Doomed in Space - RELEASED!
Jan 31, 2018 9:12:06 GMT -5
Post by Deleted on Jan 31, 2018 9:12:06 GMT -5
Hello Doomers, today I present you with the finished product: Doomed in SPACE! 12 Sci-Fi themed maps for ZDoom-based ports.
DOWNLOAD IT HERE: doomshack.org/wads/dinspace.zip
The story:
The year is 2088. The UAC's current goal is to remove the line that separates men from machines. Certain undesirables are sacrificed, analyzed and experimented on for the sake of progress. The promise to integrate more effective weaponry directly into the human body keeps the research funds flowing in.
You are one of the UAC's victims - a genetically modified bounty hunter. You were stolen from your home colony as a child but proved harder to control than most of their young test subjects. Using your increased speed and strength, you managed to kill the men guarding your cell and escape in a stolen shuttlecraft.
That was 18 years ago. Crime is the only means of survival you have ever known. Once again, you find yourself locked in a cell, at the mercy of the UAC. An armed medic comes through the door and into your cell. As he checks your vitals, you quickly grab his head and snap his neck. His body lies on the floor and the gun is now in your hand. It's time to escape!
The rules:
You MUST play with freelook ON. Jumping and crouching must be turned OFF. You must also turn the 'infinitely tall actors' flag OFF, as there are several 3D bridges used throughout. Difficulty levels have been very thoroughly implemented, so if you're finding the maps too hard or too easy, simply adjust accordingly.
The maps:
Map01: Escape! by Crunchynut44
Map02: Shuttle Maintenance by Doomkid
Map03: Toxicity Control by Bootleg Guy
Map04: Foreign Planet by Mosshopper
Map05: Wheel in the Sky by Empyre
Map06: Terra-6 Planetary Base by Fred512
Map07: Deep Space Installation by Doomkid
Map08: Genetics Lab by Doomkid
Map09: Command Station Zulu by Nevander
Map10: Asteroid Refinery by Angry Saint
Map11: Space Waste by Crunchynut44
Map12: The Speed of Skree by Pinchy
The new stuff:
There are a wide array of new enemies and weapons, lovingly borrowed and modified from a variety of sources. I don't want to give too much away - Play it to see how everything works and expect a few challenging changes that keep you on your toes!
The credits:
Obake (Wavegunner), Doom64, Duke Nukem 3D, Strife, Wolf3D, Star Wars: Dark Forces, area51.wad, equinox.wad, anubis.wad, skulltag.wad, Complex Doom, ChaosCore CTF (Map10 sky). A very special thanks to Crusader No Regret, Obake and Liberation for playtesting and comments.
The ports:
This has been tested in ZDoom, GZDoom, ZDaemon, Zandronum and Odamex - works in each one. Sadly does not run in PrBoom+ as there is no railgun support.
Extra info:
In multiplayer, if you select the 'easy' or 'medium' difficulty levels, you will be faced with an entirely different arrangement of monsters, far more imposing! Hopefully this will allow your survival or co-op sessions to be fresh a second time around. There are also two hidden maps in this wad, at slots 31 and 32. They were created by myself and Joe-ilya. They are not a part of the official campaign and can only be accessed in game by cheating, but they seemed too good to simply discard.
doomshack.org/wads/dinspace.zip
If you enjoy Doomed in SPACE, please be sure to let us know. I'm sure that everyone who worked to make this project possible would love to hear your feedback, positive or negative. Thanks!
DOWNLOAD IT HERE: doomshack.org/wads/dinspace.zip
The story:
The year is 2088. The UAC's current goal is to remove the line that separates men from machines. Certain undesirables are sacrificed, analyzed and experimented on for the sake of progress. The promise to integrate more effective weaponry directly into the human body keeps the research funds flowing in.
You are one of the UAC's victims - a genetically modified bounty hunter. You were stolen from your home colony as a child but proved harder to control than most of their young test subjects. Using your increased speed and strength, you managed to kill the men guarding your cell and escape in a stolen shuttlecraft.
That was 18 years ago. Crime is the only means of survival you have ever known. Once again, you find yourself locked in a cell, at the mercy of the UAC. An armed medic comes through the door and into your cell. As he checks your vitals, you quickly grab his head and snap his neck. His body lies on the floor and the gun is now in your hand. It's time to escape!
The rules:
You MUST play with freelook ON. Jumping and crouching must be turned OFF. You must also turn the 'infinitely tall actors' flag OFF, as there are several 3D bridges used throughout. Difficulty levels have been very thoroughly implemented, so if you're finding the maps too hard or too easy, simply adjust accordingly.
The maps:
Map01: Escape! by Crunchynut44
Map02: Shuttle Maintenance by Doomkid
Map03: Toxicity Control by Bootleg Guy
Map04: Foreign Planet by Mosshopper
Map05: Wheel in the Sky by Empyre
Map06: Terra-6 Planetary Base by Fred512
Map07: Deep Space Installation by Doomkid
Map08: Genetics Lab by Doomkid
Map09: Command Station Zulu by Nevander
Map10: Asteroid Refinery by Angry Saint
Map11: Space Waste by Crunchynut44
Map12: The Speed of Skree by Pinchy
The new stuff:
There are a wide array of new enemies and weapons, lovingly borrowed and modified from a variety of sources. I don't want to give too much away - Play it to see how everything works and expect a few challenging changes that keep you on your toes!
The credits:
Obake (Wavegunner), Doom64, Duke Nukem 3D, Strife, Wolf3D, Star Wars: Dark Forces, area51.wad, equinox.wad, anubis.wad, skulltag.wad, Complex Doom, ChaosCore CTF (Map10 sky). A very special thanks to Crusader No Regret, Obake and Liberation for playtesting and comments.
The ports:
This has been tested in ZDoom, GZDoom, ZDaemon, Zandronum and Odamex - works in each one. Sadly does not run in PrBoom+ as there is no railgun support.
Extra info:
In multiplayer, if you select the 'easy' or 'medium' difficulty levels, you will be faced with an entirely different arrangement of monsters, far more imposing! Hopefully this will allow your survival or co-op sessions to be fresh a second time around. There are also two hidden maps in this wad, at slots 31 and 32. They were created by myself and Joe-ilya. They are not a part of the official campaign and can only be accessed in game by cheating, but they seemed too good to simply discard.
doomshack.org/wads/dinspace.zip
If you enjoy Doomed in SPACE, please be sure to let us know. I'm sure that everyone who worked to make this project possible would love to hear your feedback, positive or negative. Thanks!