I agree with the the Quake but not the Doom. Most of Sandy's levels are really memorable even if they're ugly.
his maps are all about atmosphere, with this I agree. When it works, it's great (E3M4, E3M5 and E3M7), but when it doesn't, it's just ugly weirdness (E2M5, E2M9 and most of Doom 2 material, except maybe Monster Condo)
DoomKid ASK ME ABOUT FRANK ZAPPA/YOUTUBE/ATHEISM/DEHACKED
Whoever we are, wherever we're from, we shoulda noticed by now our behavior is dumb
I fucking love Sandy's Doom2 maps, not quite as good as Romero's Doom2 maps on average but still way more fun than the majority of Doom 1. I mean I still love Doom, the same way I still love Wolf 3D, but all I can think of with Doom 1 is using a single barrel shotgun on a lone baron in a hallway. Doom2 was so much more wide open and challenging. I admit that E1 looks better than most of Doom2 but by the same token Doom2 looks arguably better than the other 3 episodes which have some balls-out ugly levels.
Because he was one of the coolest dudes at id Also really we shouldn't be so harsh on the guy considering how he make 2/3rds of Doom from Tom Halls scraps and his own ideas in so little time. (Also since Quake is more lovecraftian he must have had more fun making those maps)