Parallel Doomensions - Quake-themed WAD (mappers wanted!)
Mar 30, 2020 14:37:41 GMT -5
Post by agentbromsnor on Mar 30, 2020 14:37:41 GMT -5
Firstly: I apologize for cross-posting this, since this project started as a Doomworld thread. I was recently made aware of Doomer Boards, so I wanted to expand our reach to this forum considering that we're still looking for 7 mapslots to fill.
If you want to help us out, please send me a private message! We have a Discord server where we discuss this mod and our progress privately, and I will share an invite link with anybody willing to make a map for the project.
Our map slots are as follows:
Episode 1 (Base theme)
01: "The Smelting Plant" - Agentbromsnor
02: (Name TBA) - DJVCardMaster
03: (Name TBA) - damned
04: "Yog Overwhelming" - noisebloom
05: (Name TBA) - Walter confetti
06: (Name TBA) - IvanDobrovski
07: (Name TBA) - DukeOfDoom
08: (Name TBA) - Philnemba
09: (Name TBA) - DSC
10: (Name TBA) - Velcrosasquatch
11: (Name TBA) - dt_
Episode 2 (Medieval theme)
12: "Outer Planes of Perversion" - Agentbromsnor
13: "Fortress of Arnok" - TheNoob_Gamer
14: (Name TBA) - Juza
15: (Name TBA) - whirledtsar
16: (Name TBA) - Egg Boy
17: (Name TBA) - Miss Bubbles
18: (Name TBA) - NeedHealth
19: (Name TBA) - Doomlust
20: (Name TBA) - noisebloom
Episode 3 (Runic theme)
21: (Name TBA) - Crunchynut44
22: (Name TBA) - Archvile Hunter
23: (Name TBA) - Aurelius
24: (Name TBA) - Forli
25: (Name TBA) - onetruepurple
26: (Name TBA) - joe-ilya
27: (Name TBA) - nxgangrel
28: (Name TBA) - DJVCardMaster
29: (Name TBA) - YeOldeFellerNoob
30: (Name TBA) - IvanDobrovski
Secret levels:
31: "Shoggoth's crypt" - Morpheus666
32: -
You can find detailed mapping tricks to achieve a Quake-like effect over in the Doomworld thread, as well as a host of different (WIP) screenshots.
www.doomworld.com/forum/topic/112738-parallel-doomensions-quake-1-styled-community-megawad-open-for-mappers/
I'm happy to answer any questions you have!
If you want to help us out, please send me a private message! We have a Discord server where we discuss this mod and our progress privately, and I will share an invite link with anybody willing to make a map for the project.
The concept behind this project is to make a full 32 map MegaWAD inspired by Quake. Thankfully, we have Urthar, the creator of Dimension of the Boomed to help us out in regards to resources.
Therefore, we're using largely the same textures and item/monster replacements. See it as a community made expansion to Dimension of the Boomed!
Therefore, we're using largely the same textures and item/monster replacements. See it as a community made expansion to Dimension of the Boomed!
We've laid out a bunch of rules for the project. They are always up for change, but they are currently as follows:
- Boom compatibility (test with PrBoom+ to be sure)
- Boom compatibility (test with PrBoom+ to be sure)
- Make sure your level theme is consistent and in adherence to those found in Quake 1's singleplayer campaign.
If you're confused, check out this link: quake.fandom.com/wiki/Level_Theme
- No slaughter maps (it wouldn't feel right in a Quake setting!)
- Make sure you incorporate the different custom actors provided in the resource WAD in an interesting way.
- Make sure your map somewhat adheres to the length of an average Quake level.
While there's no "hard" rule for map size, I think it's fair to say that a single map shouldn't take an hour to beat.
- Please incorporate a Quake-style teleporter or portal at the start and exit of your map, to make the transition between maps more seamless and Quake-like.
- Try and provide a name for your level that fits the Lovecraftian atmosphere of Quake 1
- Please keep everybody up to date in this topic! That includes posting your map when you think it's complete;
You can use MediaFire to upload your WAD so that we can play-test it and help fix any bugs or design flaws we come across.
- We're not in a rush, but please try to finish your map(s) within the next 6 months as of the creation of this topic.
If you're confused, check out this link: quake.fandom.com/wiki/Level_Theme
- No slaughter maps (it wouldn't feel right in a Quake setting!)
- Make sure you incorporate the different custom actors provided in the resource WAD in an interesting way.
- Make sure your map somewhat adheres to the length of an average Quake level.
While there's no "hard" rule for map size, I think it's fair to say that a single map shouldn't take an hour to beat.
- Please incorporate a Quake-style teleporter or portal at the start and exit of your map, to make the transition between maps more seamless and Quake-like.
- Try and provide a name for your level that fits the Lovecraftian atmosphere of Quake 1
- Please keep everybody up to date in this topic! That includes posting your map when you think it's complete;
You can use MediaFire to upload your WAD so that we can play-test it and help fix any bugs or design flaws we come across.
- We're not in a rush, but please try to finish your map(s) within the next 6 months as of the creation of this topic.
Episode 1 (Base theme)
01: "The Smelting Plant" - Agentbromsnor
02: (Name TBA) - DJVCardMaster
03: (Name TBA) - damned
04: "Yog Overwhelming" - noisebloom
05: (Name TBA) - Walter confetti
06: (Name TBA) - IvanDobrovski
07: (Name TBA) - DukeOfDoom
08: (Name TBA) - Philnemba
09: (Name TBA) - DSC
10: (Name TBA) - Velcrosasquatch
11: (Name TBA) - dt_
Episode 2 (Medieval theme)
12: "Outer Planes of Perversion" - Agentbromsnor
13: "Fortress of Arnok" - TheNoob_Gamer
14: (Name TBA) - Juza
15: (Name TBA) - whirledtsar
16: (Name TBA) - Egg Boy
17: (Name TBA) - Miss Bubbles
18: (Name TBA) - NeedHealth
19: (Name TBA) - Doomlust
20: (Name TBA) - noisebloom
Episode 3 (Runic theme)
21: (Name TBA) - Crunchynut44
22: (Name TBA) - Archvile Hunter
23: (Name TBA) - Aurelius
24: (Name TBA) - Forli
25: (Name TBA) - onetruepurple
26: (Name TBA) - joe-ilya
27: (Name TBA) - nxgangrel
28: (Name TBA) - DJVCardMaster
29: (Name TBA) - YeOldeFellerNoob
30: (Name TBA) - IvanDobrovski
Secret levels:
31: "Shoggoth's crypt" - Morpheus666
32: -
You can find detailed mapping tricks to achieve a Quake-like effect over in the Doomworld thread, as well as a host of different (WIP) screenshots.
www.doomworld.com/forum/topic/112738-parallel-doomensions-quake-1-styled-community-megawad-open-for-mappers/
I'm happy to answer any questions you have!