|
Post by valkiriforce on Jan 24, 2018 16:33:55 GMT -5
Just for fun, I thought to put all three together into a singular megamegawad for ZDoom using the episode structure of MAPINFO. I've added some new story texts for both Doom Core and Eternally Yours since they both lacked in storytelling, and this wad includes the three multiplayer fix versions of the wads (dcvfix.wad, reverie-coop.wad and eyfix.wad) so overall it should be a more complete Dooming experience for everyone to enjoy. I uploaded the final version on Doomshack, and thanks to Doomkid it now has a server over on ZDaemon! download (final version)
|
|
|
Post by valkiriforce on Jan 27, 2018 23:27:55 GMT -5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 28, 2018 4:01:46 GMT -5
Nice The DWMC of Reverie this month has made me look back at my /newstuff reviews for your work. I feel like this repackaging is a good excuse to play this trilogy again. All the more so as a single narrative!
|
|
|
Post by deathevokation on Jan 28, 2018 7:11:45 GMT -5
So it's Doom Core, Reverie, and Eternally Yours? Sounds pretty awesome!
|
|
|
Post by valkiriforce on Apr 6, 2018 11:34:58 GMT -5
I fixed a broken secret and HOM area including some possible coop-breaking sequences, so this should hopefully be the last version here - www.doomshack.org/uploads/dct.wad
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 6, 2018 23:52:01 GMT -5
I'll have this on the ZD cluster soon
EDIT: It's on!
|
|
|
Post by valkiriforce on Apr 9, 2018 18:20:00 GMT -5
Very cool Doomkid! I tried it out a bit and noticed it uses version 2 of the wad, which doesn't have the fixes for the later levels. Could you replace it with dct.wad? I should have updated the first post with this version, sorry.
|
|
|
Post by deathevokation on Apr 10, 2018 13:34:25 GMT -5
A bit offtopic.. but would you be keen on picking up our Necromantic Thirst map again, valkiri? I tried designing an indoors techbase area in the vein of AV's Map 24 but my style is becoming too modern so I deleted it.. I've publicly called you out now so you can't escape, hehe.
|
|
40oz
diRTbAg
Posts: 6,105
|
Post by 40oz on Apr 10, 2018 13:54:40 GMT -5
public callouts always work
|
|
|
Post by deathevokation on Apr 10, 2018 14:31:49 GMT -5
Haha, there's a whole bunch of people that need to get called out on that map actually.. including myself. ;P It's nearly reached it's 6 year development anniversary and has changed dramatically since the screenshots I posted here: doomfrance.forumactif.com/t2932-map14-radiation-sickness
|
|
40oz
diRTbAg
Posts: 6,105
|
Post by 40oz on Apr 10, 2018 20:24:12 GMT -5
Aim for 12 years. Your maps age like fine wine!
|
|
|
Post by valkiriforce on Apr 11, 2018 9:28:19 GMT -5
A bit offtopic.. but would you be keen on picking up our Necromantic Thirst map again, valkiri? I tried designing an indoors techbase area in the vein of AV's Map 24 but my style is becoming too modern so I deleted it.. I've publicly called you out now so you can't escape, hehe. Send it to me and I'll see if I can do anything about it.
|
|
Aisleen
Doomer
Totally not Catpho
Posts: 305
|
Post by Aisleen on Apr 11, 2018 9:33:52 GMT -5
A bit offtopic.. but would you be keen on picking up our Necromantic Thirst map again, valkiri? I tried designing an indoors techbase area in the vein of AV's Map 24 but my style is becoming too modern so I deleted it.. I've publicly called you out now so you can't escape, hehe. What kind of problem is that
|
|