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Post by bigolbilly on Mar 3, 2019 7:34:14 GMT -5
DOWNLOAD (FINAL) <-- UPDATED!
(old version: RC1, RC1.1) The hottest meso-american-sci-fi game show in the ultraverse just got a new contestant! But this ain't no Price is Right. If you want to win the big prizes, you'll have to fight your way through ancient ruins, mysterious tombs, not-so-tranquil lakes, and demonic arenas. Don't worry, though. Whether you live or die, it's all for a good cause: entertainment! Legend of the Hidden Tech is a 9-map episode for limit-removing ports made by members of Doomer Boards during February 2019. The set features 7 regular maps, 1 monsterless progression-stopper, and a very special bonus map from supercupcaketactics. Watch out for those cameras, too--they just might be the key to uncovering some easter eggs SCREENSHOTS
MAPSMAP01 | "Lucky Day" by Big Ol' Billy MAP02 | "The Stonemarker" by Scrangus McBrickdad MAP03 | "Entombed" by Big Ol' Billy MAP04 | "Nightmare Crucible II" by thundercunt MAP05 | "Lake Titicaco" by glenzinho MAP06 | "Steps of Knowledge" by Big Ol' Billy MAP07 | "Cacolmec" by glenzinho MAP08 | "Space Camp" by Big Ol' Billy MAP09 | "Risk Blazer" by supercupcaketactics (BONUS)
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Aisleen
Doomer
Totally not Catpho
Posts: 305
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Post by Aisleen on Mar 3, 2019 11:07:56 GMT -5
Cool release ya'all! DBPs are only getting bigger it seems! Quick reviews: "Lucky Day" by Big Ol' Billy: amusing intro heh. Lot's of narrative stuff for a DBP map, and all the graphic replacements on display made me chuckle "The Stonemarker" by Scrangus McBrickdad: Scrangus/Jaxxoon/mantis is the undisputed king of making cool easy maps, perfect for early slots! The combat here is a bit too soft for my liking, but I'm a fan of all the visual details. Demo "Nightmare Crucible II" by thundercunt: I'm very, very impressed with the level of scale and visual detail in this map! thundercunt makes borderline sector soup art, and all of it is justified when it's probably the most grandiose and awe-inspiring map in the DBP series. It's perhaps a bit of an outlier when difficulty and gameplay is concerned, but I personally like the change. You got all of my attention, thundercunt ! Here's a first attempt death demo(All demos are recorded in Crispy Doom)
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Deleted
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Post by Deleted on Mar 3, 2019 11:57:35 GMT -5
Boooo
fdas coming soon
Who the fuck uses crispy doom to record demos?
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Post by bigolbilly on Mar 3, 2019 18:01:12 GMT -5
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Post by Deleted on Mar 4, 2019 10:13:02 GMT -5
For MAP01-02-04-05-09 were recorded with the RC1, MAP03-06-07 were done with RC1.1, since only MAP03 was changed I guess all the others should be fine if you play the demos with RC1.1.
Again a pretty cool and fun mapset. It's really good the care that you started to put into these lately with including custom props, sounds and even reskinned enemies. I also appreciated how there was a more story-line direction giving the impression of being something more unique rather than the umpteenth speedmapping session. The easter egg with the keens was neat.
MAP01: Good introduction and it's cool the twist that you see later at MAP08
MAP02: Easy map with nice and pleasant visuals
MAP03: Interesting interconnections with various parts. It looked to be along affair with the monster count but like half of the monsters are at the BK. The RK with its size and the crushers is really intimidating but few cacos and some lost souls were underwhelming, still a good map overall.
MAP04: Nice copypaste. The map looks cool though with good attention to the scenery. Is this one of your first maps? The map feels very emtpy for the most, like it's scared to throw monsters against you. The chaos in the first courtyards is okay in areas like that, the YK and BK building had a nice surprise with the pain elemental and the AVs but the whole building is mostly deserted. Maybe it's also the music (cool choice btw I love Bathory) that is more action-oriented while what you did would fit more as an exploratory map with a more moody music and a more tightly balanced ammo where lone encounters would be more scary. Nice idea of the cacos that come from the islands but in the way they easily get stuck in the tress. I jumped down in the water to see if there was something to explore, if it's damaging it's okay but it's better if you put more teleports to get out. The final encounter was good, finding the plasma rifle really helped but it seems that it has the right balance of a hard moment that isn't too overwhelming.
MAP05: glenzinho proves that he isn't only capable to shitpost, but the best come later on MAP07. At some point I started to doubt if the ammo was enough was the cacos swarm but I noticed when all was over that I had still some boxes of rockets left. Putting the only medikits near the start where you can get trapped by the cacos is something that a true cunt would do. The secrets aren't hard to find but done in this way don't work well with these kind of maps where you don't have time to check the surroundings until you killed everything.
MAP06: Messed up the cyberdemon encouter and ended my journey few steps from the exit. I really liked this one.
MAP07: This was very fun. Lots of space to move. I think that some ammo could be swapped in the first half, before you meet the spiderdemon, I managed to make it infight with some cacos but when you reach the RK the ammo is maybe a bit too much. The north-east flat and empyt courtyard has a bad contrast with the rest of the map. The BK area was my favourite part, it reminded me of the old cool slaughter encounters that are also fun and the cacos came out like the slaughter-ish area of Mill (one of the best TNT levels).
MAP09: demo included just for fun heh, I gave up at the room when I quitted because I thought the map was broken with no way out from the lava pit but I realized when I looked with the editor how it's possible to progress there
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Aisleen
Doomer
Totally not Catpho
Posts: 305
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Post by Aisleen on Mar 4, 2019 10:55:22 GMT -5
Who the fuck uses crispy doom to record demos? I do, so shut up gaspe Anyways: "Entombed" by Big Ol' Billy: Cool tomb level that isn't flashy presentation-wise but has many fun tricks and traps up it's sleeves. The key wings were generally enjoyable to plow through, my fav was the slaughter-lite blue key skirmish. FDA"Lake Titicaco" by glenzinho: You made a slaughtermap glenzinho! You sellout! Get yer dirty hands out of mah pure limit removing child!!!!! Jks aside, cool map for just the spectacle of the tomato storm. Not much challenge despite the daunting numbers appearing on screen, and it actually takes it's sweet time to be cleared. That being said, the FDA is super embarrassing. Just see it for yourself FDA
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Deleted
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Post by Deleted on Mar 4, 2019 18:04:41 GMT -5
Thanks for the demos gents, much appreciated. For anyone who wants a little help on MAP09, I've done a demo. Don't watch that demo unless the map has absolutely driven you nuts and you want to smash your keyboard into your monitor. Hint: that 2:10 on the floor at the start ain't no joke. Just for fun here are two demos pistol starting complevel 2 on Lake Titicaco and Cacolmec with my hideous mouse control settings in PrBoom. These are essentially 100% walkthroughs, so don't watch if you don't want spoilers.
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Aisleen
Doomer
Totally not Catpho
Posts: 305
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Post by Aisleen on Mar 5, 2019 10:52:05 GMT -5
Le finishing: "Steps of Knowledge" by Big Ol' Billy: Aw yeah, lot's of Big Ol' Billy eye candy here, the open spaces are populated with great sights. The combat here is more exciting compared to "Entombed", and like gaspe I was also shot by the Cyb (I had my back turned when I thought I could go back for the invul). FDA"Cacolmec" by glenzinho: Glen's big cheese. The mapset's normal ends sees many big battles, already quite hectic with it's weapon acquisition. Gotta say you love your caco clouds, they were a star in many of the set ups. Too bad in the FDA I died due to carelessness on the way to the BK fight, but rest assured the fights were generally approved awesome. The shapes at the beginning of this map was weird, but made sense to me! FDA"Risk Blazer" by supercupcaketactics: Much more different than Cuppy usually does it, but still the same energetic flavor! Fun ode to Scythe 28 and reminds me of Skulldash as well, it's a hardcore race track that accepts no second place. You are a winner or you are a corpse! Some parts had me throwing my hand up such as the first switch press, but generally I think this is a successful and nice detour. Fail packDBP09 is another solid set of maps. Breathtaking to look at, and that's saying something considering DBP's visual standards are usually eye catching already, but the resources cobbled together by Big Ol' Billy and some expert usage, like thundercunt's tasteful sector spam, really make the set's visual front shine. The gameplay is also on par with the other entries in the series, tho it got a bit of an awrkward difficulty progression around MAP03-->MAP05, MAP04 sticking out a lot. Cute gameshow theme too. Fav maps were Nightmare Crucible II, Steps of Knowledge and Risk Blazer. Shoutout to "Cacolmec" and the story maps.
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Post by bigolbilly on Mar 5, 2019 12:38:03 GMT -5
Thanks for the individual map reviews and overall impressions! I agree that the set’s overall difficulty curve/map progression isn’t exactly ideal. My map order strategy, once I got a sense of the whole crop of maps, was to nerf Entombed to make it a first step up from Scrangus’ MAP02 and use NCII as the transition into the bigger, meatier battles of the back half. There were certainly other ways of sequencing it, but I think it was a legit approach to take. I also feel like the visuals are more inconsistent than some other DBPs, which created challenges as well (thundercunt’s evocative island and ruins are a world away from the just-give-‘em-a-good-time style of Lake Titicaco, for example). So I’m glad to hear that you came out of the set really digging the look and vibe.
All that said, none of those progression/style issues bother me deeply. In some ways they show off what the DBP series is all about—an open call for riffs on a shared theme, tied together by some loose guidelines and a carefully constructed resource pack. I’ve been happy to see the narrative/thematic stuff getting positive responses, too. To me, contextualizing each map as a different course on a wacky Running Man-style game show further mitigates some of the inconsistencies and flow issues. The old kid’s game show that was the set’s original inspiration had a fun kids-cosplaying-Indiana-Jones that was highly imaginative, loose, and exciting (not to mention very 90s). All good qualities to strive for in a Doom map set!
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Deleted
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Post by Deleted on Mar 5, 2019 15:30:34 GMT -5
Aisleen What (mostly) inspired me to make my map was in fact Pagan's Run! Thank you, I'm glad you enjoyed it!
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Post by thundercunt on Mar 5, 2019 16:16:12 GMT -5
cool, congratulations to all the mappers
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Post by wintertowns on Mar 7, 2019 19:22:48 GMT -5
These are just great. Thanks a lot.
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Post by voisynelvet on May 10, 2019 18:01:38 GMT -5
fda dump: dumpgreat stuff. just a couple more to catch up with the series.
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Deleted
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Post by Deleted on May 10, 2019 19:09:02 GMT -5
Outstanding work noisy! Will be watching all of these with great interest this weekend, keep ‘em coming!
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Post by voisynelvet on May 11, 2019 14:51:31 GMT -5
Outstanding work noisy! Will be watching all of these with great interest this weekend, keep ‘em coming! Be warned, I'm not much of an entertainer. Such time could be spent watching like, a movie or something. But by all means, enjoy
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Deleted
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Post by Deleted on May 11, 2019 18:17:12 GMT -5
Are you kidding? Your run of MAP07 is one of THE most entertaining things I've seen! Real edge of the seat stuff, I thought you were a goner several times but you always managed to survive by the skin of your teeth somehow, fantastic stuff! Great FDA, you hit it full throttle and didn't play cowardly in the slightest, not even at the end when you made your escape hahahaha... thank you so much for this, you made my day voisynelvet in the first two DBPs you made some solid maps, particularly MAP01 in Circle of Caina which remains memorable for me to this day and is what comes to mind first when thinking about DBP02. Why don’t you get back on the horse and try your hand at some more hint hint?
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