Post by thundercunt on Jun 24, 2020 12:09:33 GMT -5
ultimate doom 3 - an obscure mod from the arcades3d community, back in 2006 or 2007. It attempted to remake KDITD with a doom 3 overdetailed style and at the time I thought it was the greatest thing ever
kdizd - again, at the time I thought the level design was the shit
neodoom and dark7 - both wads had a influence in my fetish for maps with gray, clouded skys
alien vendetta maps 21-30 - it set the rules of how hell should look like in doom
I'm not sure I can speak for myself in terms of what defines my style. I've made it a philosophy to always be changing where I'm getting my inspiration from.
Sometimes it starts with my favorite megawads, then it moves to specific maps I like with really satisfying mapping detail, then maps that don't necessarily look good but are fun to play, old as fuck 1994 maps that look and sometimes play like hot garbage but have some unique or unexplored ideas and concepts, then super challenging or slaughter maps, then maps other people seem to like but i don't, then from playing games that are unlike Doom at all so I can try to find the connections I can make to good gameplay in Doom, then looking at screenshots and gameplay videos of other games with really talented players, watching speedruns of my favorite maps/wads, looking at art based on other games or movies or just original beautiful environments.
A new avenue I'm exploring recently has been watching gameplay videos of arena shooters like Unreal Tournament or Quake 3. I haven't played these games enough to enjoy them or really learn what makes them so good. I like watching how the players control areas in the map. I want to simulate that feeling of being able to have laser focus on locating your target, and still be able to make the exact snap movements and decisions you want without being blocked by the poor flow or aesthetics of the map. These games do have the advantage of having a more advanced 3D engine than Doom, but I can see some untapped potential in the maps of the videos I've seen, and I like the idea of enabling the player to run and fight in a cool looking place while leaving the map "out of their way" so they can move as freely as they want.