dmdr
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Post by dmdr on Jul 2, 2020 2:36:08 GMT -5
Three times Randolph Carter dreamed of the marvellous city, and three times he was snatched away while still he paused on the high terrace above it.
-- H.P. Lovecraft, The Dream Quest of Unknown Kadath
Old shit if that's what you like:
Oh shit I finally managed to get it out (there's always something a lil extra to do when compiling, it seems). Here's this month's DBP, finally, 11 months maps of Nightmarish! goodness to tear you a new one. I know I don't need to tell anyone here, but for the full experience you need to play using a UMAPINFO compatible port, which at the time of writing is either PrBoom-Plus 2.5.1.7um OR a recent version of GZDoom (LZDoom may also work, idk) and on Nightmare! difficulty. Your experience may be compromised, one way or the other, if you don't. MAPS: The Artifact / Big Ol' Billy Scathing Ruin / Phobus Wound Spirals / Scrangus McBrickdad Nyartholep's Palace / morpheuskitami Celephaian Fragment / dmdr O Zon Mezzamalech / Big Ol' Billy The Temple of Shabbith-Ka / Doom_RO Forbidden Sepulchre / dmdr Cheshire / Joe-Ilya The Phobos Horror / Vertigo Catacombs Below the Skai / dmdr
And even a secret map: Unknown, Unnamed / temp (uncover all the horrors best left forgotten in the Forbidden Sepulchre to unleash this beast...) Um I don't know what else to write. Enjoy!
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Deleted
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Post by Deleted on Jul 2, 2020 2:44:16 GMT -5
Nightmarish! :o
Great work dmdr, the colours look sick in this one
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
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Post by joe-ilya on Jul 2, 2020 3:17:13 GMT -5
I'll be streaming on Twitch in 9 hours. Link's in my signature.
EDIT : Now EDIT : Finished
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Post by xvertigox on Jul 2, 2020 3:18:43 GMT -5
Fuck yeah. Keen as fuck to play this as a full set.
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Deleted
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Post by Deleted on Jul 2, 2020 3:19:27 GMT -5
Nice textures! Took a quick tour and even though I've participated in these projects plenty of times I'm still impressed with the results. If you want a MIDI to replace the one with the standard Doom one then I have one here that kept slipping my mind to share. Attachment Deleted it's a MIDI by Jimmy entitled 'Dimension of Dreams'. I would have used it myself if I had a map of my own to supply :X
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Deleted
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Post by Deleted on Jul 2, 2020 5:14:59 GMT -5
Not sure if I record demos for this one. I'm on MAP02 that is so dark, I just keep to run around in circles but don't know where's the switch to access the BSK area or what I have to do, and the nightmare difficulty doesn't leave any time to stroll and check the place. Maybe I'll check the maps in nomo first, playing a blind run like this you can't even properly look at the maps.
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dmdr
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Post by dmdr on Jul 2, 2020 5:54:10 GMT -5
there's only one switch to press, although it's in a pretty cheeky position. Chances are you've been past it a few times already and assumed it would do something else. (more explicit hint follows) it's by the exit
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dmdr
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Post by dmdr on Jul 2, 2020 7:21:01 GMT -5
Alper002 on DW ID'd a stupid bug I introduced into MAP04. A fix has been added to the OP so grab that if you're playing/gonna play this.
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Lobo
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Post by Lobo on Jul 2, 2020 8:19:45 GMT -5
Gonna pass on this one. The previous DBPs are a challenge for me on the easiest difficulty and even then there's usually a couple of maps I use godmode so this one would just be bloody nuts.
Actually, thinking while writing this I could just play it from scratch on godmode and admire the mapping...hmmm
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Deleted
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Post by Deleted on Jul 2, 2020 8:33:58 GMT -5
Actually, maps here are in fact easier on NM than other DBPs on UV, because they are shorter. It is the concept that seems scary, when I actually playtested it lots of them were fun to me. Of course, no death victory on blind is impossible but you do learn fast, I've beat some maps in fda (a few deaths in each recording) to completion. Die and learn, die and learn, it quickly ceases to be blind and wherever you die you get there shortly from the beginning.
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Deleted
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Post by Deleted on Jul 2, 2020 8:41:19 GMT -5
And on the other hand these NM balanced maps are pretty chill on UV, just saying
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Lobo
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Post by Lobo on Jul 2, 2020 9:48:27 GMT -5
Yeah, I'll give it a go.
There's always godmode😉
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Post by morpheuskitami on Jul 2, 2020 12:49:30 GMT -5
Nice, nice. Just a minor issue, you wrote the Dead Can Dance midi as Cantata, when its supposed to be Cantara.
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Post by sosh on Jul 2, 2020 13:05:30 GMT -5
I've recorded a FDA movie. I've done a few re-records, so if you don't want to waste time just watch #04.
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Deleted
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Post by Deleted on Jul 2, 2020 23:13:52 GMT -5
You're a beast sosh that's some excellent playing dude, well done!
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dmdr
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Post by dmdr on Jul 3, 2020 1:24:44 GMT -5
Lobo I have to say testing the maps for the past month has really improved my 'Doom fundamentals', so if you were to play through the set I think you'd find that the other DBPs would feel magically much easier. I will say that maps 1-6 are all pretty relaxed (although 4, 5, and 6 are somewhat less so); the screws don't really start to turn until map07. ANYWAY I've added a wad to the OP with a ZMAPINFO and an EMAPINFO for people who want to use Eternity or antediluvian versions of ZDoom for some reason (these will be in RC2). printz please add UMAPINFO support to Eternity soon, I'll be your best friend if you do.
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Post by printz on Jul 3, 2020 2:39:33 GMT -5
printz please add UMAPINFO support to Eternity soon, I'll be your best friend if you do. I sure hope that if I just add UMAPINFO support, the WAD will work by itself on Eternity without other hoops.
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dmdr
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Post by dmdr on Jul 3, 2020 2:49:21 GMT -5
of course it will. AND I'll be your bff so what have you got to lose?
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
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Post by joe-ilya on Jul 3, 2020 8:08:44 GMT -5
Took a victorious trip through the map on UV after beating them all on NM (with the exception of the broken MAP04) and found some issues. dmdr In all your maps and in MAP33 there's a lot of tiny secret switches that are barely noticeable, which isn't an ideal way to hide a secret on Nightmare, where standing and seeking these kinds of things is just not worthwhile and can be barely found even on UV. MAP01 : The border sectors in front of the berserk are damaging. MAP03 : Mistextured step : Jumping across this gap is possible, through the mid-texture and out of bounds : Tiny bleeding sector here : I think the sky crushers look incredibly ugly, having midtextures of the Cthulu marble cubes will make this look infinitely better. MAP04 : Besides the already fixed switch, there's some floating mid-textures in front of it as well. I think there should be less demons at the start and less spectres near the plasma gun, so that it doesn't become grindy, as they can't reach the player anyway. MAP05 : It's possible to jump behind these torches and get stuck : There's a stray secret sector in between the green armor and the plasma gun secrets. MAP07 : The gray key trap has midtextures bleeding through the floor. MAP11 : Tiny bleeding sector : The untagged secret soulsphere is inescapable if you lock yourself in. The lowering switch has unpegged tracks.
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Deleted
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Post by Deleted on Jul 3, 2020 14:54:56 GMT -5
I've made it all the way through on Nightmare now, playing continuous and with tons of save scumming in the later maps. MAP08 got the most kills because I spent so long trying to find the secrets. I ended up going to Doom Builder and having a look - joe-ilya is right about those little secret switches. Very hard to find in the heat of the moment. I think a misaligned texture would probably do me more good, or even one that doesn't quite match it's surroundings. The automap does give some clues away (like for the invulnerability in particular), but otherwise it's a hard task. The secret map itself I think I blew through first time as I was pretty heavily armed at this point and was in the groove of not hanging around. The arrows on the automap were pretty helpful, I'd say! Seemed nice from what little I saw of it, although with plenty of weapons and ammo it was more about not getting bogged down, than checking out the scenery!
MAP09 took a bit of working out with the switch in where the Hell Knight was, and then a lot of attempts to get past the Cyberdemons, even with plenty of plasma to take down the first one with (and backup from my Hell Knight buddies) - really glad they respawned somewhere that they couldn't come back. I have the impression that the secret in this map is a crusher? This one was pretty lethal a few times, to be honest, but it's "scrupulously fair" and pretty well made, so good job, Joe.
MAP10 was like a brick wall I had to knock down by banging my head against it, but I slowly got to grips with the three key placement and what I was doing. I found there were a lot of times I was being funnelled into unfortunate dead ends and having to turn back - particularly with the switch to access the white skull key. The green skull key Cyberdemon was a total fucker to get past! So many deaths as I tried to push past him, lure him out and get him infighting, even with the BFG...
Maps 1-8 and 11 were all pretty reasonable playing continuous, with the various degrees of foreknowledge I had. All told, it's a nicely-made set. I think MAP04 looked like it was made by a competent beginner, which stood out amongst the more detailed and flowing offerings from the other mappers, but the gimmicks were good and the degrees of separation between each key path at least meant it wasn't too difficult!
Very intense, this experience we've put together. I like that the UMAPINFO means we can end on a story text and cut to credits, even though I was half-expecting a map where we're in a messy bedroom and there's some credit graphics and a deep sense of foreboding. Good job dmdr! You went for something different, and it worked!
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,071
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Post by joe-ilya on Jul 3, 2020 15:12:17 GMT -5
Another bug I found is that in MAP04 the green key can be grabbed through the wall.
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dmdr
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Post by dmdr on Jul 3, 2020 22:27:20 GMT -5
thanks Joe, I should have most of those sorted for the next release. I couldn't replicate the green key grab in MAP04 though, can you please make a demo to show me how you did it?
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,071
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Post by joe-ilya on Jul 4, 2020 9:28:15 GMT -5
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dmdr
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Post by dmdr on Jul 4, 2020 20:15:39 GMT -5
Thanks Joe. I still can't get this to work consistently but I've added an extra sector so the key is further away from the blocking wall now, hopefully that will fix the problem.
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dmdr
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Post by dmdr on Jul 5, 2020 7:38:34 GMT -5
edit: glen made me test this version again and lo and behold I'd made a typo in the UMAPINFO. I doubt anyone had dl'd the shitty vers. but, erm, sorry if you did. Get this one instead!
Some changes: All reported bugs fixed, hopefully. Unless I forgot one. coop lockouts fixed fuckin MAPINFOs or whatever typos in the TXT fixed Nyartholep's Palace has received a major visual upgrade (no more misalignments! Also extra variance in the texturing for a bit more visual oomph). Also fixed up some dodgy texturing in both Vert's and my maps Par times added for most maps (UMAPINFO only), except the ones I forgot to write the times down for Stupid soundtrack for idiots has no duplicate tracks any more (exception: Never Gonna Give You Up cos anyone who plays through this whole thing without UMAPINFO deserves to be rickrolled twice). Thanks to those who participated in the Discord 'competition' today! You all have terrible taste in music and should be ashamed. Cheshire has had new clues added (I restored the automap solution for lateral thinkers -- sorry Joe, I didn't mean for you to remove it entirely, just make it optional -- and new crushers next to the cyberdemon tower so the player is more likely to spot them. Apologies again to Joe if you feel like this makes the solution too obvious but I nearly put my foot through the TV watching fuckin seed blunder around so these changes are, apparently, necessary to keep my blood pressure under control) Celephaian Fragment has modified progression (I also became annoyed watching absolutely nobody bother to investigate what the switch behind the lift in the silver key room did. Now it's compulsory, haha fuck you all) The final battle in Catacombs Under the Skai was apparently really easy for everyone but me. I beefed it up a bit. Nomo tested to make sure I didn't break anything this time!
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