same when it's the more purist side. Doom cannot go wrong either way.
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40oz
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Post by 40oz on Jul 30, 2020 8:47:50 GMT -5
Anything that makes Doom more otherworldly feels fresh and exciting, same when it's the more purist side. Doom cannot go wrong either way. that's the most healthy way of looking at it
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Deleted
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Post by Deleted on Jul 30, 2020 13:15:39 GMT -5
Do you think that maybe somewhere, someone, played Doom on a computer with electromagnetic anal bead beams bouncing around constantly always corrupting data into random formats from non-linear past, present, and future and that this is what they remember Doom looking like and knew from dooming as a fetus and that when this modification came out they thought "ah, finally someone recreated my childhood just as I remember it?"
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Lobo
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Post by Lobo on Jul 30, 2020 15:26:53 GMT -5
No.
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Post by marriagecounselor on Jul 30, 2020 18:22:27 GMT -5
sort of on topic: i love the glowing eyes in the sprite fix wads. the corrections sometimes really add a lot, here though with the animation frame, they do look goof in screenshots but i haven't noticed it during gameplay.
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dn
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the motherfucking darknation
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Post by dn on Jul 30, 2020 20:02:53 GMT -5
nope. The way the guns switch hands during the rotation swap has always fucking annoyed me.
Even the gun arm in the original metroid swapping left-right when I turned around used to bug me when I was about eight years old.
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Deleted
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Post by Deleted on Jul 31, 2020 2:14:07 GMT -5
What "extra frames" is everyone talking about? Is there a thread somewhere I can go look at that discusses this?
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dmdr
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Post by dmdr on Jul 31, 2020 2:29:16 GMT -5
there's screenshots in the first post dude
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xeepeep
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Post by xeepeep on Jul 31, 2020 7:40:03 GMT -5
I would rather hate detailing then This is the most autistic post I've read in ages Do you think that maybe somewhere, someone, played Doom on a computer with electromagnetic anal bead beams Close second
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Deleted
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Post by Deleted on Jul 31, 2020 7:54:02 GMT -5
xeepeep, perhaps it indeed was worded "autistic". I was not being entirely serious, just suggested that if one believes extra frames are a problem, wouldn't they believe detailing is a problem also? (Of course it is not necessary so - one could accept either point without the other) The old doom I have nostalgia for had neither, but at the same time, I play doom out of more than nostalgia. Or expressed otherwise, nostalgia is not the only reason I play doom. Also, I have put some views I previously held but then rejected into that post. Perhaps a true autist would do that sort of thing, the difference is between having a choice of whether to do it and only being able to do things one way, it is the latter that would be the case of autism, I think. Also, had to double-check that "anal bead beams" were in the quoted post... oops, they really where, wtf lol?!
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Deleted
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Post by Deleted on Jul 31, 2020 13:00:14 GMT -5
there's screenshots in the first post dude No shit. I obviously saw the screenshots. My question is where are they from? I'm assuming that these weren't in the original game, hence the phrase "extra frames". Were they created by a Doom modder, or maybe released by id later on in time. My assumption is that the rotation frames are a part of this, which I've never used before.
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Deleted
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Post by Deleted on Jul 31, 2020 14:03:45 GMT -5
@vigilantdoomer Yes that is correct. I am glad that you are no longer a Vanilla and or Chocolate-Doom Radical. Thread Theme:
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Post by marriagecounselor on Jul 31, 2020 16:11:15 GMT -5
highly recommend using those sprite fix wads. highly. they make all the enemies eyes pierce through darkness so you see a bunch of sets of red or green eyes in dark areas, or gold eyes for pinkies. between that and the fact that spider babies and chaingunners don't jerk around anymore when they're moving or firing, respectively... it's really nice. just makes doom the way it was supposed to be.
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dmdr
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Post by dmdr on Jul 31, 2020 21:50:23 GMT -5
there's screenshots in the first post dude No shit. I obviously saw the screenshots. My question is where are they from? I'm assuming that these weren't in the original game, hence the phrase "extra frames". Were they created by a Doom modder, or maybe released by id later on in time. My assumption is that the rotation frames are a part of this, which I've never used before. I believe Romero put them out as part of that unused assets pack he released, but could be wrong. But yeah they are to be found in the sprite fixing project. ALSO!!!!!! in keeping with the autistic theme of the thread, what you said was "What "extra frames" is everyone talking about?" which, grammatically, makes it sound like you're asking about the frames themselves rather than their origins. My shitpost was germane, dmdr rulez bob page droolz. Thank you
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Deleted
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Post by Deleted on Jul 31, 2020 22:10:33 GMT -5
I prefer not to use sprite fix wads or smooth doom wads because if you get used to them, how would you play some kind of partial conversion that is not compatible with them? There was time when I tried Brutal Doom and couldn't get off it for a while (despite playing Doom in my childhood without any mods of course), the therapy was to play Unloved which broke at the first two-keyed door (although, to be honest, beyond first two-keyed door on UV Unloved gets real bad, it's like starting with Doom 1 difficulty and going full slaughter later one, I didn't make it to the end without cheats). Also, I didn't like the Brutal Doom balance in regards to mid-tier enemies (one-shotting Cacos with SSG never felt right to me), although enjoyed the general aesthetic.
What, however, does still feel wrong to me is ouch face being shown when you take 25% or more damage (Crispy doesn't have the option to turn it off). I am really used to ouch face being shown only when you get healed while in process of getting damaged. Good thing that PrBoom+ actually allows you to use the original, "bugged" behaviour the game shipped with. Too used to overcome it, I don't care how the developers intended it, after all, the game is what it turned to be, not what someone wanted it to be. And to me, it means that ouch face is really not ouch face but a surprise face, or rather "someone delivered a kick to my ass while I was not looking, but I managed to maintain balance" - it had that feel to it, because usually you would see it when you grab a soulsphere while a fireball hurls into you from behind. You could also receive such frontally but it is much more rare.
So I am an "ouch face is not OUCH face" radical, still. Extremism, guys, is uncurable after all. I refer to "extremism" of character and not politics in the previous sentence.
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dmdr
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Post by dmdr on Jul 31, 2020 22:46:58 GMT -5
the worst offender in that regard is SMOOTHED.wad, which adds smooth animations and extra death states to the monsters... which is great until you run up against a wad using sprite replacements or custom monsters at which point everything goes to shit. I also went through a Brutal Doom phase btw -- I cured myself of it when I cheesed through some slaughter encounter involving a horde of imps by abusing the glory kill invulnerability feature, which is to say I spent about half an hour punching imps and watching cut scenes. God it was boring. Vulkan Inc. and by extension BDLite is fucking cool though.
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Deleted
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Post by Deleted on Aug 1, 2020 3:05:01 GMT -5
ALSO!!!!!! in keeping with the autistic theme of the thread, what you said was "What "extra frames" is everyone talking about?" which, grammatically, makes it sound like you're asking about the frames themselves rather than their origins. My shitpost was germane, dmdr rulez bob page droolz. Thank you Whatever makes you feel good about yourself, I guess.
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dn
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the motherfucking darknation
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Post by dn on Aug 3, 2020 14:00:21 GMT -5
xeepeep , perhaps it indeed was worded "autistic". I was not being entirely serious, just suggested that if one believes extra frames are a problem, wouldn't they believe detailing is a problem also? (Of course it is not necessary so - one could accept either point without the other) The old doom I have nostalgia for had neither, but at the same time, I play doom out of more than nostalgia. Or expressed otherwise, nostalgia is not the only reason I play doom. Also, I have put some views I previously held but then rejected into that post. Perhaps a true autist would do that sort of thing, the difference is between having a choice of whether to do it and only being able to do things one way, it is the latter that would be the case of autism, I think. Also, had to double-check that "anal bead beams" were in the quoted post... oops, they really where, wtf lol?! I dunno how many other people dabble with animation, but - autism aside - I can tell you from first hand experience how much of a pain in the ass the full rotation is to animate. You're not only syncing a four-frame walk cycle, but you're matching those four frames to more four frames in a rotation that needs to look smooth no matter which frame you rotate on... it's a fucking nightmare. There is a reason that we went from hand-drawn to clay-models to shit-tier blender CGI. Animation is harder than it looks.
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