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Post by deathbranch on Oct 9, 2019 2:13:28 GMT -5
---- Infernal Regions ---- One lone man suddenly stands tall between the corpses of his fallen fellow marines. He remembers death. He knew he died. He does not yet realize. These lands are his own personal hell. ---- Information ---- Originally made to test some lighting and design principles but eventually made to be playable. - No difficulty modes implemented - should be easy to beat
- Tested on the LZDOOM port
- tiny map set in an abstract perversion of a human base
Iwad and Source Port needs:
- Iwad: Doom 2
- Source Port needs: Limit raising - visplane numbers are beyond vanilla specs
Fix version 02: Hanging corpses fixed. Download link: my.pcloud.com/publink/show?code=XZRDz4kZYgeLrVAzqgVbeXvKTj8boV0a4qFV---- Screenshots ----
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Post by deathbranch on Oct 9, 2019 5:35:15 GMT -5
This post contained a link to a now invalid download (fix 01) which fixed some glaring texture alignment issues.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,071
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Post by joe-ilya on Oct 9, 2019 6:47:55 GMT -5
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Post by deathbranch on Oct 9, 2019 7:04:21 GMT -5
I will watch the FDA. The First visible Baron Of Hell can be completely ignored until you have a SSG or even a rocket launcher to then go back and "teleport" to it. you could even go and load up on weapons to then walk back and kill it trough the window. This map allows for a few strategies.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,071
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Post by joe-ilya on Oct 9, 2019 22:34:24 GMT -5
The exit needs to be pushed like a switch, but it's not a switch, it looks like a portal to be walked into.
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Post by deathbranch on Oct 10, 2019 0:16:00 GMT -5
Thanks for the feedback joe-ilya. I was also able to see what you were referring to thanks to the FDA. Though this map started life as a visual experiment hence i will not alter its flow. Only fix severe bugs or problems if anybody finds some.
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dmdr
Doomer
is this how I add a title under my avatar?
Posts: 588
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Post by dmdr on Oct 12, 2019 7:25:30 GMT -5
yo yo somewhat belated reply here's an fda made with crispy doom for the first version, that I forgot to post (got distracted talking about fish on discord lololol) www.mediafire.com/file/hqajm1x5v3dngeu/infernal_regions.lmp.lmp/filenice visuals, very E2esque but with a more cohesive aesthetic (not really all that hard, although I like Sandy's weird ugly maps). I liked the part where you teleport to the archway that you've seen before, except more hellish (well, it isn't an archway, but hopefully you know where I mean). Difficulty's pretty easy as you say yourself, probably the only real criticisms are that the map has a door-room-door progression for the most part so enemies usually appear directly in front of you, and the lack of height variation. More importantly please test your vanilla/limit removing maps in a demo/vanilla physics-compatible port, there's blocking hanging bodies around the place that, y'know, block you when they shouldn't. Overall a pleasant map with a bit of a nostalgic feel.
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Post by deathbranch on Oct 12, 2019 8:20:35 GMT -5
Thanks for the reply and FDA, will watch it soon. I will also check the hanging corpses whenever i get back to it and release a fixed version.
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Post by deathbranch on Oct 12, 2019 14:50:31 GMT -5
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