joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,071
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Post by joe-ilya on Jun 12, 2020 17:01:42 GMT -5
There are too many shells in my map, having 50 shells for 50 enemies completely wipes out the pistol-barrel gimmick I was going for and makes the gameplay boring.
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40oz
diRTbAg
Posts: 6,106
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Post by 40oz on Jun 15, 2020 8:43:11 GMT -5
More ammo never makes the gameplay boring.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,071
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Post by joe-ilya on Jun 15, 2020 11:34:02 GMT -5
While at it, add a BFG with 600 cells and godspheres everywhere.
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40oz
diRTbAg
Posts: 6,106
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Post by 40oz on Jun 16, 2020 12:03:13 GMT -5
While at it, add a BFG with 600 cells and godspheres everywhereWe are talking about ammo here. 600 cells would confuse the player. The difference between more ammo and less ammo is whether you get to continue shooting or not. There's no substantiation to the argument that forcing the player into using a gun they don't want to use somehow makes a map more fun.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,071
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Post by joe-ilya on Jun 16, 2020 13:34:07 GMT -5
Context : The map's gimmick is to shoot barrels to gib enemies, I limited the shells so that there's balance between shotgun combat and barrel combat, but now that there's a shell for every single enemy (not counting secrets), there is no reason for the player to strategically use the barrels, so it results in dull, one-dimensional gameplay.
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Deleted
Deleted Member
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Post by Deleted on Jun 17, 2020 22:02:24 GMT -5
joe-ilya, I noticed you are good at using barrels in your maps, indeed. Also, I enjoy playing frugal maps that require a lot of infighting and crowd-shaping when I have time. Such as playing maps from 1994 that were designed to be continuous from pistol start, where those maps maybe only occassionally place guns (example: www.doomworld.com/idgames/levels/doom/d-f/darkgate). I am usually using saves for sanity. Should one try Darkgate, by the way, E1M4 and E1M6-E1M8 are the ones I didn't beat, the rest should be possible to one-shot with practice. And even in those, I try to get as far into as possible. There are some cool ideas in that wad, although few players today would be willing to put up with execution: unmarked wall segments of arbitrary size - sometimes really small - that lead to mandatory areas marked as secrets, wall segments are discoverable only through pressing at everything. Enjoy using non-berserk fist to kill stuff, too. So I, obviously, don't agree with "more guns = fun". Actually, my taste differs a lot from what I've done in my contribution to DBP23 - the reason being there I was doing map not for myself but for target audience. And for reviews, I demo'ed maps rather than playing normally, and usually done so with haste, also quite different from how I play.
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Deleted
Deleted Member
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Post by Deleted on Jul 2, 2020 23:44:49 GMT -5
Playing the idgames release version. I'm on MAP06 of this and it is kicking my butt. The hitscanner ambushes are annoying. I'll stop demoing at least this map from here. Attachment DeletedAttachment Deleted I know I can save my game during these Crispy Doom demos but I don't feel like doing that here. Demo 1 is UV MAPs 1-6 (I've already read the scrolling text dw) and Demo 3 is HMP MAP06
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Deleted
Deleted Member
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Post by Deleted on Jul 3, 2020 1:25:39 GMT -5
Beat the maps I quit demoing unrecorded. HMP difficulty setting. Attachment Deleted MAP07. TFW infinite height. Attachment Deleted MAP08-09. Good Billy map. Again, I really appreciate the plasma rifle. Pretty fair/easy compared to the latter half of the set and nice touch on the berserker coffee. As for the big final map I liked it until the archviles happened and so the cyberdemons could play with them next time. Good game.
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Post by marriagecounselor on Jul 13, 2020 23:21:44 GMT -5
maybe this opens the door for more 80s themed wads... maybe buckaroo banzai
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