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Post by xvertigox on May 31, 2020 20:50:15 GMT -5
Coming to a source port near you from your world famous doomerboardskrew is a brand new episode full of heart stopping space scrapping non-stop total ball popping action that will leave you hanging from the edge of your balls seat. Screening now in reputable forums near you.
Grab your popcorn and helmets and play it soon!
MAP01: "Back at Gus'" by Glenzinho & Big Ol' Billy & NaZa & DooM_RO MAP02: "Hangar: Take Two" by Joe-Ilya MAP03: "Virgin Alarm" by vertigo MAP04: "Even in the Future Nothing Works!" by Phobus MAP05: "Balls to the Wall" by Glenzinho MAP06: "The Bleeps, the Sweeps and the Creeps" by Scrangus McBrickdad MAP07: "Millenium Falcon Punch" by DooM_RO & dmdr MAP08: "I'm Surrounded By Assholes'!" by Big Ol' Billy MAP09: "Always be Merchandising" by Big Ol' Billy MAP10: "Hello my Doomguy!" by Big Ol' Billy & Glenzinho & NaZa & DooM_RO
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Deleted
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Post by Deleted on May 31, 2020 20:54:52 GMT -5
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Post by Deleted on May 31, 2020 21:16:10 GMT -5
Thank you. Hopefully it will be avaiable soon. For now, I got this: I guess, the upload is finished but moddb has not yet reuploaded this to every their mirror. But, I guess the project is released already, and that means testing those late submissions in project development thread is not needed anymore. I could not test the late yesterday updates as that would force me not to sleep.
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Post by Deleted on May 31, 2020 21:21:37 GMT -5
It's available there now, go and have fun!
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Post by Deleted on May 31, 2020 21:40:36 GMT -5
It's available there now, go and have fun! Thank you, I've grabbed it.
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Post by Deleted on May 31, 2020 23:09:34 GMT -5
Pretty cool besides the lack of credit for my Pizza The Hutt sprite which should at least be mentioned in the .txt file because surely my contribution would be ranked above the base Dark Forces and Freedoom resources for being a completely original work made for this project. I'll say now that the Pizza The Hutt sprite is free to be used by anyone (for non-profit use of course) without restrictions so now that consent is provided. I'll play it and upload some demos in the future. Note to self to update my Crispy Doom....
EDIT: I've been notified that my issue regarding credit for my work will be resolved in RC2
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Post by Deleted on May 31, 2020 23:36:05 GMT -5
Its always amazing how DBP releases have more stuff (in particular, levels) than development thread testers see. I guess some action was organised outside the boards, such as on Discord. Note to self to update my Crispy Doom.... Crispy Doom versions started triggering AV alarms some time ago - you can read about in on doomworld in Crispy Doom's development thread. It is presumed that these are false positives. However, since no concrete proof of that exists, I can not update it and would advise anybody to make decision for themselves (whether to update or not). Also, the claim is that cross-compiled binaries cannot be infected is not valid - it is possible for the system to be hacked and tamper with compiler itself (so that malicious payload is inserted in everything that gets build by it). The fact Chocolate Doom and Crispy Doom use the same auto-builder actually means there is a valid reason for that system to be targeted and hacked (lots of people will be getting virus). I recall the site that hosted Red Alert 2 assets was once hacked, so it seems there are people out there trying to infect retro-game players by attacking modding sites and what not. I didn't check whether Crispy Doom uses 'reproducible builds' technique - which could be a way to actually back up the false positive claim. (build from source using a specific toolchain and get the same byte for byte output). I do not want to dissiduate people from using Crispy Doom, I simply remain skeptical. Paranoid, maybe. I admit I can be described by some people as paranoid, but as they say "The issue isn't whether you're paranoid, but whether you're paranoid enough."
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dmdr
Doomer
is this how I add a title under my avatar?
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Post by dmdr on Jun 1, 2020 2:03:06 GMT -5
Congratulations everyone, good shit! Cheers to @doomro for the collab too, it was heaps of fun working with you and getting to build on the excellent work you'd already done.
Didn't do much testing this time so it's gonna be fun as playing a 'virgin' DBP for once too!
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Post by Deleted on Jun 1, 2020 2:26:44 GMT -5
DBP24 Spaceballs the ZDoom281 Continuous Demo! (rc1)Its always amazing how DBP releases have more stuff (in particular, levels) than development thread testers see. I guess some action was organised outside the boards, such as on Discord. In this case it's coz 3 of the maps were submitted and finalised very late (read: less than 12 hours ago, one of which only got started 24 hours ago). Also we like to keep some stuff as a surprise for the final compile, namely the bookend story stuff that ties everything together and is the cherry on top. Also to note we've already found a handful of stuff which will be updated in the coming few days for the next RC or final version if we nail them all, none of which is gamebreaking although there's one secret in MAP03 that can't be reached currently and we somehow let the GLDEFS for GZDoom users fall out of the first compile. So we ask any bugs report em quick, Vert wants to have this final very soon!
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Post by Deleted on Jun 1, 2020 5:03:50 GMT -5
I've played it through and had a ball! I left some notes for little tweaks that want addressing on Discord, but found very few proper bugs (the inaccessible secret on MAP03 is basically the only one). I'll be back with a tweaked GLDEFS that you can actually include this time! EDIT: Here's a Discord link to V2 of the GLDEFS
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walterc
Doomer
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Post by walterc on Jun 1, 2020 10:30:44 GMT -5
Waiting to see the vertigo works on my map when it's done... Overall going to download the RC1 soon!
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Post by xvertigox on Jun 2, 2020 0:04:28 GMT -5
RC2 is up in the OP now! walterc sorry - didn't have time to finish off your map. It's a shame with the sector furniture you had in there. You could definitely reuse it for a future DBP tho
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Post by Deleted on Jun 2, 2020 1:50:05 GMT -5
Congratulations everyone, good shit! Cheers to @doomro for the collab too, it was heaps of fun working with you and getting to build on the excellent work you'd already done. Didn't do much testing this time so it's gonna be fun as playing a 'virgin' DBP for once too! Thank you mate! Couldn't have finished without you!
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walterc
Doomer
Hell Knight Best Grill
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Post by walterc on Jun 2, 2020 3:19:24 GMT -5
walterc sorry - didn't have time to finish off your map. It's a shame with the sector furniture you had in there. You could definitely reuse it for a future DBP tho Mmm... Ok, I'll see to do some fixing on the item placement, maybe on texture too, and see to re-use this for another DBP (that uses dolls and such stuff lol) or release it standalone...
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Post by Deleted on Jun 2, 2020 9:10:27 GMT -5
MAP02: Fitting map to start the journey after the introduction, I liked the little exploration you can make inside the base. MAP03: It wasn't smart to rush ahead without picking the RK, I wasn't expecting to get locked there and that you can't pick the key anymore later but I did well enough even without the optional goodies. I liked the sort of "waves" at the SSG area. MAP04: I really wanted to find the BK but the switch was too hidden. I liked the layout with the main parts separated by that pit. MAP05: Even you glen, I wanted that soulsphere I don't remember if I ever saw before the lighting trick at the "pyramid of troopers" but it looks cool. Very fun with tricky moments that can tear you down quickly but it's balanced well with the supplies so you can still go rather aggresively. MAP06: Scrangus really showed the teeth this time, lots of nice traps and compared to the previous levels it leans more on mid-tier monsters. The final climb to the exit was well designed, it was my favourite part of the wad. I was able to find the soulsphere but I wasn' expecting that surprise and I lost all the bonus. MAP07: The first part when you get locked is a fun arena (even if it's easy to exploit the infight), then the things calm down after that point but you can't lower the guard so much. 2 monsters were still alive when I reached the exit but I don't know where I left them.
MAP08: Time for BIlly and another not so straightforward adventure to unravel. A lamp (thing 78, or the one nearby) is floating. The BFG secret was pretty neat and the YK fight was the highlight of the map.
MAP09: Watch my fda to look how to waste an invul. Not a boss map but we get a slaughtermap, sort of. It's easy to manipulate the mob, it's fine as it is but if you want you can add some more foes like when you pick the YK. The ending map was perfect :DDD
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
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Post by joe-ilya on Jun 2, 2020 11:34:24 GMT -5
I'll be streaming this and Evil Egypt on Thursday :
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Post by Deleted on Jun 3, 2020 4:15:50 GMT -5
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Post by Deleted on Jun 3, 2020 5:40:17 GMT -5
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Post by Deleted on Jun 3, 2020 9:32:29 GMT -5
Very nice!
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40oz
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Post by 40oz on Jun 3, 2020 10:47:51 GMT -5
Lol that's so cool. Great job everyone!
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xeepeep
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Post by xeepeep on Jun 3, 2020 11:56:21 GMT -5
How did they even find out tho?
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,071
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Post by joe-ilya on Jun 3, 2020 12:47:48 GMT -5
^ Pop culture sells.
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Post by Deleted on Jun 3, 2020 13:16:03 GMT -5
I've gotten the impression that games journalists scout Doomworld for cool Doom mods to write articles about at their discretion.
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Deleted
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Post by Deleted on Jun 3, 2020 13:22:40 GMT -5
Vert posted in r/gaming. That is probably where.
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Post by cuntdracula on Jun 12, 2020 15:23:40 GMT -5
super impressed yall. really great stuff. thanks!
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